I Tried The OLDEST Programming Language

Txreq
20 Jan 202408:21
EducationalLearning
32 Likes 10 Comments

TLDRThe video script narrates an intriguing journey of a programmer's curiosity about the oldest programming language, Fortran. Initially dismissive, the narrator embarks on a quest to learn Fortran, culminating in the creation of a password generator and a mesmerizing 3D spinning donut animation. The process is depicted as a challenging yet rewarding experience, with the narrator overcoming obstacles, debugging issues, and mastering complex mathematical concepts. Despite the language's age, the narrator acknowledges its continued relevance while appreciating the beauty of modern technologies. The script is an engaging tale of perseverance, problem-solving, and the insatiable pursuit of knowledge.

Takeaways
  • πŸ˜€ The video is about learning and working with the Fortran programming language, which is the oldest programming language, dating back to 1957.
  • πŸ€” The narrator initially learned Fortran out of curiosity, wanting to understand why such an old language is still being used today.
  • πŸ’» One of the first projects the narrator worked on was creating a password generator program in Fortran.
  • πŸŒ€ The main project discussed in the video is creating a spinning 3D donut animation in the terminal using Fortran.
  • 🧠 Creating the donut animation required understanding and implementing various mathematical concepts like matrices, rotations, and projections.
  • 😰 The narrator encountered several challenges and errors while coding the donut animation, but persevered through them.
  • 🎨 The final touch to the donut animation was adding colors using ANSI escape codes.
  • 😎 Despite the struggles, the narrator found Fortran to be an interesting language to work with.
  • ❓ The narrator questions why Fortran is still being used today, speculating that it might be for legacy code purposes.
  • 😊 Overall, the video showcases the narrator's journey of learning and exploring the Fortran programming language through practical projects.
Q & A
  • What was the initial motivation to learn Fortran?

    -The narrator was intrigued by the fact that Fortran is the oldest programming language and was curious about its continued use, despite the existence of newer languages.

  • What was the first project undertaken while learning Fortran?

    -The first project was to create a password generator that generates random passwords.

  • What challenges were faced during the password generator project?

    -The narrator faced several challenges, including generating random numbers, handling errors, asking the user for password length, and converting numbers to characters.

  • What was the second project undertaken after the password generator?

    -The second project was to build a spinning 3D donut in the terminal, which the narrator had no idea how to implement initially.

  • What resources were used for understanding the math behind the 3D donut project?

    -The narrator used a blog post that explained the math and algorithms behind creating the 3D donut.

  • What was the first obstacle faced during the 3D donut project?

    -The first obstacle was a segmentation fault error, which was caused by trying to access restricted areas in memory due to an out-of-bounds array access.

  • How was the segmentation fault error resolved?

    -The error was resolved by adding a check to ensure that the array indices were within bounds.

  • What was the final step in completing the 3D donut project?

    -The final step was animating the donut by using an endless loop that clears the screen and draws another frame.

  • What additional feature was added to improve the visual appearance of the 3D donut?

    -Colors were added to the 3D donut using ANSI escape codes to improve its visual appearance.

  • What was the narrator's overall impression of Fortran after completing these projects?

    -The narrator found Fortran to be a lovely language to play with, but was unsure about why it is still used today while newer technologies exist. The only dislike mentioned was the requirement to declare all variables at the start of the program.

Outlines
00:00
πŸ€– Exploring the Oldest Programming Language: Fortran

The narrator explains his interest in learning Fortran, the oldest programming language, after discovering its surprising presence alongside modern languages. He shares his research into Fortran's history, including its invention by IBM in 1957 to simplify writing assembly code. The narrator details setting up a compiler, learning basics like printing, variables, and loops, and his goal of creating a password generator, facing errors but ultimately succeeding.

05:01
🍩 Venturing into 3D Terminal Graphics: The Donut Project

Intrigued by spinning 3D donuts in terminals, the narrator embarks on a journey to recreate this visual effect using Fortran. He explains the math concepts involved, such as circles revolving around axes and rotation matrices. Despite challenges with debugging, out-of-bounds errors, and rendering frames, he perseveres and eventually animates the 3D donut. Finally, he enhances the visuals with colors using ANSI escape codes, reflecting on the language's continued use for legacy code while appreciating the learning experience.

