I Accidentally Made an Evil Robot my Friend
TLDRThe video details the solo developer's process of making a 3D first-person game called Carlson. He adds several new game elements like security cameras, vents, enemy robots and several mechanics like grappling, shooting and grabbing objects. He creates story, dialogue and maps, aiming to provide tutorials teaching mechanics while gradually ramping up difficulty. Overall it depicts the iterative, often haphazard creative process of designing an indie game, showcasing everything from narrative arcs to gameplay implementations.
Takeaways
- π The video details the development process for a game called Carlson, including adding multiplayer, planning, modeling, coding, etc.
- π Ran into issues with multiplayer since he doesn't have friends to play with
- π·ββοΈ Modeled various items for the game environment like a security camera, vent, grab icon, decals, etc.
- π€ Added a robot voice with bad jokes and subtitles to act as a guide/companion
- π Created a list of mechanics and movement techniques that will be gradually introduced
- π¨ Built new mechanics like gates, jump pads, destructible walls to showcase later
- π Made some robot enemies like a turret and rocket launcher that attack the player
- π Did more planning for maps, story, and dialogue with pen and paper
- π₯ Created videos that play on in-game screens to progress the plot and tutorialize
- π Showcased improved gameplay with grappling hook points and destructible environment
Q & A
What type of game is Carlson?
-Carlson is a first-person puzzle/platformer game with mechanics inspired by games like Portal.
Why did the creator originally make Carlson multiplayer?
-The creator originally made Carlson multiplayer because 'multiplayer' is in the name. However, he realized you need friends to play multiplayer games and he does not have any friends.
What planning and research did the creator do?
-The creator tried to do planning and research but gave up after 5 minutes because he finds it boring and is 'not a nerd'.
What is the premise of Carlson?
-You start in a closed facility as a prisoner and test subject. Your goal is to escape by getting to the milk as fast as possible.
What recurring character is in Carlson?
-Billy is the helper robot in Carlson who aids the player but often gets abused by the creator.
How did the creator come up with enemies?
-The creator experimented with robot leg designs to make enemy turrets mobile. Rocket launchers were also added as enemies that follow and shoot at the player like in real life.
How did the creator plan the game's story and maps?
-The creator used both digital docs and pen/paper for the first time to plan dialogue, story, and map ideas before building out the actual gameplay and mechanics.
What new mechanics were added?
-New mechanics added include destructible walls, grappling points instead of guns, better visuals for bullets and models, and showcasing maps.
What's the response been to the game so far?
-The game has received strong support and a wishlist on Steam. The creator is thankful for the channel growth.
When will Carlson be released?
-No set release date yet. Likely $5-10 price range with a launch discount around $5.
Outlines
π Introduction and Game Development Process
The first paragraph is an introduction to Carlson, a game the narrator is developing. It talks about making Carlson multiplayer but needing friends to play it. So a single player version is being made for friendless people. Some game development and planning is discussed, such as modeling a security camera and vent for escaping, as Carlson takes place in a facility.
π Billy the Robot Companion
The second paragraph discusses Billy, a robot companion in Carlson to help guide the player. The narrator bullies and abuses Billy for fun. More robot voice lines and emotions for Billy are added. The narrator realizes Billy was meant to be an enemy that shoots at the player, so other enemies like rocket turrets need to be made instead.
πΎ New Mechanics and Polish
The third paragraph talks about adding more obstacles, enemies, and mechanics to Carlson, as well as polishing the gameplay. New things added include destructible walls, grappling hook points, showcasing maps, and plans not to directly copy gameplay from similar games that look better than Carlson.
Mindmap
Keywords
π‘Carlson
π‘milk
π‘Billy
π‘mechanics
π‘grappling
π‘parkour
π‘maps
π‘enemies
π‘story
π‘prisoner
Highlights
Currently making a game called Carlson, turned it into a multiplayer game
Did some planning before getting started on single player Carlson
Modeled a security camera and vent for escaping the facility
Added a robot voice with terrible jokes and subtitles
Set up mechanics and movement techniques list since some players were confused
Introduced new mechanics like gates and jump pads
Made a stationary turret enemy, then gave it legs to hunt the player
The turret enemy ended up becoming a friendly robot named Billy
Made rocket enemies that follow and target the player
Did writing and planning for maps, story, and dialogue
Made a video screen model for displaying in-game videos
Recorded robot voiceover lines and made a welcome video
Improved bullets, player model, and shooting visuals
Added grappling hook points for faster gameplay
Put together a test map to showcase new gameplay elements
Transcripts
5.0 / 5 (0 votes)
Thanks for rating: