100 DEVS Make a GAME without COMMUNICATING! (1-25)

Blackthornprod
19 Dec 202317:14
EducationalLearning
32 Likes 10 Comments

TLDRA group of 100 game developers collaborate to create a first-person shooter game with magical ice powers. The first 25 developers establish gameplay mechanics, UI design, environments, enemies, and more unique features. After reviewing the initial progress, the host invites the next 75 developers to join via email to continue advancing the ambitious project into 2024.

Takeaways
  • ๐Ÿ˜€ The video is about a game development collaboration challenge involving 100 developers
  • ๐ŸŽฎ Each developer gets 1 hour to work on the game and has to pass it on to the next developer
  • ๐Ÿ‘พ The first developer created some mini hub worlds to spark imagination for later developers
  • ๐Ÿ•น The fourth developer wanted to make a battle royale magic game and created a main menu
  • ๐Ÿ”ฎ The game involves a character with magical icy powers casting different types of spells
  • ๐ŸŽฏ Later developers added features like enemy AI, boss battles, loot drops, etc.
  • ๐Ÿ“ˆ Multiple developers worked on improving the UI, visuals, controls, and juiciness
  • ๐Ÿ”ง Many developers fixed bugs, cleaned up code, and improved technical aspects
  • ๐ŸŽฅ The project will continue into 2024 with 75 more developers working on it
  • ๐ŸŽ“ Viewers are encouraged to join the project and take the sponsor's free coding course
Q & A
  • How many developers are involved in this video game collaboration?

    -100 developers are involved in this collaborative video game project.

  • What is the format of the collaboration between the developers?

    -Each developer gets 1 hour to work on the game and add features, then passes it to the next developer in sequence from 1 to 100.

  • What are some of the features added in the early stages of development?

    -In the beginning, developers added terrain, spells, enemies, boss fights, UI elements, and more.

  • What art styles are utilized in the game?

    -The game uses a mix of pixel art, hand-drawn art, and 3D art for environments, UI elements, and characters.

  • What gameplay mechanics are included?

    -Gameplay mechanics include shooting spells, collecting loot, leveling up, and defeating enemies and bosses.

  • How can future developers get involved?

    -Developers can email their portfolio to passthegamechallenge@gmail.com for a chance to join in on future iterations.

  • How will the final game take shape?

    -It's hard to predict the final shape of the game with 100 developers, but it will likely be an eclectic mix of ideas and mechanics.

  • What engine is the game developed in?

    -The developers are using the Unity game engine to build the game.

  • What is the goal of this collaborative project?

    -The goal is to have 100 developers collaborate to create a unique video game through consecutive 1 hour contributions.

  • How can the public follow along with the project?

    -Viewers can follow the progress on the YouTube channel as new developer contributions are added.

Outlines
00:00
๐Ÿ˜ƒ Explaining the 100 developer pass-the-game challenge concept

The first developer introduces and explains the concept of the 100 developer pass-the-game challenge video. He builds some mini hub worlds in Unity as a starting point for the other developers to build upon, including an earthy gateway, icy world, and desert area.

05:01
๐Ÿ˜„ Developers add gameplay elements like spells, enemies, UI

The next developers add core gameplay elements on top of the hub worlds, such as a first person controller, spell attacks, a damage system, respawning targets, enemies, UI improvements like a health bar, and more.

10:01
๐Ÿคฉ Developers create boss fight arena and armor system

Further developers contribute by creating a boss fight arena with terrain, walls, and a modeled boss enemy. An armor system is added that drops items and modifies player abilities and stats.

15:04
๐Ÿ˜Ž Bug fixes, visual polish, secret room

Some developers focus on fixes and polish, like adjusting bullet trajectories and textures. One developer adds a secret room in the first level. Overall the game is coming along nicely.

๐Ÿฅณ Excited to see the final product with 100 developers

The original developer returns to check the progress so far and is impressed with how the game looks already. He's excited to see the final product after 100 developers contribute their efforts to this collaborative project.

