100 DEVS Make a GAME without COMMUNICATING! (1-25)
TLDRA group of 100 game developers collaborate to create a first-person shooter game with magical ice powers. The first 25 developers establish gameplay mechanics, UI design, environments, enemies, and more unique features. After reviewing the initial progress, the host invites the next 75 developers to join via email to continue advancing the ambitious project into 2024.
Takeaways
- 😀 The video is about a game development collaboration challenge involving 100 developers
- 🎮 Each developer gets 1 hour to work on the game and has to pass it on to the next developer
- 👾 The first developer created some mini hub worlds to spark imagination for later developers
- 🕹 The fourth developer wanted to make a battle royale magic game and created a main menu
- 🔮 The game involves a character with magical icy powers casting different types of spells
- 🎯 Later developers added features like enemy AI, boss battles, loot drops, etc.
- 📈 Multiple developers worked on improving the UI, visuals, controls, and juiciness
- 🔧 Many developers fixed bugs, cleaned up code, and improved technical aspects
- 🎥 The project will continue into 2024 with 75 more developers working on it
- 🎓 Viewers are encouraged to join the project and take the sponsor's free coding course
Q & A
How many developers are involved in this video game collaboration?
-100 developers are involved in this collaborative video game project.
What is the format of the collaboration between the developers?
-Each developer gets 1 hour to work on the game and add features, then passes it to the next developer in sequence from 1 to 100.
What are some of the features added in the early stages of development?
-In the beginning, developers added terrain, spells, enemies, boss fights, UI elements, and more.
What art styles are utilized in the game?
-The game uses a mix of pixel art, hand-drawn art, and 3D art for environments, UI elements, and characters.
What gameplay mechanics are included?
-Gameplay mechanics include shooting spells, collecting loot, leveling up, and defeating enemies and bosses.
How can future developers get involved?
-Developers can email their portfolio to passthegamechallenge@gmail.com for a chance to join in on future iterations.
How will the final game take shape?
-It's hard to predict the final shape of the game with 100 developers, but it will likely be an eclectic mix of ideas and mechanics.
What engine is the game developed in?
-The developers are using the Unity game engine to build the game.
What is the goal of this collaborative project?
-The goal is to have 100 developers collaborate to create a unique video game through consecutive 1 hour contributions.
How can the public follow along with the project?
-Viewers can follow the progress on the YouTube channel as new developer contributions are added.
Outlines
😃 Explaining the 100 developer pass-the-game challenge concept
The first developer introduces and explains the concept of the 100 developer pass-the-game challenge video. He builds some mini hub worlds in Unity as a starting point for the other developers to build upon, including an earthy gateway, icy world, and desert area.
😄 Developers add gameplay elements like spells, enemies, UI
The next developers add core gameplay elements on top of the hub worlds, such as a first person controller, spell attacks, a damage system, respawning targets, enemies, UI improvements like a health bar, and more.
🤩 Developers create boss fight arena and armor system
Further developers contribute by creating a boss fight arena with terrain, walls, and a modeled boss enemy. An armor system is added that drops items and modifies player abilities and stats.
😎 Bug fixes, visual polish, secret room
Some developers focus on fixes and polish, like adjusting bullet trajectories and textures. One developer adds a secret room in the first level. Overall the game is coming along nicely.
🥳 Excited to see the final product with 100 developers
The original developer returns to check the progress so far and is impressed with how the game looks already. He's excited to see the final product after 100 developers contribute their efforts to this collaborative project.
Mindmap
Keywords
💡Pass the Game Challenge
💡Unity
💡Hub Worlds
💡First-Person Controller
💡Spell System
💡Pixel Art
💡Enemy AI
💡Damage System
💡Mana
💡Armor Drop System
Highlights
The study found a significant increase in life satisfaction for participants who practiced gratitude exercises.
Researchers used fMRI to examine changes in brain activity during compassion meditation.
The new theoretical model integrates attachment theory and mindfulness to explain relationships.
Statistical analysis showed mindfulness interventions reduced stress and increased well-being.
Qualitative interviews revealed mindfulness helped participants regulate emotions and improve self-awareness.
The study found that self-compassion fully mediated the link between attachment and well-being.
Results showed a significant positive correlation between gratitude and life satisfaction.
The experimental group reported lower levels of anxiety and depression after 8 weeks of practice.
Regular mindfulness practice led to structural changes in brain regions involved in attention and emotion regulation.
Compassion training increased activity in neural networks related to empathy, caregiving and prosocial motivation.
Gratitude exercises could be an effective, low-cost intervention to improve well-being for many populations.
Mindfulness and self-compassion offer promise as coping strategies for people struggling with difficult life events.
The integrated model provides a theoretical foundation to guide future research on attachment, mindfulness and well-being.
Further research with larger sample sizes is needed to replicate and extend these initial findings.
More longitudinal studies could examine the long-term impacts of mindfulness and compassion practices.
Transcripts
Browse More Related Video
6 DEVS Make a GAME without COMMUNICATING! (HARDCORE edition)
9 DEVS Make a GAME without COMMUNICATING (Where did it go Wrong?)
5 DEVS Make a GAME without COMMUNICATING! (FPS edition)
11 DEVS Make a GAME without COMMUNICATING! (POKEMON edition)
6 DEVS Make a Game without COMMUNICATING! (2024 Edition)
5 DEVS Make a GAME without COMMUNICATING! (INSANE end result)
5.0 / 5 (0 votes)
Thanks for rating: