DON'T MIX THESE LIQUIDS - The Chemist Gameplay - New Chemist Simulator Game

Fynnpire
23 Nov 201723:19
EducationalLearning
32 Likes 10 Comments

TLDRIn this entertaining gameplay video, Finn Pyle dives into the chaotic world of a chemist, mixing chemicals to create products for sale on a dubious market. Amidst the mess of his 'disgusting apartment,' he experiments with various concoctions, from liquid soap to ginger ale, while managing the chemical properties and avoiding the pitfalls of overheating or breaking equipment. Despite the challenges and occasional failures, the video showcases the humorous and unpredictable nature of the game, leaving viewers curious about the game's potential and possible improvements.

Takeaways
  • ๐Ÿ˜„ The player, Finn Pyle, is playing a game where you create and sell chemical products in a messy apartment setting.
  • ๐Ÿงช The game involves taking contracts to make specific chemical products, like liquid soap, with certain chemical properties.
  • ๐Ÿ›’ The player needs to purchase ingredients and equipment, such as flasks and yeast, to create the products.
  • ๐Ÿ” There's a learning curve to understanding the game's chemical makeup requirements, including acidity, corrosion, and biodegradability.
  • ๐Ÿ“ˆ The cost and purity of ingredients affect the final product's value, with higher purity leading to more expensive products.
  • ๐Ÿ’ก Ingredients can be mixed in various proportions to achieve the desired chemical properties for the products.
  • ๐Ÿ›‘ There's a risk of overheating the mixer, which can ruin the product and lead to financial loss.
  • ๐Ÿ  The game's setting is a gross, cluttered apartment that the player can interact with, including cleaning up.
  • ๐Ÿ’ค The player has an 'awake meter' which depletes over time, indicating the character's need for rest.
  • ๐Ÿ’” The player experiences financial struggles, including going bankrupt, and must manage resources carefully.
  • ๐Ÿ”ฎ There's an element of trial and error, as the player experiments with mixing random chemicals to see if they can make a profit.
Q & A
  • What game is Finn Pyle playing in the video?

    -Finn Pyle is playing a game where he takes on the role of a chemist, creating and selling chemicals on a dodgy market.

  • What is the setting of the game according to the script?

    -The game is set in a disgusting apartment filled with rubbish like pizza boxes and random chemical equipment for making various chemicals.

  • What are 'contracts' in the context of the game?

    -Contracts in the game are tasks given to the player to create specific chemical products, such as lotions or soft drinks, which people want.

  • What does Finn Pyle find challenging about the game?

    -Finn Pyle finds it challenging to understand the chemical makeup required for the products, including aspects like acidity, corrosion, flammability, and biodegradability.

  • What is the significance of the triangle in the game?

    -The triangle in the game likely represents a chemical property related to renewability or biodegradability, which affects the cost and quality of the product.

  • What is the in-game currency referred to as 'DNR's'?

    -DNR's is the in-game currency used to purchase chemicals and equipment necessary for creating the products demanded by the contracts.

  • What is the importance of the 'mixer machine' in the game?

    -The mixer machine is used to mix various chemicals to create the required products, and it's important to monitor it to prevent overheating and product spoilage.

  • What does Finn Pyle do when he realizes he has too much yeast in his product?

    -Finn Pyle decides to tip some of the yeast out and top up his mixture with powdered egg to adjust the chemical composition to meet the contract requirements.

  • What is the consequence of failing to meet a contract's requirements in the game?

    -Failing to meet a contract's requirements can result in not being able to sell the product, leading to financial loss and potentially causing the player to go bankrupt.

  • What strategy does Finn Pyle employ when he is unsure about the chemical composition needed?

    -Finn Pyle uses a trial-and-error approach, mixing chemicals and scanning them to compare against the required properties, adjusting as necessary.

  • What is the significance of the 'awake meter' in the game?

    -The 'awake meter' indicates the player's level of fatigue, and it's implied that getting too sleepy might result in the player character falling asleep, affecting gameplay.

Outlines
00:00
๐Ÿงช Chemist Game Introduction and Setup

Finn Pyle introduces a game where players act as chemists, creating and selling chemical products on a 'dodgy market.' The player's messy apartment doubles as a lab, with various chemicals and equipment scattered around. Finn begins by tidying up and then accepting a contract to produce liquid soap. He discusses the game's mechanics, including chemical makeup requirements like acidity, corrosion, and biodegradability, which he finds confusing at first. Finn purchases ingredients and equipment, such as yeast and a flask, to start his production process.

05:02
๐Ÿ› ๏ธ Mixing Chemicals and Overheating Issues

Finn mixes chemicals in a mixer, which can overheat and potentially ruin the product. He carefully monitors the process to avoid mistakes. After mixing, he packages the liquid soap for sale through an in-game computer system. Finn also discusses the game's financial aspects, as he struggles with maintaining funds to buy ingredients. He attempts to create dishwashing liquid and other products, adjusting percentages of ingredients like 'smell' and 'knows' (possibly a typo for 'pH') to meet contract specifications. Despite challenges and a mishap with uric acid, Finn continues experimenting with different mixtures.

