4 DEVS Make a GAME without COMMUNICATING! (Motion Capture edition)

Blackthornprod
29 Dec 202317:27
EducationalLearning
32 Likes 10 Comments

TLDRFour game developers participate in a challenge to create a game with no communication. Over two cycles, they build on each other's work, creating an increasingly chaotic circus management simulator where players employ questionable clowns, place props to entertain customers, and try to keep children from being kidnapped. Each dev vlogs about their process and reacts to the changing game. There are twists and misunderstandings as they all try to steer it in different directions, but they ultimately create a bizarre yet playable game, showcasing teamwork despite no direct communication.

Takeaways
  • πŸ›  The video showcases a unique game development challenge where four developers work on a game with no communication, each equipped with advanced motion capture suits provided by a sponsor.
  • πŸ‘¨β€πŸ’» Developer 1 sets the groundwork with an indie horror game concept, utilizing a Unity asset store house and creating TV channel-flipping animations.
  • πŸ‘» The project evolves into a freaky circus management game, introducing tents, circus freaks, and various animations to enrich the gameplay.
  • πŸ•Ή Developer 2 adds a dynamic item bar, improves item placement, and integrates their own animations, focusing on enhancing user interaction and game mechanics.
  • 🚨 Developer 3 shifts gears dramatically, scrapping previous concepts for a high-action game with enemies, bullet mechanics, and a mission to save children from carnival creeps.
  • πŸ”§ Subsequent iterations see developers refining the game's focus, reintroducing the circus management aspect, and balancing gameplay with new features and fixes.
  • πŸ“ The script highlights the Game Dev Rocket course, promoting it as a comprehensive guide to becoming a successful game developer with programming, game art, and marketing lessons.
  • πŸ’β€πŸ’» Each developer brings their unique perspective and skills to the project, showcasing the creative possibilities and challenges of game development without direct communication.
  • πŸ”„ The final game concept merges the initial horror and circus management themes with elements of action and strategy, emphasizing the importance of adaptation and collaboration in game design.
  • 🎯 Feedback from developers suggests potential improvements and expansions, such as refining game mechanics, introducing upgrades, and enhancing visual and auditory feedback to enrich player experience.
Q & A
  • What was the unique challenge presented to the developers in making the game?

    -The unique challenge was that the four developers had to work on the game without any form of communication between them, using motion capture suits provided by Roko to create game animations.

  • What kind of game did the first developer, Jaxter, decide to create?

    -Jaxter decided to create an indie horror game with a story where the player is teleported to a mysterious world after flipping through TV channels.

  • How did the developers incorporate the motion capture suits into the game development?

    -The developers used the motion capture suits to create animations for various characters and actions within the game, enhancing the quality and realism of the game's animations.

  • What was the initial concept for the game's environment and gameplay mechanics?

    -The initial concept involved setting up a cinematic environment with a house and a TV, flipping channels on the TV, and teleporting the player to a mysterious world, leading to a freaky circus management game.

  • How did the game concept evolve with each developer's contribution?

    -The game concept evolved from a horror game to a circus management game where players manage terrifying circus freaks and tents, and later to a top-down shooter with a focus on saving kids from clown characters.

  • What were some of the major changes and misunderstandings between the developers?

    -Major changes included the shift from a horror game to a circus management game, and then to a shooter game. Misunderstandings arose due to the lack of communication, leading to drastic changes in the game's direction.

  • How was the 'caner remove rule' introduced and what was its purpose?

    -Starting from 2024, a 'caner remove rule' was introduced to prevent developers from removing previous developers' work during the game development process, aimed at avoiding chaotic changes and maintaining continuity.

  • What additional features were added to the game in the second cycle of development?

    -In the second cycle, features like a UI to hide explanations, a new item to catch clowns, and a system to show indicator arrows for off-screen enemies were added, along with improvements to gameplay mechanics and UI.

  • What was the final concept of the game after all developers had contributed?

    -The final concept was a hybrid game that included elements of circus management and action gameplay, where players had to manage a circus, entertain spectators, and protect children from clowns.

