Lecture #6: Worldbuilding Part Two β Brandon Sanderson on Writing Science Fiction and Fantasy
TLDRBrandon Sanderson leads a university creative writing class lecture on effectively building fantasy/sci-fi worlds. He discusses physical vs cultural worldbuilding elements, emphasizing picking a narrow focus to enhance the story. Sanderson has students suggest how adjusting one element (e.g. climate) uniquely benefits different genres. He advises interconnecting elements, using concrete details to ground readers before expanding on abstractions. Sanderson stresses focusing creative efforts on robust characters and plots over extensive worldbuilding.
Takeaways
- π Worldbuilding enhances stories by establishing rules, tensions, themes
- π Focus worldbuilding on what serves the story, not everything imaginable
- π Convey world details through characters pursuing goals, not infodumps
- π― Pick a few worldbuilding elements to deeply explore based on the story
- π Interconnect worldbuilding elements rather than treating separately
- π± Establish a sense of danger and unpredictability
- π‘ Use worldbuilding to approach ideas from a fresh perspective
- π Mystery stories: hide killer in a sea of lookalikes
- β€οΈ Romance stories: lovers separated by societal traditions
- π Horror stories: economic pressures lead to terrible choices
Q & A
What are the two general categories Brandon Sanderson divides worldbuilding into?
-Brandon Sanderson divides worldbuilding into two categories - physical setting and cultural setting. Physical setting refers to aspects like weather patterns, geography, flora/fauna that would exist regardless of sentient beings. Cultural setting refers to aspects like religion, military traditions, gender roles that relate to how cultures and societies function.
Why does Brandon recommend picking a narrow focus when worldbuilding rather than trying to build everything?
-Brandon recommends picking a narrow focus because most writers need to produce books quickly to have a career. Trying to build every aspect of a complex fantasy world takes too much time. It's better to pick one or two things to focus on deeply that will enhance your specific story.
How can linking one aspect of worldbuilding to others make a setting feel more expansive?
-Linking one aspect, like unusual weather patterns, to other areas like flora/fauna adaptation, magic systems, cultural traditions makes that aspect feel like the lynchpin holding everything together. When you show a small manifestation, readers will imagine wider implications, making the world feel large.
What is the purpose of the genre examples for using climate to enhance different stories?
-The genre examples illustrate how even something like climate could be tailored to specifically support different genre stories - e.g. unpredictable weather raising stakes for action/adventure tales or fog obscuring things to heighten mystery.
Why have human cultures developed seemingly strange taboos?
-Brandon is fascinated by cultural taboos that seem strange from an outsider perspective. These often start for random, obscure reasons, but get reinforced over time by cultural traditions and assumptions until they feel completely normal.
How can fashion be used to enhance mystery stories?
-Fashion could be used in creative ways to obscure identity or make it harder to pinpoint a specific suspect - e.g. masks, clothing that changes regularly, a case happening at a cosplay event with many similar costumes.
What is the advantage of using familiar elements like the four Aristotelian elements in a magic system?
-Using familiar elements lets readers quickly understand the basics so less explanation is needed upfront. But you still need to distinguish your interpretation to avoid mismatched expectations.
How does the hierarchy of a military structure lend itself to star-crossed romance stories?
-Military hierarchies provide automatic social boundaries between ranks that lovers may have trouble crossing. Breaking fraternization rules heightens the conflict and tension between otherwise sympathetic characters.
Why caution against overusing "show don't tell" as writing advice?
-Showing often requires more words so focusing only on showing can lose audience interest. Some abstraction layered on top of concrete details is ideal. Show vs tell is not an absolute rule, more of a guideline.
Why can implying wider worldbuilding from one small manifestation work better than extensive explanation?
-A reader's imagination will take an evocative, specific manifestation and spin wider worldbuilding implications from it. This engages them more than exhaustive explanation that removes the chance to wonder.
Outlines
π Introducing the lecture on worldbuilding
Brandon introduces the lecture on worldbuilding, asking students to share some of their favorite stories with good worldbuilding. He mentions they'll be talking more about worldbuilding this week and have guest lectures in the coming weeks. Brandon says he may do a Q&A on worldbuilding later as well.
π‘ The paradox: Worldbuilding defines yet undermines stories
Brandon explains that while worldbuilding defines sci-fi/fantasy, it is often the least important part. Good characters and plot matter more. Worldbuilding should enhance the story, not just provide irrelevant details. Info dumps are boring.
π₯¦ Conveying worldbuilding without being boring
Brandon explains techniques to convey worldbuilding without boring readers, like grounding stories in concrete details before abstract concepts. He introduces the "pyramid of abstraction" concept and gives examples of using more concrete vs. abstract language.
πͺοΈ Using setting details to reveal character
Brandon advises revealing worldbuilding details from a character's perspective to give insight into them rather than just explain the world. He uses the example of his wife hiding spinach in smoothies to get his kids to eat vegetables.
β Avoiding common worldbuilding pitfalls
Brandon warns against common worldbuilding writing pitfalls like "tell then show," using meaningless descriptors, and overusing certain problematic words like "suddenly." He advises writing concisely and pulling readers deeper into the world with carefully-chosen details.
π Balancing worldbuilding across a writing career
Brandon explains the need to worldbuild fairly quickly if you want a sustainable writing career, recommending about a book every 1-2 years. He contrasts his own approach of writing mostly standalone works when starting out to others who wrote several books in the same series first.
π― Picking worldbuilding elements to serve your story
Brandon categorizes worldbuilding into physical and cultural elements. He advises choosing just a few elements to focus on that support your specific story, rather than trying to detail everything. The genre and story needs should guide what worldbuilding depth is required.
π Interconnecting worldbuilding for immersive stories
Brandon recommends picking one worldbuilding focus and showing how it interconnects with other elements. This allows readers to extrapolate a richer world than spelling everything out. He uses his magic high storms on Roshar that connect to ecology, politics, economics, etc. as an example.
π€ Collaborative worldbuilding for different genres
Brandon goes through an exercise with students to pick a worldbuilding element and tailor it to different genres like action, mystery, romance and horror stories. This shows how small worldbuilding changes can enhance different stories.
βοΈ Start worldbuilding by focusing elements
Brandon concludes by advising to pick a narrow worldbuilding focus for most stories rather than trying to detail everything. Interconnecting it with other elements then allows readers' imagination to flesh out an expansive world beyond what is written.
Mindmap
Keywords
π‘Worldbuilding
π‘Characterization
π‘Setting
π‘Story Arc
π‘Suspension of Disbelief
π‘Infodump
π‘Hard Magic System
π‘Soft Magic System
π‘Watsonian vs Doylist
π‘Subcreation
Highlights
Worldbuilding needs to serve the story, not just info dumping or unnecessary details
Pull readers into concrete details before abstract ideas to keep them grounded
Convey worldbuilding through characters' perspectives and motivations
Physical worldbuilding includes weather, geography, wildlife, magic systems
Cultural worldbuilding includes history, religions, politics, economics, fashion
Pick a narrow worldbuilding focus instead of trying to build everything
Interconnect one worldbuilding idea to climate, magic systems, cultures
Explain just enough to make the world feel real, not every detail
Sudden change in status quo kicks off action adventures
Masks in society enhance mystery of not knowing 'who done it'
Lovers separated by faction barriers feeds romance plots
Monster attacks drive economic decisions in horror
Subgenres dictate available worldbuilding complexity
One well-done idea better than 5% of many ideas
Taboos and customs make societies feel real
Transcripts
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