9 DEVS Make a GAME without COMMUNICATING (Where did it go Wrong?)

Blackthornprod
22 Jun 202321:32
EducationalLearning
32 Likes 10 Comments

TLDRNine game developers collaborate to create a bullet hell shooter without communicating. Each spends a few hours developing gameplay, enemies, visuals, and audio before passing it to the next dev to customize. After 10 episodes of this challenge, this collaboration produced shocking results. Devs added minigames, better sprites, fun weapons, a dash ability, threatening asteroids, amusing penguin animations, potent powerups, cheats, a generated boss, and impactful sound design. Despite imperfections, the endearing final product delighted the starting developer, showcasing the potential of collaborative creativity.

Takeaways
  • 😊 9 developers collaborated to build an evolving bullet hell shooter game
  • 👾 Each dev had limited time to add features before passing to the next dev
  • 🎮 Features included new enemies, power-ups, mini-games, visual polish
  • 🪄 Special 'Newt Mode' transforms top-down view into a 3D dancing game
  • 🔫 Various gun types and randomization added to increase variety
  • 😈 Indestructible asteroids added to increase difficulty and intensity
  • 🐧 Penguin theme persisted throughout the different iterations
  • 🎶 Custom soundtracks created for the different mini-games
  • 🤖 AI used to generate new boss face and associated voiced dialogue
  • 👍 Positive reactions from the developers on final product
Q & A
  • How many developers worked on the video game in rounds?

    -Nine developers worked on the video game, each getting a handful of hours to work on the project before passing it to the next developer.

  • What was the goal of the project?

    -The goal was to collaborate on building a video game, with each developer able to customize and tweak the game as they saw fit over 10 rounds of development.

  • What genre of video game did the first developer, Lemon, choose?

    -The first developer, Lemon, chose to make a bullet hell shoot 'em up genre video game.

  • What three power ups did Lemon implement?

    -Lemon implemented faster rate of fire, faster movement speed, and more bullets fired at once as power ups.

  • What was the goal of the second developer, Santiago?

    -Santiago wanted to add a penguin dancing under a disco ball as a special power that activates after filling up a power bar by defeating enemies.

  • How did the third developer, Julian, utilize his team?

    -Julian got his entire game studio team to collaborate with him on the project, having them work on different mini games.

  • What improvements did the fourth developer Steven focus on?

    -Steven focused on improving and translating the art style to the rest of the game, as well as adding animations and visual polish.

  • What mini-game did the eighth developer KBs create?

    -KBs created a whack-a-mole style mini-game with moles popping up randomly that you can hit with a hammer.

  • What changes did Kyle implement to make the game more strategic?

    -Kyle created a dash power-up build for high damage and a shield power-up for a more tanky build, adding more viable strategies.

  • What boss did the second to last developer Saturn add?

    -Saturn added a random boss at the end, though he didn't have time to finalize the boss artwork and mechanics before passing it along.

Outlines
00:00
😊 Nine developers collaborate to create a bullet hell space shooter game

Nine developers work together to make a bullet hell space shooter video game. Each developer gets a few hours to work on the project and customize it before passing it to the next developer. They create three episodes with unique ideas that come to life through the collaborative process.

05:02
👾 Developers add power-ups, enemies, animations, and mini-games

The developers create sprites, collision coding, particle effects, and enemy types. They make power-ups for rate of fire, movement speed, and more bullets. One developer adds a 3D dancing penguin mini-game. Another tries to improve the main game by tweaking shields and movement.

10:04
🎮 Entire studio works together to build mini-games

One developer gets their whole studio to help build mini-games. They create a guitar hero game, FPS, and more. One dev does custom soundtracks, while another focuses on menus and glueing everything together. In the end they have a carousel to select random mini-games.

15:04
🖌 Pixel artist gives the game a visual overhaul

One developer gives the game a visual overhaul despite having no prior pixel art experience. They update fonts, animations, sound effects, and more. Another developer tweaks the ultra nude attack mechanics and tries adding narrative via monitor calls.

20:05
⬆️ Developers add whack-a-mole, new abilities, boss fights and more

Developers add a threatening message to make more mini-games, so one dev adds whack-a-mole. Another balances abilities by making power-ups less overpowered. One dev adds a boss fight and tweaks art to match densities. The last dev polishes visuals, fixes bugs, and generates a new boss.

Mindmap
Keywords
💡Game development
The main theme of the video is collaborative game development, where multiple developers work together to create a video game. Terms like 'developer', 'Unity', 'game dev', and references to coding, art, game mechanics all relate to the process of making games.
💡Collaboration
A key aspect is developers collaborating without direct communication. They pass the game project from one to the next, building on each other's work. Phrases like 'what the next dev has got for us' shows it's a joint effort.
💡Creativity
With no direct communication, each developer contributes unexpected, creative ideas. One says 'witness some truly unique wild, creative ideas come to life'. The random mix of concepts like dancing penguins shows unconstrained creativity.
💡Iteration
Developers tweak and customize others' work, iteratively improving and changing the game. As one says, 'I'm gonna polish like crazy', showing on-going iteration.
💡Variety
The final game has huge variety from different developer contributions, like FPS, music, and whack-a-mole mini-games mixed together. One developer even says 'what is happening this is really clearly, made by like two separate developers'.
💡Juice
'Juice' refers to visual/audio effects that add to satisfaction and engagement. One developer 'gets the sound effects baby' and another talks about 'a little bit of epilepsy for you', adding juice to match the chaotic creativity.
💡Puzzle
Developers have limited time and have to solve puzzles of what to contribute. One reflects 'I could be actually working on gameplay, but it want to add that'.
💡Surprise
No developer knows what the next one will add. The final player reacts with surprise: 'I'm ready to game Gamers oh, they added new enemies more bullets more bullets'.
💡Emergence
Unexpected and engaging gameplay emerges from the combinations of different elements when played. One developer wants 'warped gameplay to emerge from the juxtapositions'.
💡Fun
Though flawed, the final game is fun and enjoyable to play. As one developer concludes: 'you know what I kinda, like it it's nice it's enjoyable and it, has a penguin with a gun what more could, you ask for'.
Highlights

Nine developers collaborate to create a video game by passing the project between them

Developer 1, lemon, creates basic gameplay, sprites, enemies, and power ups for a bullet hell shooter genre game

Developer 2, Santiago, tries unsuccessfully to transition gameplay between top-down and 3D dancing penguin view

Developer 3, Julian, gets help from full game studio team to add mini games tied to power ups

Developer 4, Steven, focused on translating original art style to rest of game with updated assets

Developer 5, Newt, polished gameplay, fixed bugs, encouraged future developers to add more mini games

Developer 6, KBs, created whack-a-mole mini game and other small improvements

Developer 7, Dualwield, separated node kill bar from ultra nude bar, added intro narrative and boost ability

Developer 8, Kyle, added strategies and variety with shield, dash power ups and destructive asteroids

Developer 9, Saturn, randomized guns after mini games, matched pixel density between assets

Developer 10, icodex, gave perception of spaceship speed with moving stars, quality of life improvements

Added generated boss, pointer, informative graphics, shaders to improve graphics and gameplay

Lemon returns to play final game creation, impressed with additions while keeping original ideas

Appreciates meaningful collaboration building upon original game idea over time

Final game incorporates bullet hell shooter with power ups, mini games, destructible asteroids and bosses

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