10:03
๐Ÿ’ธ Financial Struggles and Product Sales

Finn experiences financial difficulties, mentioning the need to pay rent and the struggle to afford ingredients like MSG for ginger ale. He creatively uses existing ingredients, such as yeast, to fulfill orders. Finn sells various chemical mixtures, including one that was not up to the required standards, and discusses the game's economic system. He also mentions the potential of selling random chemical concoctions for profit, showing resilience in the face of in-game bankruptcy.

15:04
๐Ÿน Experimenting with New Recipes and Sales

Finn attempts to create a marmalade mixture, using capsicum extract and vanilla, which are expensive ingredients. He manages to fulfill a contract and earns some in-game currency. Finn then tries his hand at making a milkshake, facing challenges with taste percentages and ingredient costs. Despite the difficulties, he sells a non-conforming milkshake for a good profit. He continues to experiment with random chemical combinations, hoping to strike gold with a profitable mixture.

20:05
๐Ÿ”ฎ Game Reflections and Future Suggestions

Finn reflects on the game's current state, noting its simplicity and lack of features beyond mixing chemicals and the physical interaction of throwing objects. He expresses frustration with the game's scientific aspects, attributing it to his own lack of expertise in the field. Finn invites viewers to suggest improvements for the game and asks for feedback on whether to continue playing. He ends the video by thanking viewers for watching and hints at a possible continuation of the gameplay in future videos.

Mindmap
Keywords
๐Ÿ’กChemist
A chemist is a professional who specializes in the study of the composition, structure, and properties of substances, as well as the transformations they undergo during chemical reactions. In the context of the video, the player assumes the role of a chemist, engaging in the creation and sale of chemical products, which is central to the gameplay and theme of the video.
๐Ÿ’กStock
In the video, 'stock' refers to the inventory of chemicals that the player creates and accumulates. It is a key component of the game's mechanics, as players must manage their stock to fulfill contracts and sell products on a 'dodgy market,' illustrating the core gameplay loop.
๐Ÿ’กContracts
Contracts in this video are tasks or orders given to the player character to create specific chemical products. They are essential to the game's progression and provide direction for the player on what to produce, as seen when the player signs a contract to produce liquid soap.
๐Ÿ’กAcid
Acid is a type of chemical substance that has a sharp taste and can be corrosive. In the script, the player encounters 'uric acid' and 'sulfuric acid,' which are used in the mixing process to create various products. The term 'acid' is indicative of the chemical nature of the substances being handled in the game.
๐Ÿ’กBiodegradable
Biodegradable refers to materials that can be broken down by the action of living organisms, typically microorganisms, into simpler substances that can be assimilated into the environment. In the video, the player is concerned with the biodegradability of the products they create, which is one of the chemical properties that must be managed.
๐Ÿ’กFlask
A flask in the video is a laboratory container used for mixing chemicals. The player purchases and uses flasks to combine different substances, as seen when they buy an 'empty flask' to mix chemicals for a contract. Flasks are a fundamental tool in the game's chemical mixing process.
๐Ÿ’กOverheat
Overheating in the context of the video refers to the risk of the mixing machine becoming too hot, which could potentially spoil the chemical mixture inside. The player must monitor the machine to prevent overheating, which adds an element of risk management to the gameplay.
๐Ÿ’กPrestige
Prestige, while not clearly defined in the script, seems to be a form of in-game currency or a metric of progress, as the player mentions reaching 'a thousand prestige.' It likely contributes to the player's rank or standing within the game's world, indicating a level of achievement or mastery.
๐Ÿ’กBankrupt
Going bankrupt in the video means that the player's in-game financial resources have been depleted to the point where they cannot continue operations. The player mentions going bankrupt multiple times, highlighting the economic challenge of balancing production costs with sales revenue.
๐Ÿ’กMarmalade
Marmalade in the script refers to a type of product the player attempts to create, which is a sweet fruit preserve. The player's effort to make marmalade involves purchasing ingredients like 'vanilla' and 'capsicum extract,' showcasing the variety of chemical substances used in the game's product creation.
Highlights

Finn Pyle introduces a game where players create and sell chemicals in a 'dodgy market'.

The game involves managing a messy apartment and organizing chemicals for various contracts.

Players need to understand chemical makeup, including acidity, corrosion, and flammability, to succeed.

Finn signs a contract to produce high-quality liquid soap, illustrating the game's objectives.

The game's economic system is based on in-game currency called 'DNR's'.

Players can mix chemicals in various proportions to create different products.

Finn discusses the challenge of managing the mixer machine to avoid overheating and product failure.

The game features a sleep mechanic affecting the player's performance.

Finn experiences financial struggles, highlighting the game's economic challenges.

Players can sell their chemical mixtures on an in-game market similar to eBay.

Finn attempts to create ginger ale, showcasing the trial-and-error process in the game.

The game includes a variety of tasks like making marmalade, adding depth to the gameplay.

Finn experiments with random chemical mixtures to see if they can be sold for profit.

The player's frustration with the game's mixing mechanics adds a layer of realism.

Finn's video ends with a call to action for viewers to suggest improvements for the game.

The game's replayability is suggested through Finn's willingness to continue playing based on viewer feedback.

Transcripts
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