I Made a Rewindable Game - Brackeys Game Jam 2020.2
TLDRGame developer Ben Bonk shares his experience participating in the Brackies Game Jam 2020.2 with collaborator Yannick. They tackled the 'rewind' theme, creating a dungeon game where players control multiple characters with unique abilities to progress through levels. Ben focused on art, learning pixel art techniques, while Yannick worked on programming, including a rewind system. Despite challenges, they submitted 'Divided Dungeon' with a polished look and soundtrack by Gizmodude, garnering positive feedback.
Takeaways
- ๐น๏ธ Ben Bonk participated in the Brackies Game Jam 2020.2, which was a new experience for him as he collaborated with another game developer, Yannick.
- ๐ The game jam theme was 'rewind,' which Ben initially found challenging and restrictive compared to previous themes.
- ๐ค Ben and Yannick's plan was for Yannick to lead programming while Ben focused on art, marking the first week-long game jam for Ben.
- ๐ฐ The game concept involved multiple characters with special abilities in a dungeon setting, where players could control characters in a sequence to reach the end of the level.
- โฑ The game featured a timer that, when expired, would rewind the character's actions, allowing players to switch to another character and utilize the previous character's actions to progress.
- ๐จ Ben worked on creating a tile set for the game, initially struggling before using a tutorial from Adam C. Eunice to improve the design.
- ๐ ๏ธ Ben utilized Unity's rule tile system to create structures quickly, which saved time in level design for both him and Yannick.
- ๐พ The game's main character, Jerry, was designed to be a human without special abilities, capable of running and jumping.
- ๐ก๏ธ Additional characters like the knight and builder were created with specific abilities to interact with the game environment and enemies.
- ๐พ Ben also designed a goblin enemy for the knight character to attack, adding an element of combat to the game.
- ๐ฎ Despite facing technical issues with exporting to WebGL, the team managed to submit their game, 'Divided Dungeon,' just in time for the game jam deadline.
Q & A
Who is Ben Bonk and what did he participate in?
-Ben Bonk is a game developer who participated in the Brackies Game Jam 2020.2.
What was the theme of the Brackies Game Jam 2020.2?
-The theme of the Brackies Game Jam 2020.2 was 'rewind'.
Who was Ben Bonk's collaborator for the game jam?
-Ben Bonk collaborated with another game developer named Yannick.
What roles did Ben Bonk and Yannick plan to take on during the game jam?
-Yannick was going to take the lead on programming, while Ben Bonk was going to take the lead on art.
What was the initial idea for the game they developed during the game jam?
-The initial idea involved multiple characters in a dungeon setting with special abilities, where players could choose the order to send them in and complete levels with a timer and rewind mechanic.
Why did Ben Bonk decide to use a non-green color palette for the game's dungeon setting?
-Ben Bonk felt that the dungeon wouldn't feel right with a green color palette and he needed more colors to make things clear.
What tutorial did Ben Bonk use to create the game's tile set?
-Ben Bonk used a tile set tutorial from Adam C Eunice to create the game's tile set.
What character did Ben Bonk create first for the game's art?
-Ben Bonk created the main player character first, who was a human with no special abilities but could run and jump.
What issues did Ben Bonk and Yannick encounter when trying to export the game to WebGL?
-They encountered an issue where the game would load to 90% and then get stuck, not completing the loading process. This was later resolved by changing the compression format in Unity's export settings.
What was the name of the game they submitted for the game jam, and what does it refer to?
-The name of the game they submitted was 'Divided Dungeon', referring to how the characters feel divided from each other.
Who was responsible for creating the soundtrack for the game, and what was the approach?
-Gizmodude was responsible for creating the soundtrack, making four different versions for each different kind of character to match the game's theme.
Outlines
๐ฎ Entering the Brackies Game Jam
Ben Bonk discusses his entry into the Brackies Game Jam 2020.2, where he collaborated with another developer, Yannick. The theme was 'rewind,' and they brainstormed a dungeon game with characters having unique abilities. Ben started working on the art, including a tile set and characters, while Yannick focused on programming, particularly the rewind system.
๐พ Creating Characters and Animations
Ben worked on the knight and builder characters, creating art and animations. The knight could attack enemies, while the builder could place blocks. Despite initial challenges, including fitting the builder into the game's art style, Ben succeeded in creating a cohesive visual design. Yannick made progress on the game's rewind system and implemented character mechanics.
๐จ Polishing the Game and Overcoming Issues
Ben focused on polishing the game's art and creating additional elements like enemies, switches, and pressure plates. He also added a white outline to characters to enhance visibility. The team faced challenges with exporting the game to WebGL, which Ben eventually resolved by changing the compression format. Despite setbacks, they successfully submitted their game, 'Divided Dungeon,' and received positive feedback.
Mindmap
Keywords
๐กBrackies Game Jam
๐กGame Development
๐กTheme - Rewind
๐กPixel Art
๐กUnity
๐กGame Mechanics
๐กCharacter Abilities
๐กLevel Design
๐กPolish
๐กWebGL
๐กPost-Processing
Highlights
Ben Bonk and Yannick collaborated on a game for the Brackies Game Jam 2020.2 with 'rewind' as the theme.
Yannick led programming while Ben focused on art for the game, marking Ben's first week-long game jam.
The game concept involves multiple characters with special abilities navigating a dungeon, with a mechanic to rewind time and change characters.
Ben decided against using a green color palette for the dungeon, opting for a more diverse color scheme.
Ben utilized a tile set tutorial from Adam C. Eunice to improve the game's visual appeal.
Unity's rule tile system was employed to streamline level creation and save time.
Ben created character art for a human, knight, and builder, each with unique abilities and roles in gameplay.
Yannick developed the rewind system, allowing characters to return to their starting positions after a set time.
Ben made animations for the main character, enhancing the game's dynamic feel.
The game includes interactive elements like levers and pressure plates to unlock doors.
Ben added a white outline to all sprites for better visibility against dark backgrounds.
Custom UI elements and character selection cards were created for a polished look.
Ben and Yannick faced challenges with GitHub and Unity scene files, causing delays.
The game, 'Divided Dungeon', was named to reflect the separation of characters within the game.
Gizmodude composed a soundtrack with different versions for each character, adding depth to the game.
The team encountered issues building the game for WebGL, but resolved it by changing the compression format.
The game was submitted successfully to the game jam with only minutes to spare, showcasing effective teamwork.
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