I Made the Worst Game Ever

BadGameDev
20 Jun 202208:21
EducationalLearning
32 Likes 10 Comments

TLDRThe video documents the process of intentionally making the worst video game possible, in an effort to take all aspects that make good games enjoyable and eliminate them. This includes badly programmed mechanics, no story, inconsistent graphics, and leaving the game incomplete. The planning process involved using Milanoo to organize bad features to add. Development involved glitchy platforming controls, enemies that randomly can't be defeated, traps that instantly restart the level, and an impossible starting jump. While tedious to play, the end result is humorously terrible - the self-proclaimed worst game ever.

Takeaways
  • ๐Ÿ˜€ The goal was to make the worst game ever by intentionally implementing bad features
  • ๐Ÿ‘Ž๐Ÿป Poorly programmed platforming mechanics like randomly stopping player movement
  • ๐Ÿ“œ No story or consistent graphics style, some objects had no graphics
  • โŒ The game was left incomplete and only went halfway through level 2
  • ๐Ÿง  Planned bad features in Milanote like enemies that can't be defeated
  • ๐Ÿ”จ Implemented features like falling through the world and coins that restart the level
  • ๐Ÿ•น๏ธ Tested out the intentionally bad platformer game called Bad Platformer
  • ๐Ÿ˜  Bugs like freezing movement and inconsistent enemy mechanics
  • ๐ŸŽฎ Released the terrible game and source code publicly to share
  • ๐Ÿ‘ Thanked Milanote for helping to organize the development of the worst game
Q & A
  • What was the goal in making this video game?

    -The goal was to make the worst game ever by intentionally going against everything that makes a good game.

  • How did the game developer plan out the features to make it a bad game?

    -He used Milanote to organize and plan out features like bad platforming mechanics, no story, inconsistent graphics, and an incomplete final product.

  • What platform was used to build the game?

    -The developer used GameMaker to build the game.

  • What random elements were added to make the game frustrating?

    -Randomly freezing player movement, enemies that sometimes can't be defeated, coins that reset the level, and platforms that the player falls through.

  • How did the developer get graphics for the game?

    -He used free game assets that he found and planned out different graphic styles using Milanote.

  • What is the name of the game?

    -The game is called "Bad Platformer".

  • What extra content is available for viewers?

    -Viewers can play the game for free on Itch.io. The full source code is also available on the developer's Patreon.

  • What feedback did the developer give after testing the game?

    -He said there are still traps he keeps forgetting about even though he made the game, showing how frustrating it is to play.

  • How much of the planned game is complete?

    -The game is incomplete, with only 1 full level and half of another level.

  • Would the developer ever want to revisit this game concept?

    -It's unlikely since the goal was specifically to make the worst possible game as a one-time challenge.

Outlines
00:00
๐ŸŽฎ Planning and Developing the Worst Game Ever

The first paragraph details the plan to make the worst game ever by intentionally going against everything that makes a good game. It discusses using Milanoo to organize the development process and create checklists of bad features to include. It also mentions not finishing the game and only completing up to halfway through level 2.

05:02
๐Ÿšซ Creating Terrible Gameplay Mechanics

The second paragraph describes the process of actually developing the bad game. It discusses programming glitchy platforming mechanics, enemies that unpredictably kill the player, falls through the world, unbeatable jumps, traps, inconsistent graphics, and an abrupt incomplete ending midway through level 2.

Mindmap
Keywords
๐Ÿ’กGame design
The process of designing the content and rules of a game. This includes things like gameplay mechanics, level design, story, etc. The video focuses heavily on intentionally bad game design decisions to make the worst possible game.
๐Ÿ’กPlatformer
A genre of video game that involves moving a character across platforms and over obstacles to advance through levels. The developer creates a basic platformer mechanic but intentionally programs flaws like inconsistent controls.
๐Ÿ’กPlanning tool
Software used organize and plan creative projects, like video game development. The sponsor Milanote is a planning tool used to design the intentionally bad game.
๐Ÿ’กGame features
Components that make up a game, like graphics, gameplay, levels, etc. The developer identifies good game features and intentionally implements the opposite to make the worst game.
๐Ÿ’กGame mechanics
The rules and systems that govern gameplay in a game. This includes things like movement, combat, etc. The developer programs intentionally poor game mechanics like inconsistent controls.
๐Ÿ’กLevel design
The process of designing the layout, objectives, artwork, hazards, etc. for levels in a game. The developer creates frustrating level designs with traps and unfair obstacles.
๐Ÿ’กArt assets
Graphical resources like sprites, textures, and models used when developing a game. The developer gathers inconsistent, poor quality art assets for the graphics.
๐Ÿ’กSource code
The programming code that makes up the logic and behaviors of a video game. The developer shares the intentionally buggy source code for the worst game ever.
๐Ÿ’กTesting
The process of detecting bugs and issues in a game by playing it thoroughly. The developer tests and showcases the plethora of flaws in the game they developed.
๐Ÿ’กIncomplete game
A game that has not been finished and is missing content or functionality. The developer considers an incomplete game as another trait of an awful game.
Highlights

The goal was to make the worst game ever by removing good features of games

Used Milanote to help plan and organize the terrible game features

Didn't want to make a full game since that would make it decent - planned to only complete half of level 2

Added poorly programmed platforming mechanics where player movement would randomly stop working

No story or consistent graphics - some objects won't even have graphics

Used Milanote to track all the bad features to add to the game

Enemies can sometimes not be defeated - jumping on them restarts the level randomly

Coins sometimes restart the level when collected

Jump at start requires using enemy to get across - clever design for terrible game

Movement freezes randomly, enemies behave inconsistently by design

Coins and traps placed randomly to surprise player

Only one level fully completed, half a second level to keep game incomplete

Can download source code to see how the terrible game was made

I made this game and I'm still forgetting where all the traps are

Achieved goal of making the worst platformer game possible

Transcripts
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