Liberating ALL of America as Mapuche Chile in HOI4 Trials of Allegiance?

Aldrahill
8 Mar 202436:28
EducationalLearning
32 Likes 10 Comments

TLDRIn this video, the player explores the new DLC for Hearts of Iron IV, focusing on South American nations' unique challenges and opportunities during World War II. Starting as Chile, the player embarks on a quest to address the Mapuche conflict, build military strength, and engage in strategic warfare. The narrative unfolds with a series of political and military decisions, including forming coalitions, managing resources, and navigating complex war scenarios. The player's ultimate goal is to liberate South American nations, leading to an intense and historically immersive gameplay experience.

Takeaways
  • ๐ŸŽฎ The video discusses a new DLC for the game 'Hoy 4' which adds historical and cultural depth to South American nations.
  • ๐ŸŒŽ The player expresses interest in exploring the South American contribution to World War II within the game's context.
  • ๐Ÿ“– The player initially plans to follow a historical division and preset for a Latin American country but notes the lack of military presence due to the Monroe Doctrine.
  • ๐Ÿฐ The game's focus tree for Chile is highlighted, with an emphasis on addressing the Mapuche conflict and the player's strategy to initiate a civil war quickly.
  • ๐Ÿ”ง The player opts for a non-historical approach, leading to unique in-game events and challenges, such as the 'Young Officer Coup' in Japan and a civil war in Ethiopia.
  • ๐Ÿ›ก๏ธ The player strategically chooses focuses to improve their military strength and stability, highlighting the importance of factory output and division organization.
  • ๐Ÿน The player's goal is to liberate native peoples and take control of South America, facing the challenge of declaring war against multiple nations.
  • โš”๏ธ The player experiences a series of military engagements, emphasizing the use of cavalry for speed and the importance of strategic planning and execution.
  • ๐ŸŒ‹ An in-game event, 'Great Chilean Earthquake,' adds a layer of complexity, affecting consumer goods and stability, requiring relief efforts.
  • ๐ŸŒ The player navigates political dynamics, forming alliances, and dealing with the consequences of other nations' civil wars and alliances.
  • ๐Ÿ† The player achieves victory by liberating South America and considers further expansion into North America, facing the challenge of limited resources and global conflict.
Q & A
  • What is the new DLC for Hearts of Iron IV (HOI4) focused on?

    -The new DLC for HOI4 is focused on adding historicity and flavor for South American nations, enhancing the gameplay experience for these countries.

  • Why did the player initially consider historical divisions and presets for the game?

    -The player considered historical divisions and presets to replicate the historical context of World War II, as they have done in other videos, but found that many Latin American countries didn't have an army due to the Monroe Doctrine and US protection.

  • What is the player's goal for their YouTube channel?

    -The player's goal is to reach 32,000 subscribers by April 1st, which is also their birthday, and they plan to play the Black Ice mod completely historically once this goal is achieved.

  • What is the 'Mapuche conflict' focus tree branch in the game?

    -The 'Mapuche conflict' focus tree branch is a gameplay path in HOI4 that allows the player to address the historical conflict with the Mapuche people and potentially put indigenous peoples in charge of Chile.

  • Why does the player decide to rush the 'Mapuche conflict' branch in the focus tree?

    -The player rushes the 'Mapuche conflict' branch to start a civil conflict as soon as possible, as they do not want to be at a disadvantage in South America due to guaranteed stability for other nations.

  • What is the significance of the 'Avenge the pacification' focus in the game?

    -The 'Avenge the pacification' focus is crucial for the player to start the Civil War, as it is a prerequisite along with other focuses to initiate the conflict and gain the support of indigenous troops.

  • What is the player's strategy for dealing with the lack of artillery in their military?

    -The player focuses on building military factories and researching infantry divisions, prioritizing the acquisition of guns as they have no artillery at the start of the game.

  • How does the player plan to handle the potential civil war in Chile?

    -The player plans to use the indigenous support gained from the 'Mapuche conflict' to their advantage, preparing for a civil war by building up their military and researching necessary technologies.

  • What is the player's reaction to the AI's decision to sell AR to Peru?

    -The player is upset and considers it a betrayal because the AI's action results in the loss of tungsten resources, which are crucial for their military and industrial development.

  • How does the player plan to expand their influence in South America after the civil war?

    -The player plans to use the 'Crusade against Imperialism' focus to justify wars against other South American countries, with the goal of liberating and puppeting them to expand their influence.