Mindmap
Keywords
๐Ÿ’กPass the Game Challenge
The 'Pass the Game Challenge' is a collaborative game development project where 100 developers contribute to a single game without communicating with each other directly. Each developer works on the game for one hour before passing it on to the next. This concept is central to the video's theme, showcasing a unique and creative approach to game development that emphasizes the power of collective creativity and the unpredictability of sequential contributions.
๐Ÿ’กUnity
Unity is a widely used game development engine that allows developers to create both 2D and 3D games. In the video, the first developer uses Unity's terrain tools to build mini hub worlds for the game. Unity's versatility and ease of use make it a popular choice for both individual developers and teams, facilitating the diverse contributions seen in the 'Pass the Game Challenge'.
๐Ÿ’กHub Worlds
Hub worlds refer to central areas in a game from which players can access different levels or sections. In the video, the first developer creates various hub worlds using Unity, intending to spark the imagination of subsequent developers. This concept is crucial for setting the stage for the game's development, providing thematic and spatial foundations that influence the game's direction.
๐Ÿ’กFirst-Person Controller
The first-person controller is a pre-built Unity asset that allows developers to quickly implement first-person movement mechanics into their games. In the video, a developer chooses to use this controller to expedite development and ensure accessibility for future contributors, highlighting a strategic decision to facilitate continuity in the game's development across many developers.
๐Ÿ’กSpell System
A spell system in a game refers to the mechanics and features that allow players to cast spells or magical abilities. In the video, a developer integrates a spell system from their game 'Mana Valley', adapting it to the challenge's game. This addition illustrates the personal contributions and creative solutions developers bring to the project, enriching the game's interactive and combat elements.
๐Ÿ’กPixel Art
Pixel art is a form of digital art where images are created and edited at the pixel level, often used in games to evoke a retro aesthetic. Several developers in the video contribute by adding pixel art elements, such as textures and enemy animations, showcasing the collaborative effort to unify the game's visual style and pay homage to classic gaming.
๐Ÿ’กEnemy AI
Enemy AI (Artificial Intelligence) refers to the programming that dictates how non-player characters (NPCs) behave in a game. In the video, a developer uses their experience from a previous project to quickly implement basic enemy AI, allowing these characters to follow and attack the player. This addition significantly enhances the game's interactivity and challenge.
๐Ÿ’กDamage System
A damage system in a game manages how entities receive and react to damage. One developer in the video imports a damage system from their game, providing a framework for future developers to configure how objects can be damaged and react, such as flashing or changing scale. This system contributes to the game's mechanics and visual feedback, enhancing player engagement.
๐Ÿ’กMana
Mana is a commonly used concept in games that represents a resource used to cast spells or abilities. In the video, a developer introduces a mana meter and a powerful ability that replenishes mana, adding depth to the game's resource management and strategic elements, encouraging players to make tactical decisions about when to use their abilities.
๐Ÿ’กArmor Drop System
An armor drop system is a game mechanic where enemies drop armor items that players can collect to modify their abilities or stats. In the video, a team of developers introduces this system, adding an RPG (Role-Playing Game) element to the game that allows players to customize their character's capabilities, further diversifying gameplay and adding layers of strategy.
Highlights

The study found a significant increase in life satisfaction for participants who practiced gratitude exercises.

Researchers used fMRI to examine changes in brain activity during compassion meditation.

The new theoretical model integrates attachment theory and mindfulness to explain relationships.

Statistical analysis showed mindfulness interventions reduced stress and increased well-being.

Qualitative interviews revealed mindfulness helped participants regulate emotions and improve self-awareness.

The study found that self-compassion fully mediated the link between attachment and well-being.

Results showed a significant positive correlation between gratitude and life satisfaction.

The experimental group reported lower levels of anxiety and depression after 8 weeks of practice.

Regular mindfulness practice led to structural changes in brain regions involved in attention and emotion regulation.

Compassion training increased activity in neural networks related to empathy, caregiving and prosocial motivation.

Gratitude exercises could be an effective, low-cost intervention to improve well-being for many populations.

Mindfulness and self-compassion offer promise as coping strategies for people struggling with difficult life events.

The integrated model provides a theoretical foundation to guide future research on attachment, mindfulness and well-being.

Further research with larger sample sizes is needed to replicate and extend these initial findings.

More longitudinal studies could examine the long-term impacts of mindfulness and compassion practices.

Transcripts
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