I Made a Fake Multiplayer .io Game
TLDRThe video details the creation of a fictional .io multiplayer game called combat.io. It goes through the process of developing basic mechanics, graphics, enemy AI, and features to make it seem multiplayer, like loading screens and customization. The goal is to trick the player into thinking they are competing against real people online, when in reality all enemies are bots. Additional features like booster effects, unlockable characters, and a scoring system are implemented. The developer considers releasing a mobile version given sufficient interest.
Takeaways
- ๐ The video discusses the rise in popularity of .io multiplayer games that often use fake/bot players to simulate real multiplayer gameplay
- ๐ฅ These .io games create the illusion of multiplayer by using enemy AIs that move and attack like real players
- ๐ก The video creator wanted to make an .io game but didn't want to fake the multiplayer aspect
- ๐ฎ The game idea is a beat 'em up where you upgrade weapons by getting knockouts
- ๐ค The enemy AI system is inspired by the game Payblood to simulate real players
- ๐จ The visual style and assets are borrowed from Payblood for simplicity
- ๐ง Key .io game elements like loading screens, usernames and customization are added
- โ๏ธ The game has a simple combat system with weapons that upgrade based on knockouts
- ๐ 'Tryhard' and 'Hostile' enemy AIs are added to make the bots seem more human
- ๐ฑ The creator asks if viewers want a mobile version of the game to be made
Q & A
What is the main concept behind .io games?
-.io games typically involve a simple gameplay mechanic, fake multiplayer, and the ability to easily join a game just by entering a username.
Why do .io games use fake multiplayer?
-Fake multiplayer makes it easy for game developers to launch .io games without having to build complex networking and matchmaking systems. It gives the illusion of online multiplayer with minimal effort.
What was the initial game idea discussed in the script?
-The initial idea was a beat 'em up style game where you upgrade your weapons based on the number of knockouts you get.
How did the game Payblood inspire the final game idea?
-Payblood had a simple 1v1 combat system and art style that the video creator really liked. So those elements were incorporated into the final io game.
What are some key things added to make the game seem multiplayer?
-A loading screen, join server button, username system, randomized enemy spawning, different colored enemies, and a leaderboard.
How does the combat system work?
-When the player or enemy punches, a hitbox is created. If it collides with the other character, random damage is dealt based on set ranges.
What enemy AI types were added?
-Tryhard enemies that are better at fighting, hostile enemies that attack each other, and noob enemies that don't do much.
What can coins be used for in the game?
-Coins allow you to purchase starter weapons so you begin each match with an upgraded weapon.
How is Guy in Orange Gee different from default characters?
-Guy in Orange Gee is slightly faster and starts with a powerful weapon. He provides more of a challenge.
What potential future plans for the game are mentioned?
-The creator is thinking about adding more content, fixing things up, and releasing a mobile version.
Outlines
๐น๏ธ Introducing Dot Io Games and Their Fake Multiplayer
The first paragraph introduces the rise in popularity of io games like agar.io and slither.io over the past few years. It explains the simple concept behind these addictive multiplayer games - just enter a username, connect to a server, and play a simple game. However, it reveals that the 'multiplayer' aspect is often faked, with players actually competing against bots rather than real people.
๐ ๏ธ Developing a Genuine Multiplayer io Game
The second paragraph discusses the author's motivations for creating their own multiplayer io game. They considered faking the multiplayer but felt that would be dishonest. They settled on a beat 'em up style game where you upgrade weapons through knockouts. They took inspiration from the combat system and graphics of the game Payblood.
๐ฅ Adding Features to Make It Feel Multiplayer
The third paragraph covers the additional features the author added to make the game feel genuinely multiplayer. This included loading screens, a server join button, username system, varied enemy AIs, character customization, unlockable starter weapons, and a secret unlockable character. The author also explains limitations set on enemy spawning and quantities.
Mindmap
Keywords
๐กdot io games
๐กfake multiplayer
๐กcombat mechanics
๐กartificial intelligence
๐กgame feel
๐กenemy variation
๐กupgrade progression
๐กgame balance
๐กjuiciness
๐กmonetization
Highlights
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Transcripts
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