Outlines
00:00
๐ŸŽฎ Introduction to Hoy 4 DLC and Chilean Campaign

The script begins with an introduction to the new downloadable content (DLC) for the game Hearts of Iron 4 (HOY 4), focusing on the South American nations and their historical role in World War II. The player expresses excitement to explore the new content and decides to play as Chile, with a unique focus tree that allows for the liberation of indigenous Mapuche people across America. The player skips historical divisions and presets due to the lack of military presence in Latin countries during the era, influenced by the Monroe Doctrine. The script also mentions a goal of reaching 32,000 subscribers by April 1st for a special challenge and hints at a future video exploring a peculiar path in the game's development diaries.

05:01
๐Ÿฐ Chilean Focus Tree and Early Strategic Decisions

The player dives into Chile's focus tree, highlighting the options available and the decision to address the Mapuche conflict. There's a rush to start a civil conflict and a discussion about the potential benefits and drawbacks of different focuses, such as improving division strength, factory output, and political stability. The script details the player's strategy to quickly progress through the focus tree, despite the non-historical approach, and the excitement of a young officer coup in Japan and an Ethiopian civil war. The player also discusses the challenge of managing the civil war and the decision-making process involved in selecting the right focuses for long-term benefits.

10:02
๐Ÿ›ก๏ธ Military Strategy and the Mapuche State's Actions

The script describes the player's military strategy in the game, focusing on building a military factory and researching divisions. It details the decision-making process regarding the formation of coalitions and the unique path of declaring war against all of America, facilitated by the game's mechanics. The player also discusses the challenges of managing war economy, stability, and the need for rushing certain focuses for immediate military advantages. The actions of the Mapuche state, such as selling arms to Peru, are highlighted, along with the player's reactions and strategic adjustments to these events.

15:05
๐ŸŒŽ Global Conflicts and South American Domination

The player narrates the progression of the game, which includes global conflicts and the player's efforts to dominate South America. The script mentions the acquisition of new generals, the use of unique political advisers, and the strategic decisions made during battles. The player also discusses the challenges of managing war supports, manpower, and the need for rapid expansion and conquest. The narrative includes the liberation of Uruguay and the strategic planning for future battles, emphasizing the player's goal of unifying South America under their control.

20:06
๐Ÿš‚ Resource Management and Expansion into Central America

The script details the player's efforts in managing resources and expanding their territory into Central America. The player discusses the lack of steel in South America and the need to import it, which is complicated by embargoes. The narrative includes the justification for war against various countries and the strategic planning for invasions. The player also mentions the acquisition of new military technology, such as tanks, and the challenges of maintaining supply lines during rapid expansion.

25:06
๐ŸŒ‹ Natural Disasters, Political Shifts, and Further Conquests

The player describes dealing with a natural disaster, an earthquake, which negatively impacts consumer goods and stability. The script includes the management of relief efforts and the political shifts in the game, such as the formation of alliances and the joining of countries to factions. The player continues their conquest, taking over more territories and discussing the strategic importance of certain regions and the challenges of managing resistance and compliance in the newly acquired areas.

30:08
๐Ÿฐ Final Push for North American Domination

The script concludes with the player's final push to take over North America, including Canada and the United States. The player discusses the strategic decisions made during the conquest, such as the use of naval invasions and the management of manpower and resources. The narrative includes the challenges faced, such as the resistance from enemy divisions and the need for rapid expansion. The player also mentions the liberation of various countries and the satisfaction of achieving their goal of taking over all of America.

35:10
๐Ÿ† Victory and Liberation of Nations

In the final part of the script, the player celebrates their victory and the liberation of every possible state in the game. The player expresses confusion over why certain areas, like Brazil and Mexico, could not be liberated despite being under their control. The script ends with the player successfully liberating all the states and reflecting on the long and challenging journey of the game, inviting viewers to like, comment, and subscribe for more content.