  • What feedback did developers provide on the game's development process and outcome?

    -Developers acknowledged the challenge and creativity involved due to the lack of communication, expressed surprise at the game's evolution, and suggested improvements like balancing, visual progress, and refining the game mechanics for a clearer game loop and objectives.

Outlines
00:00
😯 Developer 1 makes a spooky game intro with a mysterious teleportation

Developer 1 decides to make an indie horror game. He sets up a house environment with a couch and TV. He animates the player flipping through TV channels showing questionable scenes. He then creates a sequence where a scary clown hypnotizes the player and teleports them to a mysterious world, leaving it for the next developer to continue.

05:01
🀑 Developer 2 makes a circus management game with tents and behaviors

Developer 2 decides to make a freaky circus management game after being impressed by the motion capture animations. Players can add tents and assign behaviors like dancing and fighting to terrifying circus characters. People can come watch the shows. It's an open-ended game with possibilities like more clowns, animals and giant elephants.

10:02
πŸ‘¨β€πŸ’» Developer 3 improves UI and adds a special item to eliminate clowns

Developer 3 notices the UI takes up a lot of space, so he adds a button to hide it. He increases spectator collider radius for easier selection and fixes their outline effect. He adds a new item that catches and eliminates all clowns in the scene temporarily. He also adds placement animations, particles and sound effects for items.

15:04
😱 Developers shocked at gameplay changes, add prestige bar and clown punishment

The developers are shocked to see the game turned into a third-person shooter. They reimplement the circus management idea. Spectators now have orbs indicating their entertainment level. Clowns can kidnap kids so the player must ensure the same kids leave the show tents. Developer 4 makes activities for kids that reward the player money. The prestige number is changed to a bar with descriptions of circus popularity. Clowns now randomly spawn, eat kids, and cause nearby kids to panic.

Mindmap
Keywords
πŸ’‘Game development
Game development refers to the process of creating video games. It involves programming, art creation, audio design, writing, and testing. The video focuses on different game developers collaboratively working on a game without communication. They use motion capture technology to create animations.
πŸ’‘Motion capture
Motion capture, or mocap, is a technology used to digitally record movements of objects or people. In the video, the game developers use motion capture suits to record body movements and animate game characters. This allows them to efficiently create realistic character animations.
πŸ’‘Animation
Animation refers to simulated motion created through a sequence of still images. The developers in the video use motion capture and 3D software to animate characters performing various actions like dancing, fighting, and interacting with objects.
πŸ’‘Collaboration
Collaboration means working together with others on a shared goal. The video features four game developers collaboratively working on the same game without direct communication. This results in unpredictable outcomes as they build on or alter each other's work.
πŸ’‘Communication
Communication is the exchange of information between people. Ironically, the developers are not allowed to communicate directly in this game development challenge, leading to confusion and unpredictable changes as they take turns building the game.
πŸ’‘Game mechanics
Game mechanics are the rules and systems that define how a game works and how players interact with it. The video shows the developers implementing different mechanics like shooting, avoiding enemies, managing guests, and placing buildings.
πŸ’‘Game loop
The core game loop is the repetitive cycle of player actions and resulting feedback that drives gameplay. Examples in the video include destroying tents, leading kids to safety, keeping guests happy, and eliminating enemy clowns.
πŸ’‘Game balance
Game balance involves tuning gameplay elements like challenge, rewards, and mechanics so the overall experience feels fair and enjoyable. The developers try to balance factors like enemy difficulty, money rewards, and guest satisfaction.
πŸ’‘Game UI
The game UI (user interface) includes on-screen elements like menus, buttons, and indicators that facilitate gameplay. Several developers modify the UI to improve usability, like adding help text, repositioning elements, and notifying players of off-screen events.
πŸ’‘Game audio
Game audio includes sound effects, ambient tracks, and music that enhance immersion. One developer adds death sounds, game over music, crowd ambience, and a scoring announcement to make the game feel more polished.
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Transcripts
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