6 DEVS Make a GAME without COMMUNICATING! (HARDCORE edition)

Blackthornprod
12 Sept 202320:11
EducationalLearning
32 Likes 10 Comments

TLDRSix developers are challenged to sequentially build a unique video game, starting with basic gameplay and passing it along to add upgrades and twists. It begins as a Survival driving game about running over enemies. Developers then add apocalyptic visuals, first-person driving, powerups, better level design, and finally multiplayer support. Despite the chaos from contrasting interpretations, creative synergy emerges. The end result is an inspiring, polished game with competitive multiplayer, showcasing the talent of the developers involved.

Takeaways
  • ๐ŸŽฎ The video features 6 game developers collaboratively building a game in succession.
  • ๐Ÿš— The first developer created basic driving gameplay with cars running over enemies.
  • ๐Ÿ˜ˆ The second developer added apocalyptic visuals and first person driving mode.
  • ๐Ÿ˜ The third developer created new environments and camera modes.
  • โšก๏ธ The fourth developer improved performance, fixed bugs, and added visual effects.
  • ๐Ÿ‘พ The fifth developer focused on upgrading the user interface and mechanics.
  • ๐Ÿค The sixth developer implemented multiplayer functionality.
  • ๐Ÿง  Each developer had to interpret and build on previous work with no communication.
  • ๐ŸŽ‰ Despite challenges, the end result was an enjoyable game with emergent gameplay.
  • ๐Ÿ’ก The video highlights the creativity and problem solving involved in game development.
Q & A
  • What is the general premise of the video?

    -The video shows a collaborative game development process where 6 developers sequentially work on the same game, each adding features and enhancements without direct communication.

  • What game genre did the first developer start with?

    -The first developer started with a top-down driving/survival game where you control a car and run over enemies.

  • What major changes did the second developer make?

    -The second developer added a zombie apocalypse theme, first person driving view, and a scoring system.

  • How did the third developer enhance the gameplay?

    -The third developer added power-ups like cluster bombs and blades to the car for clearing groups of enemies.

  • What new elements did the fourth developer contribute?

    -The fourth developer created creepy haunted house levels and environments to match the apocalypse theme.

  • How did the fifth developer improve the technical aspects?

    -The fifth developer fixed bugs, improved performance, reworked the thrusters, and added visual/audio feedback for getting hit.

  • What major feature was added by the sixth developer?

    -The sixth developer implemented multiplayer functionality, allowing cooperative team gameplay.

  • How did the developers expand the upgrades system?

    -Developers added new weapons, power-ups, and a tiered upgrade system for existing weapons like the turret.

  • How was polish and juiciness added to the game?

    -Through visual flourishes like particles, screen shake, better UI/HUD design, and layered sound effects.

  • What potential future improvements were proposed?

    -Ideas like objectives, different enemy types, donation mechanics, and missions for a more cooperative multiplayer experience.

Outlines
00:00
๐ŸŽฎ Introducing a Game Jam Event with Six Developers

The first paragraph introduces an exciting game jam event where six talented developers will work together to create a unique video game. It describes how each developer will have a limited time to shape the game world according to their vision before passing it to the next developer. There will be no communication between developers, leading to unexpected outcomes as the game evolves through different interpretations and transformations.

05:01
๐ŸŽ๏ธ Developer #1 Creates a Driving Game Loop

The second paragraph covers the work of the first developer, who decided to create a driving game. They developed core gameplay around running over enemies with the car, added upgrades like a turret, implemented a garage for repairs between waves, and polished the visuals. They ran out of time to add more content but set up a solid gameplay loop.

10:02
๐ŸงŸโ€โ™‚๏ธ Developer #2 Adds Zombies and First-Person View

The third developer added zombie characters and post-apocalyptic scenery to match the theme of running over enemies. Their big contribution was implementing a first-person driving mode for more immersion. They also rebalanced upgrades, added scoring, and fixed bugs during their round.

15:02
๐Ÿš— Developer #3 Adds Power-Ups and Improves Effects

Developer #3 focused on adding power-ups like cluster bombs and blades to make running over zombies more exciting. They also improved visual effects through ragdoll physics on zombie deaths and screen shakes on impacts. A power-up delivery system was implemented before their time ran out.

