7 DEVS Make a GAME without COMMUNICATING! (we never saw this coming)

Blackthornprod
27 Nov 202320:12
EducationalLearning
32 Likes 10 Comments

TLDRThe video depicts a game development challenge where seven developers progressively build upon each other's work to create an unpredictable game. It begins as a family tree simulator, then evolves into a survival game featuring mating pigs with upgradable stats. Over multiple iterations it transforms into a tower defense game against invading demons. Despite drastic changes by each developer, the final product retains original elements like military pig upgrades and pays homage to the initial vision.

Takeaways
  • ๐Ÿ˜€ The video features 7 developers iteratively building a video game without communicating
  • ๐Ÿ‘จโ€๐Ÿ’ป The first dev creates a cartoony family tree creator to track lineages and relationships
  • ๐Ÿ‘พ The second dev turns it into an evolution simulator focused on mating and inheriting traits
  • ๐Ÿท The third dev refreshes the art and adds a shop system, stats, enemies and a tutorial
  • ๐Ÿ”€ The fourth dev combines features without removing previous work, fixing issues along the way
  • ๐Ÿ˜ฑ The fifth dev turns it 3D, adds a wave defense setup focused on protecting the pig barn
  • ๐Ÿ’ฃ The sixth dev adds mortar pigs, makes it isometric, and leaves military building upgrades to troll
  • ๐Ÿ™ The seventh dev polishes with VFX/SFX, adds a pig Cthulhu, and makes it an infinite survival game
  • ๐Ÿ‘ Community devs add control improvements, unit types, resource production buildings and first person
  • ๐Ÿš€ The course Game Dev Rocket is 40% off, teaching how to make and sell your own games
Q & A
  • What was the original idea for the game by the first developer?

    -The first developer, Dave, wanted to create a cartoony family tree creator that focused on political intrigue, backstabbing, strategy, incest, resource management and warfare.

  • What direction did the second developer, Buie, take the game?

    -Buie evolved the humans to patrol randomly, find mates, reproduce and pass down traits to their offspring with mutations to make each child unique.

  • What systems did the third developer, Ferris, add to the game?

    -Ferris added a food source, shop system, coin system, basic stats and health bars, a simple enemy AI, and upgrades.

  • How did the fourth developer, IR, refine the existing mechanics?

    -IR reduced mouse clicking, changed the cursor, fixed fruit spawning, prevented dragging trees outside boundaries, added left click to attack, limited pig selection and added animations.

  • What major changes were made by the fifth developer, Ollie?

    -Ollie turned the 2D game into 3D, changed the selection system, refocused combat code, added a base building to defend and made the game a wave survival with upgradeable buildings.

  • What additions did the sixth developer, Kyle, make?

    -Kyle added polish through particles, sound, music, menus and cutscenes while utilizing the tentacle model for a Pig Cthulhu theme.

  • What mechanics did the seventh developer, Shiro, add before passing the project on?

    -Shiro added a mortar pig unit, big tank pig unit, military buildings and tried to set up the next developer for confusion.

  • What was the final state of the game after eight developers worked on it?

    -The final game was a 3D wave survival defense game with upgradeable buildings, special pig units, challenging scaling difficulty and cthulhu boss battles.

  • What ideas did Shiro have to further develop the game?

    -Shiro suggested making it more frantic and crazy, expanding the backstory, and incorporating more city builder mechanics.

  • What were some notable changes made by Blackthorn Prod community members?

    -Notable changes included improving controls, implementing breeding, overhauling code, switching to first person, and expanding terrain and graphics.

Outlines
00:00
๐ŸŽฅ Intro to strange game development challenge with 7 developers

The first developer Dave builds a cartoony family tree creator hoping the next developer will create a political strategy game using it. The project is passed to the second developer Buie.

05:00
๐Ÿ‘ช Buie adds human mating and evolution mechanics

Buie adds mechanics where humans randomly walk around mating with each other to produce babies that inherit and mutate their parents' traits, especially hotness. He also adds very simple placeholder art.