Mindmap
Keywords
๐Ÿ’กDLC
DLC stands for 'Downloadable Content,' which refers to additional content for a video game that is distributed through the internet. In the context of this video, the new DLC for 'Hoy 4' (likely a reference to a game like 'Hearts of Iron 4') adds historical and thematic content for South American nations, enhancing the gameplay experience by providing new scenarios and options for players to explore.
๐Ÿ’กMonroe Doctrine
The Monroe Doctrine was a policy of the United States introduced in 1823 that asserted the U.S.'s opposition to European colonialism in the Americas. In the video, the narrator mentions the Monroe Doctrine in jest, implying that Latin American countries did not feel the need for a strong military presence due to the protective influence of the United States in the region.
๐Ÿ’กMapuche
The Mapuche are an indigenous people who primarily reside in Chile and Argentina. In the video, the narrator discusses a gameplay path related to the Mapuche conflict, which likely involves addressing historical tensions and interactions between the Mapuche people and the Chilean state within the context of the game.
๐Ÿ’กCivil War
A civil war is a violent conflict between opposing groups within the same country. In the script, the narrator mentions starting a civil war as part of the game's strategy, which may involve internal political struggles or factions fighting for control within the game's South American nations.
๐Ÿ’กFocus Tree
In the context of strategy games like 'Hearts of Iron,' a focus tree is a system of choices that a player can select to shape the national policy and direction of their country. The narrator expresses interest in a particular branch of the focus tree related to the Mapuche conflict, indicating a specific path of gameplay decisions.
๐Ÿ’กTungsten
Tungsten is a chemical element with the symbol W and is known for its robustness and importance in industrial applications, such as in the production of armor-piercing ammunition. In the video, the narrator mentions the loss of tungsten as a resource due to political decisions within the game, highlighting the strategic importance of resources in gameplay.
๐Ÿ’กWar Economy
A war economy is an economic system that is geared towards supporting a nation's war effort, often at the expense of civilian needs. In the script, the narrator discusses transitioning to a war economy to bolster their military capabilities within the game, which is a strategic decision to prioritize military production and resources.
๐Ÿ’กEncirclement
Encirclement is a military tactic where forces surround an enemy from various directions, cutting off their escape and supply routes. The narrator describes using encirclement to trap enemy divisions, illustrating a common strategy in warfare to isolate and defeat enemy forces.
๐Ÿ’กNon-Aggression Pact
A non-aggression pact is an agreement between two or more parties to refrain from aggressive actions, typically in the form of military attacks. In the video, the narrator accepts non-aggression pacts to avoid being attacked by other powers, which is a diplomatic strategy to ensure stability and focus on specific fronts of conflict.
๐Ÿ’กCompliance
In the context of a game, compliance likely refers to the degree to which conquered or puppet states follow the directives of the controlling power. The narrator mentions increasing compliance, which would imply improving the stability and control over territories under their influence within the game.
๐Ÿ’กPuppet State
A puppet state is a country that is nominally independent but is effectively controlled by another power. In the script, the narrator discusses liberating countries and turning them into puppet states, which is a common mechanic in strategy games where players can exert influence over smaller nations to expand their sphere of influence.
Highlights

Introduction of a new DLC for Hearts of Iron IV focusing on South American nations and their historical contributions to World War II.

The player's intent to explore the game's new features by playing as a South American nation and engaging in unique challenges.

Observation of the lack of military presence in many Latin American countries due to the Monroe Doctrine and the influence of the United States.

Discovery of a unique gameplay path involving the liberation of native Mapuche people across America, offering a fresh challenge.

The player's strategy to quickly address the Mapuche conflict and initiate a civil war to gain political power and control.

Mention of a goal to reach 32,000 subscribers by the player's birthday, with a special challenge of playing the Black Ice mod historically.

Description of Chile's starting position in the game, including its flag, leader, and national focus tree.

The player's approach to building military factories and researching divisions to prepare for conflict.

Engagement in a civil war and the decision-making process regarding which bonuses to acquire for the new Mapuche state.

Unexpected events in the game, such as the Young Officer Coup in Japan and an Ethiopian Civil War, adding complexity to the gameplay.

The player's decision to rush through certain focuses to quickly engage in the civil war, despite the risks.

Acquisition of new leaders and generals with unique bonuses to strengthen the military capabilities of the Mapuche state.

Strategic planning for a war economy and the use of political advisers to improve stability and war support.

The player's successful execution of a naval invasion and the capture of Santiago, showcasing creative tactics.

The aftermath of a devastating earthquake in Chile, affecting consumer goods and the need for relief efforts.

Formation of the Mapuche state and its impact on the game's world order, including the liberation of other South American nations.

The player's reflection on the game's outcome, the challenges faced, and the satisfaction of achieving the goal of liberating all of South America.

Final thoughts on the game's complexity, the player's strategy, and an invitation for viewers to suggest new challenges and subscribe for more content.

Transcripts
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