I Made a MrBeast Horror Game
TLDRThe narrator imagines creating a MrBeast-themed horror game where players try to survive 10 minutes in a forest for a $1 million prize, while avoiding a possessed MrBeast character. They build this concept game in Unreal Engine, creating a forest environment, enemy AI for MrBeast, jump scares, timers, and briefcases to find. While basic, the completed game shows the potential for expanding the idea into a more fully-featured horror game with scoring, more objectives, and greater threats.
Takeaways
- ๐ The video describes a fictitious MrBeast horror game video that was supposedly uploaded and deleted
- ๐ฎ The game involves surviving 10 minutes in a forest while possessed MrBeast chases you
- ๐๏ธ The game uses Unreal Engine and has a forest environment made from scratch
- ๐พ The enemy AI walks around looking for the player then chases when seen
- ๐ฐ Briefcases can be collected, some with bonus money, others empty
- ๐ฑ A jumpscare was added using one briefcase that spawns MrBeast when opened
- โ A 10 minute timer was added to match the game objective
- ๐ค GameMaker was used to prototype the 2D gameplay before making in 3D with Unreal
- ๐ฅ The final game shows the player walking around collecting briefcases until MrBeast spawns
- ๐ The video sponsor GameMaker is recommended for easily testing gameplay ideas
Q & A
What type of videos does MrBeast typically make?
-MrBeast is known for making challenge videos where contestants compete for money and prizes, such as surviving in a location or being the last person remaining in a contest.
Why did the narrator decide to make a 3D game instead of 2D?
-The narrator felt a 3D game would be better suited for a forest horror game instead of the 2D games they typically make.
What was the gameplay loop for the horror game?
-The player had to survive in the forest for 10 minutes while avoiding possessed MrBeast who would chase them if seen. Players could also find briefcases, some with money and some rigged to jumpscare.
How did the narrator create the forest environment?
-Instead of using a pre-made template, the narrator made the forest environment from scratch in Unreal Engine.
What was the AI behavior for the possessed MrBeast character?
-The possessed MrBeast would randomly walk around the forest looking for the player. Once seeing the player, it would chase after them.
What was the purpose of the briefcases scattered in the forest?
-The briefcases gave the player an objective to find while surviving. Some briefcases contained money while one was rigged to jumpscare the player.
How did the narrator test the gameplay before fully developing in Unreal?
-The narrator prototyped ideas quickly in GameMaker to test gameplay before fully developing the 3D game in Unreal Engine.
What did the narrator outsource to Fiverr?
-The narrator paid a Fiverr freelancer to create a 3D possessed MrBeast model for the game.
What was the goal of the horror game challenge?
-The goal was for the player to survive for 10 minutes in the forest while avoiding possessed MrBeast to win $1 million.
How did the narrator add jump scares to the game?
-One of the briefcases the player could find was rigged to jump scare them with a model of possessed MrBeast.
Outlines
๐ Introducing a fictional MrBeast horror video concept
Paragraph 1 introduces the fictional concept for a disturbing MrBeast challenge video involving surviving in a haunted forest to win money. It explains this is just an idea for a horror game based on MrBeast's real videos where people compete for prizes.
๐ ๏ธ Developing the MrBeast horror game
Paragraph 2 details the development process for the fictional MrBeast horror game. It covers creating the 3D environment, enemy AI, briefcases for interactivity, and jump scares. The paragraph also discusses using Game Maker to prototype gameplay quickly.
Mindmap
Keywords
๐กUnreal Engine
๐กGame Maker
๐ก3D modeling
๐กHorror game
๐กEnemy AI
๐กJump scare
๐กBriefcases
๐กFlashlight
๐กSponsor
๐กGameplay loop
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Transcripts
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