Mindmap
Keywords
πŸ’‘Fortran
Fortran, short for Formula Translating System, is the oldest high-level programming language mentioned in the video script. It was invented by IBM in 1957. The script highlights that Fortran's creation stemmed from the need to simplify the arduous task of writing assembly code. It served as a pioneering language, enabling programmers to write code at a higher level of abstraction, marking a significant advancement in computer programming.
πŸ’‘Assembly Language
Assembly language is a low-level programming language that provides direct communication with a computer's hardware. The script mentions assembly as the oldest programming language, predating Fortran. The author contemplates learning assembly but decides to explore Fortran first, citing its historical significance as the oldest high-level language. Assembly language is known for its low-level nature, requiring programmers to work with machine instructions and memory addresses directly.
πŸ’‘Compiler
A compiler is a software program that translates high-level programming languages, such as Fortran, into machine-readable code that can be executed by a computer. The script mentions that the author used a compiler provided by the GNU project to run legacy versions of Fortran. Compilers are essential tools in programming, as they bridge the gap between human-readable code and machine-executable instructions.
πŸ’‘Password Generator
A password generator is a program designed to create random and secure passwords. The author's initial goal in learning Fortran was to create a password generator that could generate strong passwords. This task involved generating random numbers, converting them to characters, and ensuring the passwords met security recommendations. Building a password generator allowed the author to explore basic Fortran concepts like loops, variables, and string manipulation.
πŸ’‘Segmentation Fault
A segmentation fault is a type of error that occurs when a program attempts to access a restricted area of memory. The script mentions encountering a segmentation fault while working on the password generator. To resolve this issue, the author had to declare a variable properly, ensuring that the program did not try to access prohibited memory locations. Segmentation faults are common errors in programming and highlight the importance of proper memory management.
πŸ’‘Torus
A torus is a three-dimensional geometric shape that resembles a donut or a ring with a hole in the center. The script describes the author's attempt to create a spinning 3D torus in the terminal using Fortran. This task involved understanding and implementing complex mathematical concepts, such as rotation matrices and perspective projection, to render the torus accurately on a 2D screen.
πŸ’‘Debugging
Debugging is the process of identifying and resolving errors or defects in a computer program. The script mentions the author employing advanced debugging techniques to locate the line of code causing a segmentation fault. Debugging is a crucial skill in programming, as it helps developers identify and fix issues in their code, ensuring that programs run correctly and as intended.
πŸ’‘Refactoring
Refactoring refers to the process of restructuring existing code without changing its external behavior. The script mentions the author refactoring their code while working on rendering the torus. Refactoring is an essential practice in software development, as it helps improve code quality, readability, and maintainability, making it easier to understand and modify the codebase in the future.
πŸ’‘Terminal
A terminal is a text-based interface for interacting with a computer's operating system. The script focuses on creating a 3D torus and rendering it in the terminal environment using Fortran. Terminals provide a command-line interface for executing programs and scripts, making them a valuable tool for programmers and system administrators alike.
πŸ’‘Legacy Code
Legacy code refers to older, well-established software systems or applications that are still in use but may be outdated or lack modern features and technologies. The script ponders the reason behind Fortran's continued usage, questioning if it is primarily for maintaining legacy code. Legacy systems often remain in operation due to their critical functionality and the substantial effort required to replace or migrate them.
Highlights

The author decided to learn Fortran, one of the oldest programming languages, out of curiosity and a desire to gain knowledge, even if it meant sacrificing personal well-being.

The author's initial goal was to create a password generator program in Fortran, which involved generating random numbers, using character sets, and implementing loops.

The author encountered challenges with memory access errors and had to declare variables to avoid segmentation faults.

After successfully creating the password generator, the author decided to take on a more challenging project: building a 3D spinning donut in the terminal.

The author followed a blog post that explained the mathematics behind creating a 3D torus (donut shape) using rotation matrices and perspective projection.

Implementing the 3D donut in Fortran was not easy, even with the help of a friend and the studio code.

The author faced difficulties with array indexing in Fortran, leading to segmentation faults, which were resolved by adding bounds checking.

After overcoming challenges, the author successfully rendered a single frame of the 2D-ish 3D donut and then animated it with an endless loop.

The author added colors to the donut using ANSI escape codes, which required understanding character escaping in Fortran.

The author expressed satisfaction with learning Fortran but questioned why it is still being used today when there are newer technologies available.

The author disliked having to declare all variables at the start of the program in Fortran, as it lacked the flexibility of declaring variables anywhere else.

The transcript showcases the author's journey of learning an old programming language, facing challenges, and successfully creating a unique project while gaining knowledge and appreciation for the language.

The author's determination to learn Fortran and build a 3D spinning donut in the terminal demonstrates a passion for programming and a willingness to explore unconventional approaches.

The transcript provides insights into the process of learning an older programming language, highlighting the difficulties and obstacles encountered, as well as the problem-solving skills required to overcome them.

The author's decision to add colors to the donut project using ANSI escape codes showcases their creativity and desire to enhance the visual aspect of their work.

Transcripts
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