1 Year of Learning Game Development In 6 Minutes
TLDRThe video chronicles the speaker's journey over 10 months learning game development with no prior experience. It details the progress from early failures to later successes, highlighting key learnings like coding behaviors, mobile inputs, optimization, 3D modeling, etc. Six games are shown, improving from a score of 1.5 to 9 out of 10. The speaker humorously promises unrealistic future games, closing by inviting viewers to see how the current game was made.
Takeaways
- ๐ I started game development out of boredom with no prior experience
- ๐ฎ My first small game was a multiplayer hide and seek inspired by Among Us
- ๐พ I gave up twice initially feeling overwhelmed by game dev complexity
- ๐น I restarted to make games for my own YouTube channel videos
- ๐ช Completing my first basic combat system felt like real progress
- โ My second game using voice control was my worst due to poor design
- ๐ฑ I learned mobile development and ads with a tower building game
- ๐ My first 3D game took work to grasp materials, lighting and optimization
- ๐ I set a personal speed record making a puzzle game for a game jam
- ๏ฟฝodal My journey proves progress is possible if you stick with game dev
Q & A
What was the first game the narrator made?
-The first game was a multiplayer hide-and-seek game with cute animal avatars similar to Among Us. It had some animations but not much functionality.
Why did the narrator give up on game development the first two times?
-The first time, the narrator was overwhelmed by how much there was to learn. The second time, after losing interest in the multiplayer hide-and-seek game, the narrator gave up because it seemed too difficult.
What motivated the narrator to try again?
-The narrator was bored and decided to start a YouTube channel making videos about game development. This gave a purpose to finish games in order to make videos showcasing them.
How does the narrator rate the voice controlled game and why?
-The narrator rates the voice controlled game a 1 out of 10. It had poor design, insensitive content, and unfun gameplay. The narrator considers it the worst game made so far.
What was the first mobile game about?
-The first mobile game was a tower building platformer focused more on learning new development skills than making an exciting game. It had achievements, particles, and ads.
What were some challenges in developing the 3D game?
-Challenges included learning 3D modeling and textures, manually placing tons of environment models, unoptimized performance and frame rates, and developing inverse kinematics for NPC interactions.
What are some things the narrator learned from the 3D game?
-The narrator learned about textures, materials, shaders, optimization, inverse kinematics, particle systems, visual effects, and bloom rendering.
What was the goal in developing the final puzzle game?
-The goal was to work much faster and learn about non-Euclidean geometry puzzles.
Why does the narrator say there is still 10 months of progress left?
-The video is titled "1 year of progress" but only covers the first 10 months. The narrator jokes they can see the future and will make a game in Microsoft Paint next.
What is the best game the narrator has developed so far and why?
-The narrator rates the 3D game with shops, equipment, boss battles etc. a 7 out of 10 which is the highest rating given. It demonstrates the most game development skills learned so far.
Outlines
๐ฎ Started learning game development and made first game
The paragraph describes how the author started learning game development out of boredom. He made his first simple game by following tutorials which involved a flashlight killing enemies. He initially found it too difficult and overwhelming but got hooked when he got something working.
๐ฅฑ Tried making multiplayer hide and seek game but lost interest
The author and his programmer friend attempted to make a multiplayer hide and seek game inspired by Among Us. They worked on game assets and coding but lost interest after the first day as they were not invested enough in the project.
๐พ Started YouTube channel and made better 2D hack and slash game
After losing interest in game dev initially, the author decided to start a YouTube channel about game dev to motivate himself. He then made a better 2D hack and slash game by understanding the concepts better. He was proud of coding enemy AI by himself without tutorials.
๐ฑ Made mobile tower defense platformer to learn new things
The author decided to make a mobile tower defense platformer game next to learn new things like mobile inputs, achievements etc. He also experimented with particle systems. He put ads in the game to earn some money.
๐จ Tried making 3D swords and sandals style fighting game
The author tried making a 3D fighting game inspired by swords and sandals next. He learned modeling in Blender and about textures, materials and shaders. He also learned optimization, inverse kinematics for NPCs and visual effects.
โ๏ธ Made puzzle game for game jam focused on weird puzzles
The last game described is a puzzle game made for a game jam focused on weird puzzles and geometry. The author learned to work much faster but didn't spend a full year learning as claimed in the title.
Mindmap
Keywords
๐กGame development
๐กMotivation
๐กIteration
๐กUnity
๐กPersistence
๐กPixel art
๐กOptimization
๐กCross-platform
๐กPrototyping
๐กLearning resources
Highlights
I had no prior experience in game development when I started
I was overwhelmed at first and gave up quickly, but came back to it months later
I made a basic multiplayer hide and seek game with a friend
I started a YouTube channel to document my learning process
I focused on simple pixel art and mechanics I knew I could finish
My second game was my worst - unfun voice controlled game with messy code
I learned how mobile controls and ads work by making a tower builder
I taught myself 3D modeling and made a basic RPG with shops and quests
The open world was hard with no guide - I placed everything manually
I learned inverse kinematics for better NPC interactions
I fell in love with visual effects like bloom and particle systems
My game jam puzzle game taught me how to develop games very quickly
In 10 months I went from zero experience to completing multiple games
I plan to make a game in Microsoft Paint next
After that I may try making a League of Legends style game
Transcripts
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