๐Ÿ˜๏ธ Developer #4 Creates Spooky Level with Haunted Houses

The fourth developer used their time primarily for level design, creating a spooky neighborhood with procedurally generated haunted houses. They also added a third camera perspective for more dynamic views and implemented color correction and bloom lighting effects.

โš™๏ธ Developer #5 Fixes Bugs and Improves Mechanics

Developer #5 concentrated on technical improvements like fixing bugs, optimizing performance, and tweaking the enemy AI for more balanced gameplay. They also added visual feedback for taking damage and getting kills along with small animations and effects.

๐Ÿ‘ฅ Developer #6 Adds Multiplayer Support

The sixth and final developer ambitiously tackled converting the game to local multiplayer. Through hacking together solutions, they implemented a room system, synced movements, shared health, and revive mechanics between players. They also improved audio with engine sounds and zombie death growls.

Mindmap
Keywords
๐Ÿ’กDeveloper
A developer is someone who creates video games. The video features six different developers who each get a chance to work on the same game, adding and changing elements over multiple rounds. The developers have different skills and approaches, leading to twists and transformations in the game.
๐Ÿ’กGame loop
The game loop refers to the core gameplay and mechanics that repeat continuously during the game. For example, the first developer established a game loop of surviving waves of enemies by running them over at high speed to earn coins. This game loop remained consistent even as later developers added new features.
๐Ÿ’กUpgrade
Upgrades refer to improvements and new abilities that are added to the player's vehicle over time. For example, the first upgrade was a turret that could shoot enemies. Upgrades are purchased using coins earned by killing enemies.
๐Ÿ’กGarage
The garage is where the player can purchase upgrades after completing a wave. It was later turned into a junkyard visual interface for choosing upgrades.
๐Ÿ’กCamera view
The camera view refers to the perspective from which the player views the game. One developer added a first person camera option inside the car to make the driving more immersive.
๐Ÿ’กLevel design
Level design involves creating the layout and environment for each level or area in the game. One developer focused on level design by adding buildings and turns to make the gameplay more varied and challenging.
๐Ÿ’กGame over
Game over refers to when the player's health reaches zero and they fail or die, ending the gameplay. One developer improved the game over state by adding visual effects and the ability to revive teammates.
๐Ÿ’กSound design
Sound design means adding sound effects and audio to enhance the gameplay experience. One developer worked extensively on sound design by adding engine noises, zombie sounds, background music, and more.
๐Ÿ’กUser interface (UI)
The UI refers to visual elements like menus, buttons, and displays that provide information to the player. Several developers improved the UI by updating elements like the speedometer and health bar.
๐Ÿ’กMultiplayer
Multiplayer allows multiple players to play together. One developer put significant effort into converting the single player game into a cooperative multiplayer game with features like player revival.
Highlights

The introduction of convolutional neural networks revolutionized computer vision.

The authors propose a novel architecture called ResNeXt that adopts cardinality as an essential dimension.

Experiments on ImageNet and CIFAR datasets show ResNeXt achieves better accuracy than previous state-of-the-art models.

The cardinality dimension refers to the size of the set of transformations applied by each layer.

Increasing cardinality is more effective than going deeper or wider in terms of accuracy vs complexity.

ResNeXt effectively gains accuracy from increasing cardinality with little extra cost.

The ResNeXt model placed 2nd in ILSVRC 2016 classification task with impressive accuracy.

The grouped convolution operator enables increasing cardinality without greatly increasing parameters.

The results show ResNeXt outperforms Inception-ResNet with similar complexity on ImageNet.

Analysis indicates ResNeXt capitalizes on the split-transform-merge strategy more effectively.

The findings suggest cardinality could become another key dimension for neural network architectures.

Future work includes exploring how to best optimize and automate the architecture search process.

The ResNeXt model and code have been released to facilitate further research in this direction.

The results support incorporating cardinality into architecture search spaces and design principles.

Overall, the ResNeXt model advances the state-of-the-art and provides new insights into CNN design.

Transcripts
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