10:01
๐Ÿท Ferris changes humans to pigs and adds resources

Ferris changes the humans to pigs with color variations, adds fruits as a food resource, coins earned by overfeeding pigs, a shop to spend coins, pig stats that determine damage, an enemy spawner, upgrades for pigs bought with coins, and a tutorial.

15:02
โš”๏ธ IR fixes issues and simplifies mechanics

IR reduces mouse click particles, fixes fruit spawning issues, adds left click enemy attack, limits pig selection, adds animations and particle effects, adds a demonic portal to sacrifice pigs, tweaks UI, and adds sounds.

๐ŸŽฎ Ollie turns game 3D and makes it a wave defense

Ollie turns the 2D game into a 3D wave defense game focused around protecting a pig breeding barn from enemies, with upgradable buildings, a day/night cycle, and a game over when the barn is destroyed.

๐Ÿ’ฃ Slike adds explosives and military buildings

Slike makes the game isometric, adds explosive coins, a tanky "mom" pig, and confusing military buildings to set up the next developer.

๐ŸŽƒ Kyle polishes visuals and adds boss

Kyle fixes bugs, adds juicy effects, music, menus, leans into the Cthulhu motif, completes tower upgrades, moves UI buttons, adds persistent high score tracking, and creates a Pig'Thulu boss.

Mindmap
Keywords
๐Ÿ’กVideo game
The overarching theme of the video is developing a video game collaboratively without direct communication between developers. Examples of genres mentioned include platformers, top-down shooters, RPGs.
๐Ÿ’กDevelopers
There are 7 different developers featured who iteratively work on improving and modifying a game. They have different backgrounds and approaches.
๐Ÿ’กFamily tree
The first developer created a cartoony family tree creator to track relationships. This formed the original concept that subsequent developers modified.
๐Ÿ’กBreeding
A key concept is having the characters breed and combine traits across generations. This relates to the themes of evolution and inheritance.
๐Ÿ’กStats
Statistics like strength, speed, intelligence that can be inherited, mutated, and optimized across generations of characters.
๐Ÿ’กArt
Several developers modified the visual art style and assets of the game to match their vision.
๐Ÿ’กJuice
Making the game feel polished, lively, and stimulating by adding visual effects, particles, animation, sound effects etc.
๐Ÿ’กWave defense
A gameplay style focused on defending against progressively difficult waves of enemies, which the final game embodied.
๐Ÿ’กProcedural
Aspects like enemy spawning and resource generation that happen automatically based on algorithms rather than manually.
๐Ÿ’กEmergence
The complex and unexpected gameplay arising from the combination of simpler mechanics and assets from different developers.
Highlights

The developers create a video game by passing the project between them without communicating.

The first developer creates a cartoony family tree creator to track lineages and relationships.

The second developer turns it into an evolution simulator where humans patrol and mate to produce offspring with mutated traits.

The third developer refreshes the art assets and adds a game loop with stats, a shop system, resources, and enemies.

The fourth developer combines the previous systems, reduces clutter, and adds visual polish like particles and sounds.

The fifth developer refocuses the project as a 3D combat defense game centered around protecting a pig breeding barn.

The sixth developer adds military buildings and new pig units like a mortar pig to fit a military theme.

The seventh developer polishes with VFX, audio, and menus then makes it an infinite survival against incrementally harder evil god attacks.

The first community developer improves controls, adds turn-based mechanics, pig breeds, and strategic sacrifice gameplay.

The second community developer overhauls everything into a base building game with resource production and repair.

The third community developer makes it a first-person game with better graphics and brings back the tutorial.

The course Game Dev Rocket is 40% off for Black Friday, teaching how to make and sell games.

The smaller course Launcher teaches game dev fundamentals and helps publish a first game.

Mashup Games YouTube channel features game jams and development videos.

Kyle Banks is developing the color restoration game Farewell North.

Transcripts
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