Calculator Gaming: Super Smash Bros.
TLDRIn this video, the creator explores various homebrew Super Smash Brothers games for the TI-83 Plus calculator. After struggling with a homemade data cable, they successfully transfer games using a USB cable. Impressed by 'Super Smash Brothers Open,' they play through different characters and maps, noting its resemblance to the original game despite some incomplete features. They also test other versions, highlighting the varying quality and creativity of these fan-made games, with a special appreciation for the dedication and effort of the hobbyist developers.
Takeaways
- ๐ฎ The script discusses playing various homebrew versions of Super Smash Brothers on the TI-83 Plus calculator.
- ๐ The creator had issues with a homemade data cable and eventually purchased a USB cable for easier calculator connectivity.
- ๐น๏ธ The USB cable resolved all connectivity problems and allowed for seamless file transfers to the calculator.
- ๐พ 'Super Smash Brothers Open' stood out as the most impressive and complete homebrew game, with smooth gameplay and recognizable character moves.
- ๐ ๏ธ Some characters like Meta Knight and Jigglypuff were noted to be incomplete with missing moves.
- ๐จ The game 'Super Smash Brothers Open' had a title screen, menus, and support for two players using a link cable.
- ๐ซ The script mentions a map in 'Super Smash Brothers Open' that was said to crash the game, but it was playable in this instance.
- ๐ค The creator ponders the choice of using a percentage system in the original Super Smash Brothers, questioning its logic.
- ๐ Other homebrew games like 'Nigel Howe's Super Smash Brothers' and 'SSB Brawl' were less polished and had significant gameplay issues.
- ๐ The script highlights the varying quality of homebrew games, likely due to them being made by hobbyists without financial incentive.
- ๐ The creator expresses a desire for the 'Super Smash Brothers Open' game to be completed, focusing on move implementation and game mechanics rather than additional characters or levels.
Q & A
What was the main issue the user faced when trying to connect their calculator to their computer using a homemade data cable?
-The user faced compatibility issues with the homemade data cable. Despite spending four hours trying to make it work, the cable could only send basic files one at a time, and the software meant to enhance compatibility failed to recognize the calculator.
Why did the user decide to purchase a USB cable for their calculator?
-The user decided to purchase a USB cable because the homemade data cable was too cumbersome and time-consuming to use, requiring multiple steps like pressing 'receive' or 'transmit', and it did not work reliably with their computer.
What was the user's impression of the Super Smash Brothers game on the TI-83 Plus calculator?
-The user was impressed by the Super Smash Brothers game on the TI-83 Plus. They found the game to be smooth, with recognizable character artwork and a menu system, despite some incomplete features and the absence of a neutral attack.
Which character did the user choose to play as in the Super Smash Brothers game on the TI-83 Plus, and why?
-The user chose to play as Fox because he seemed to have the most complete set of moves and was the most functional character in the game.
What was the user's reaction to discovering that the game had a 'smash attack' feature?
-The user was pleasantly surprised to find that the game included a 'smash attack' feature, which is a significant aspect of the original Super Smash Brothers game.
How did the user feel about the game's percentage system, which goes from zero to 999?
-The user found it intriguing and questioned the logic behind using a percentage system that exceeds the traditional 100% limit, noting that it was a design choice that they had never considered before.
What was the user's opinion on the incomplete characters Meta Knight and Jigglypuff in the game?
-The user felt that Meta Knight and Jigglypuff were incomplete, as they lacked certain moves and seemed to have only animations without full functionality.
What was the user's strategy for dealing with the game's frame rate drop when multiple characters were on the screen?
-The user did not explicitly mention a strategy for dealing with the frame rate drop. However, they acknowledged the issue and continued to play the game despite the performance decrease.
How did the user evaluate the other Super Smash Brothers games they tried on the TI-83 Plus compared to 'Super Smash Brothers Open'?
-The user found the other games to be of varying quality and less impressive than 'Super Smash Brothers Open'. They noted that some games were sluggish or had limited functionality, making them less enjoyable to play.
What advice did the user give to the creator of 'Super Smash Brothers Open' regarding the game's development?
