6 Years of Learning Game Development
TLDRThe video details the game developer's journey over 6 years, starting with 3D modeling in SketchUp and Blender before moving to Unity to make mobile games. After releasing some small projects, he worked on a larger game with perspective-switching but later pivoted to a shooter with procedurally generated levels inspired by Horizon Zero Dawn and Nuclear Throne. He iterated on the idea, improving the visuals and adding unique mechanics like climbing. Recently he's participated in game jams and continues developing the quirky shooter.
Takeaways
- π¬ Started game development journey with SketchUp, transitioning from 2D drawings to 3D models.
- π¨βπ¨ Explored 3D animations in Blender after initially attempting in SketchUp, learning to rig and animate characters.
- πΉοΈ Delved into the Blender game engine, creating basic games and learning about game mechanics.
- π οΈ Transitioned to Unity for broader export options and platform support, overcoming initial hesitance to learn coding.
- π² Published games on Google Play, gaining experience with mobile game development despite modest downloads.
- π Experimented with a variety of game genres and platforms, including AR, VR, and multiplayer games.
- π Created a successful Dutch educational app, showcasing versatility beyond gaming projects.
- π¬ Innovated with a platformer game that switched between 2D and 3D perspectives, enhancing gameplay with unique puzzles.
- π© Inspired by other games, evolved a mobile platformer into a colorful open-world PC game, demonstrating adaptability in game development.
- π Embraced procedural generation and animation, expanding technical skills and game design capabilities.
- πͺ Focused on unique gameplay elements like climbing and transforming in current third-person shooter project, showing continuous growth and creativity.
- π Participated in game jams, enjoying the challenge and creativity of developing games within a limited timeframe.
Q & A
What was the first software the narrator used to make 3D animations?
-The narrator first used SketchUp to make 3D drawings and animations as a kid.
How did the narrator transition from SketchUp to Blender?
-The narrator's dad introduced him to Blender after seeing he was trying to make 3D animations in SketchUp.
Why did the narrator eventually move from Blender to Unity?
-The narrator moved to Unity because he wanted to make mobile games, and Blender had limited export options.
What was the narrator's first successful project outside of games?
-The narrator made a Dutch educational app to calculate minimum passing scores for school courses, which got some downloads.
What inspired the narrator's current climbing/shooting game project?
-The narrator was inspired by the robots in Horizon Zero Dawn and the quick gameplay of Nuclear Throne.
How did the narrator change the game to differentiate it from Risk of Rain 2?
-The narrator turned the character into a human/creature hybrid that can climb anywhere and made smaller, detailed areas instead of random generation.
When did the narrator start sharing devlog videos about the current project?
-The narrator started sharing YouTube devlog videos on the climbing/shooting game project at the start of 2022.
What does the narrator enjoy about participating in game jams?
-The narrator likes game jams because the short timeframe takes pressure off and makes them more enjoyable to work on.
What was the narrator's most recent game jam project?
-The narrator's most recent jam project was a top down shooter called Balancefield where you balance enemies.
What is the narrator's current goal moving forward?
-The narrator's main goal now is to finish developing the weird shooter/climbing game hybrid project.
Outlines
π Getting Started with 3D Modeling and Animation
The first paragraph describes the author's journey getting started with 3D modeling using SketchUp at the age of 12. He made buildings, furniture, and animations. He then started using Blender to create more advanced 3D animations and rigged characters. He tried using the Blender game engine to make simple games.
πΎ Entering the World of Game Development
The second paragraph discusses the author's progression into game development. He started making mobile games in Unity and published his first game to Google Play. He continued making various games and assets in different genres and platforms like VR and AR. His most popular creation was actually an educational app. He then challenged himself to make a bigger mobile platformer game with perspective switching mechanics.
Mindmap
Keywords
π‘SketchUp
π‘Blender
π‘Unity
π‘Coding
π‘Game Jams
π‘Procedural Generation
π‘Shaders
π‘Climbing Mechanics
π‘Mobile Games
π‘Game Engine
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Transcripts
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