I Made the Worst Game Ever
TLDRThe video documents the process of intentionally making the worst video game possible, in an effort to take all aspects that make good games enjoyable and eliminate them. This includes badly programmed mechanics, no story, inconsistent graphics, and leaving the game incomplete. The planning process involved using Milanoo to organize bad features to add. Development involved glitchy platforming controls, enemies that randomly can't be defeated, traps that instantly restart the level, and an impossible starting jump. While tedious to play, the end result is humorously terrible - the self-proclaimed worst game ever.
Takeaways
- ๐ The goal was to make the worst game ever by intentionally implementing bad features
- ๐๐ป Poorly programmed platforming mechanics like randomly stopping player movement
- ๐ No story or consistent graphics style, some objects had no graphics
- โ The game was left incomplete and only went halfway through level 2
- ๐ง Planned bad features in Milanote like enemies that can't be defeated
- ๐จ Implemented features like falling through the world and coins that restart the level
- ๐น๏ธ Tested out the intentionally bad platformer game called Bad Platformer
- ๐ Bugs like freezing movement and inconsistent enemy mechanics
- ๐ฎ Released the terrible game and source code publicly to share
- ๐ Thanked Milanote for helping to organize the development of the worst game
Q & A
What was the goal in making this video game?
-The goal was to make the worst game ever by intentionally going against everything that makes a good game.
How did the game developer plan out the features to make it a bad game?
-He used Milanote to organize and plan out features like bad platforming mechanics, no story, inconsistent graphics, and an incomplete final product.
What platform was used to build the game?
-The developer used GameMaker to build the game.
What random elements were added to make the game frustrating?
-Randomly freezing player movement, enemies that sometimes can't be defeated, coins that reset the level, and platforms that the player falls through.
How did the developer get graphics for the game?
-He used free game assets that he found and planned out different graphic styles using Milanote.
What is the name of the game?
-The game is called "Bad Platformer".
What extra content is available for viewers?
-Viewers can play the game for free on Itch.io. The full source code is also available on the developer's Patreon.
What feedback did the developer give after testing the game?
-He said there are still traps he keeps forgetting about even though he made the game, showing how frustrating it is to play.
How much of the planned game is complete?
-The game is incomplete, with only 1 full level and half of another level.
Would the developer ever want to revisit this game concept?
-It's unlikely since the goal was specifically to make the worst possible game as a one-time challenge.
Outlines
๐ฎ Planning and Developing the Worst Game Ever
The first paragraph details the plan to make the worst game ever by intentionally going against everything that makes a good game. It discusses using Milanoo to organize the development process and create checklists of bad features to include. It also mentions not finishing the game and only completing up to halfway through level 2.
๐ซ Creating Terrible Gameplay Mechanics
The second paragraph describes the process of actually developing the bad game. It discusses programming glitchy platforming mechanics, enemies that unpredictably kill the player, falls through the world, unbeatable jumps, traps, inconsistent graphics, and an abrupt incomplete ending midway through level 2.
Mindmap
Keywords
๐กGame design
๐กPlatformer
๐กPlanning tool
๐กGame features
๐กGame mechanics
๐กLevel design
๐กArt assets
๐กSource code
๐กTesting
๐กIncomplete game
Highlights
The goal was to make the worst game ever by removing good features of games
Used Milanote to help plan and organize the terrible game features
Didn't want to make a full game since that would make it decent - planned to only complete half of level 2
Added poorly programmed platforming mechanics where player movement would randomly stop working
No story or consistent graphics - some objects won't even have graphics
Used Milanote to track all the bad features to add to the game
Enemies can sometimes not be defeated - jumping on them restarts the level randomly
Coins sometimes restart the level when collected
Jump at start requires using enemy to get across - clever design for terrible game
Movement freezes randomly, enemies behave inconsistently by design
Coins and traps placed randomly to surprise player
Only one level fully completed, half a second level to keep game incomplete
Can download source code to see how the terrible game was made
I made this game and I'm still forgetting where all the traps are
Achieved goal of making the worst platformer game possible
Transcripts
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