-The user advised the creator to focus on finishing the moves for the characters, adding a stock or time limit system, and possibly creating a dedicated jump button, rather than worrying about adding more characters or levels.
Outlines
๐ฎ Retro Gaming on a Calculator: Super Smash Brothers Edition
The video script begins with the creator reminiscing about their love for Super Smash Brothers Melee on the GameCube, which leads them to explore homebrew versions of the game made for the TI-83 Plus calculator. They share their journey of setting up a data cable to transfer the game, facing initial challenges with compatibility and software issues, before opting for a USB cable that seamlessly integrates with their system. The creator is impressed by the quality of 'Super Smash Brothers Open,' highlighting its smooth gameplay, character selection, and map variety, despite some incomplete features and the absence of certain moves. The video showcases the game's capabilities on a calculator, emphasizing the impressive effort by the homebrew community to recreate a fast-paced gaming experience on a device not typically associated with such games.
๐ ๏ธ Exploring the World of TI-83 Plus Homebrew Games
This paragraph delves deeper into the creator's exploration of various homebrew games available for the TI-83 Plus calculator, focusing on different versions of Super Smash Brothers. The creator tests multiple games, noting the varying levels of completion and functionality. They discuss the gameplay, character animations, and unique features of each version, such as the ability to play two-player with link support. The video highlights the challenges faced by homebrew developers, such as limited testing environments, which can lead to compatibility issues. The creator also provides commentary on the game mechanics, such as the percentage system in Super Smash Brothers and the surprising depth found in the calculator version of the game, despite its simplicity.
๐ The Triumph of Super Smash Brothers Open Among Homebrew Games
The final paragraph of the script wraps up the creator's experience with the homebrew Super Smash Brothers games on the TI-83 Plus calculator. They reflect on the standout success of 'Super Smash Brothers Open,' praising its polished interface, character recognition, and impressive stage design. The creator encourages the developer to focus on completing the game's moves and adding game mechanics like stock or time limits to enhance the gameplay experience. They also express their gratitude to the homebrew community for their dedication and creativity, and they hint at the potential for a Patreon where they share images of their video game purchases, inviting interested viewers to join for a small monthly fee.
Mindmap
Keywords
๐กGTA
๐กTI-83 Plus
๐กSuper Smash Brothers
๐กHomebrew
๐กData Cable
๐กCompatibility
๐กUSB Cable
๐กM1 Mac Mini
๐กFrame Rate
๐กLink Cable
๐กStock Match
Highlights
The creator's experience with making a data cable for the TI-83 Plus calculator and the eventual switch to a USB cable.
The discovery and exploration of various Super Smash Brothers homebrew games made for the TI-83 Plus calculator.
Impressive gameplay and features of 'Super Smash Brothers Open', including two-player support and recognizable character artwork.
The creator's amazement at the smooth movement and special moves in 'Super Smash Brothers Open' despite the limitations of the calculator.
The observation that some characters like Meta Knight and Jigglypuff in 'Super Smash Brothers Open' are incomplete.
The creator's realization about the unusual percentage system in Super Smash Brothers going up to 999, questioning its design choice.
The creator's critique of other Super Smash Brothers homebrew attempts, noting their varying quality and incompleteness.
The mention of 'SSB Brawl', a basic programming language game that is sluggish and difficult to play.
The creator's experience with 'Super Smash Bros Battle Arena', which turned out to be a text-based adventure rather than a traditional fighting game.
The creator's preference for 'Super Smash Brothers Open' due to its closer resemblance to the original game and more polished features.
The creator's suggestion for the 'Super Smash Brothers Open' developer to focus on completing character moves and adding game mechanics rather than adding more characters or levels.
The creator's dislike for the lack of a dedicated jump button in 'Super Smash Brothers Open', advocating for an improvement in controls.
The creator's commentary on the passion and dedication of hobbyist game developers for the TI-83 Plus calculator.
The creator's reflection on the potential background of the game developers, possibly being students working on these projects in their spare time.
The creator's expression of gratitude towards the developer of 'Super Smash Brothers Open' and encouragement for them to complete the game.
The creator's promotion of their Patreon page where they share images of every video game purchase, offering a unique insight into their collection.
Transcripts
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