9 DEVS Make a GAME without COMMUNICATING (Where did it go Wrong?)
TLDRNine game developers collaborate to create a bullet hell shooter without communicating. Each spends a few hours developing gameplay, enemies, visuals, and audio before passing it to the next dev to customize. After 10 episodes of this challenge, this collaboration produced shocking results. Devs added minigames, better sprites, fun weapons, a dash ability, threatening asteroids, amusing penguin animations, potent powerups, cheats, a generated boss, and impactful sound design. Despite imperfections, the endearing final product delighted the starting developer, showcasing the potential of collaborative creativity.
Takeaways
- ๐ 9 developers collaborated to build an evolving bullet hell shooter game
- ๐พ Each dev had limited time to add features before passing to the next dev
- ๐ฎ Features included new enemies, power-ups, mini-games, visual polish
- ๐ช Special 'Newt Mode' transforms top-down view into a 3D dancing game
- ๐ซ Various gun types and randomization added to increase variety
- ๐ Indestructible asteroids added to increase difficulty and intensity
- ๐ง Penguin theme persisted throughout the different iterations
- ๐ถ Custom soundtracks created for the different mini-games
- ๐ค AI used to generate new boss face and associated voiced dialogue
- ๐ Positive reactions from the developers on final product
Q & A
How many developers worked on the video game in rounds?
-Nine developers worked on the video game, each getting a handful of hours to work on the project before passing it to the next developer.
What was the goal of the project?
-The goal was to collaborate on building a video game, with each developer able to customize and tweak the game as they saw fit over 10 rounds of development.
What genre of video game did the first developer, Lemon, choose?
-The first developer, Lemon, chose to make a bullet hell shoot 'em up genre video game.
What three power ups did Lemon implement?
-Lemon implemented faster rate of fire, faster movement speed, and more bullets fired at once as power ups.
What was the goal of the second developer, Santiago?
-Santiago wanted to add a penguin dancing under a disco ball as a special power that activates after filling up a power bar by defeating enemies.
How did the third developer, Julian, utilize his team?
-Julian got his entire game studio team to collaborate with him on the project, having them work on different mini games.
What improvements did the fourth developer Steven focus on?
-Steven focused on improving and translating the art style to the rest of the game, as well as adding animations and visual polish.
What mini-game did the eighth developer KBs create?
-KBs created a whack-a-mole style mini-game with moles popping up randomly that you can hit with a hammer.
What changes did Kyle implement to make the game more strategic?
-Kyle created a dash power-up build for high damage and a shield power-up for a more tanky build, adding more viable strategies.
What boss did the second to last developer Saturn add?
-Saturn added a random boss at the end, though he didn't have time to finalize the boss artwork and mechanics before passing it along.
Outlines
๐ Nine developers collaborate to create a bullet hell space shooter game
Nine developers work together to make a bullet hell space shooter video game. Each developer gets a few hours to work on the project and customize it before passing it to the next developer. They create three episodes with unique ideas that come to life through the collaborative process.
๐พ Developers add power-ups, enemies, animations, and mini-games
The developers create sprites, collision coding, particle effects, and enemy types. They make power-ups for rate of fire, movement speed, and more bullets. One developer adds a 3D dancing penguin mini-game. Another tries to improve the main game by tweaking shields and movement.
๐ฎ Entire studio works together to build mini-games
One developer gets their whole studio to help build mini-games. They create a guitar hero game, FPS, and more. One dev does custom soundtracks, while another focuses on menus and glueing everything together. In the end they have a carousel to select random mini-games.
๐ Pixel artist gives the game a visual overhaul
One developer gives the game a visual overhaul despite having no prior pixel art experience. They update fonts, animations, sound effects, and more. Another developer tweaks the ultra nude attack mechanics and tries adding narrative via monitor calls.
โฌ๏ธ Developers add whack-a-mole, new abilities, boss fights and more
Developers add a threatening message to make more mini-games, so one dev adds whack-a-mole. Another balances abilities by making power-ups less overpowered. One dev adds a boss fight and tweaks art to match densities. The last dev polishes visuals, fixes bugs, and generates a new boss.
Mindmap
Keywords
๐กGame development
๐กCollaboration
๐กCreativity
๐กIteration
๐กVariety
๐กJuice
๐กPuzzle
๐กSurprise
๐กEmergence
๐กFun
Highlights
Nine developers collaborate to create a video game by passing the project between them
Developer 1, lemon, creates basic gameplay, sprites, enemies, and power ups for a bullet hell shooter genre game
Developer 2, Santiago, tries unsuccessfully to transition gameplay between top-down and 3D dancing penguin view
Developer 3, Julian, gets help from full game studio team to add mini games tied to power ups
Developer 4, Steven, focused on translating original art style to rest of game with updated assets
Developer 5, Newt, polished gameplay, fixed bugs, encouraged future developers to add more mini games
Developer 6, KBs, created whack-a-mole mini game and other small improvements
Developer 7, Dualwield, separated node kill bar from ultra nude bar, added intro narrative and boost ability
Developer 8, Kyle, added strategies and variety with shield, dash power ups and destructive asteroids
Developer 9, Saturn, randomized guns after mini games, matched pixel density between assets
Developer 10, icodex, gave perception of spaceship speed with moving stars, quality of life improvements
Added generated boss, pointer, informative graphics, shaders to improve graphics and gameplay
Lemon returns to play final game creation, impressed with additions while keeping original ideas
Appreciates meaningful collaboration building upon original game idea over time
Final game incorporates bullet hell shooter with power ups, mini games, destructible asteroids and bosses
Transcripts
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