I Made a MrBeast Horror Game

BadGameDev
18 Nov 202308:46
EducationalLearning
32 Likes 10 Comments

TLDRThe narrator imagines creating a MrBeast-themed horror game where players try to survive 10 minutes in a forest for a $1 million prize, while avoiding a possessed MrBeast character. They build this concept game in Unreal Engine, creating a forest environment, enemy AI for MrBeast, jump scares, timers, and briefcases to find. While basic, the completed game shows the potential for expanding the idea into a more fully-featured horror game with scoring, more objectives, and greater threats.

Takeaways
  • ๐Ÿ˜ƒ The video describes a fictitious MrBeast horror game video that was supposedly uploaded and deleted
  • ๐ŸŽฎ The game involves surviving 10 minutes in a forest while possessed MrBeast chases you
  • ๐Ÿž๏ธ The game uses Unreal Engine and has a forest environment made from scratch
  • ๐Ÿ‘พ The enemy AI walks around looking for the player then chases when seen
  • ๐Ÿ’ฐ Briefcases can be collected, some with bonus money, others empty
  • ๐Ÿ˜ฑ A jumpscare was added using one briefcase that spawns MrBeast when opened
  • โŒš A 10 minute timer was added to match the game objective
  • ๐Ÿค GameMaker was used to prototype the 2D gameplay before making in 3D with Unreal
  • ๐ŸŽฅ The final game shows the player walking around collecting briefcases until MrBeast spawns
  • ๐Ÿ‘ The video sponsor GameMaker is recommended for easily testing gameplay ideas
Q & A
  • What type of videos does MrBeast typically make?

    -MrBeast is known for making challenge videos where contestants compete for money and prizes, such as surviving in a location or being the last person remaining in a contest.

  • Why did the narrator decide to make a 3D game instead of 2D?

    -The narrator felt a 3D game would be better suited for a forest horror game instead of the 2D games they typically make.

  • What was the gameplay loop for the horror game?

    -The player had to survive in the forest for 10 minutes while avoiding possessed MrBeast who would chase them if seen. Players could also find briefcases, some with money and some rigged to jumpscare.

  • How did the narrator create the forest environment?

    -Instead of using a pre-made template, the narrator made the forest environment from scratch in Unreal Engine.

  • What was the AI behavior for the possessed MrBeast character?

    -The possessed MrBeast would randomly walk around the forest looking for the player. Once seeing the player, it would chase after them.

  • What was the purpose of the briefcases scattered in the forest?

    -The briefcases gave the player an objective to find while surviving. Some briefcases contained money while one was rigged to jumpscare the player.

  • How did the narrator test the gameplay before fully developing in Unreal?

    -The narrator prototyped ideas quickly in GameMaker to test gameplay before fully developing the 3D game in Unreal Engine.

  • What did the narrator outsource to Fiverr?

    -The narrator paid a Fiverr freelancer to create a 3D possessed MrBeast model for the game.

  • What was the goal of the horror game challenge?

    -The goal was for the player to survive for 10 minutes in the forest while avoiding possessed MrBeast to win $1 million.

  • How did the narrator add jump scares to the game?

    -One of the briefcases the player could find was rigged to jump scare them with a model of possessed MrBeast.

Outlines
00:00
๐Ÿ˜„ Introducing a fictional MrBeast horror video concept

Paragraph 1 introduces the fictional concept for a disturbing MrBeast challenge video involving surviving in a haunted forest to win money. It explains this is just an idea for a horror game based on MrBeast's real videos where people compete for prizes.

05:01
๐Ÿ› ๏ธ Developing the MrBeast horror game

Paragraph 2 details the development process for the fictional MrBeast horror game. It covers creating the 3D environment, enemy AI, briefcases for interactivity, and jump scares. The paragraph also discusses using Game Maker to prototype gameplay quickly.

Mindmap
Keywords
๐Ÿ’กUnreal Engine
Unreal Engine is a 3D game development platform that provides pre-built functionality like character controllers, lighting, and physics. The video creator uses Unreal Engine to build the 3D horror game because it is better suited for 3D games compared to GameMaker which he typically uses for 2D games.
๐Ÿ’กGame Maker
GameMaker is a 2D game development engine that the video creator normally uses. He discusses how it can be used in conjunction with Unreal Engine to quickly prototype gameplay ideas before implementing them in 3D.
๐Ÿ’ก3D modeling
3D modeling is the process of developing 3D models like characters and objects for games and animations. The video creator realizes 3D modeling is an essential part of making a 3D game but points out he does not have the required skills, so he pays someone on Fiverr to create the 3D possessed MrBeast model.
๐Ÿ’กHorror game
A horror game is designed to scare or disturb players, often through themes of death, supernatural evil, darkness. The video focuses on building a horror game around a fictional scary MrBeast character chasing players in a forest at night.
๐Ÿ’กEnemy AI
The enemy AI (artificial intelligence) controls the possessed MrBeast character, allowing it to navigate the forest and chase the player once in sight. The creator programs the AI movement patterns to make MrBeast seem more life-like and menacing.
๐Ÿ’กJump scare
A jump scare is a technique used in horror games and films to frighten viewers, often with a sudden loud noise or image. One briefcase triggers a jump scare with possessed MrBeast abruptly appearing and disappearing.
๐Ÿ’กBriefcases
Briefcases containing money prizes are scattered around the forest for players to find. Some briefcases also trigger events like jump scares. They exist mainly to give players an objective beyond just surviving 10 minutes.
๐Ÿ’กFlashlight
The player's flashlight is an iconic element in horror games, used to see in dark environments but also limiting the view and making scary elements more shocking when they appear in the light.
๐Ÿ’กSponsor
GameMaker sponsors the video, with the creator positioning it as a complementary engine to build 2D prototypes before full 3D development in Unreal. The sponsorship is why he discusses GameMaker's strengths despite using Unreal for this project.
๐Ÿ’กGameplay loop
The gameplay loop refers to the core interactive cycles of player actions and rewards that drive engagement. The creator recommends prototyping loops quickly in GameMaker before investing in 3D, to ensure the interactivity is compelling.
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Transcripts
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