I Accidentally Made an Evil Robot my Friend

Dani
13 Mar 202012:50
EducationalLearning
32 Likes 10 Comments

TLDRThe video details the solo developer's process of making a 3D first-person game called Carlson. He adds several new game elements like security cameras, vents, enemy robots and several mechanics like grappling, shooting and grabbing objects. He creates story, dialogue and maps, aiming to provide tutorials teaching mechanics while gradually ramping up difficulty. Overall it depicts the iterative, often haphazard creative process of designing an indie game, showcasing everything from narrative arcs to gameplay implementations.

Takeaways
  • πŸ˜€ The video details the development process for a game called Carlson, including adding multiplayer, planning, modeling, coding, etc.
  • 😟 Ran into issues with multiplayer since he doesn't have friends to play with
  • πŸ‘·β€β™‚οΈ Modeled various items for the game environment like a security camera, vent, grab icon, decals, etc.
  • πŸ€– Added a robot voice with bad jokes and subtitles to act as a guide/companion
  • πŸ“ Created a list of mechanics and movement techniques that will be gradually introduced
  • πŸ”¨ Built new mechanics like gates, jump pads, destructible walls to showcase later
  • 😈 Made some robot enemies like a turret and rocket launcher that attack the player
  • πŸ“Š Did more planning for maps, story, and dialogue with pen and paper
  • πŸŽ₯ Created videos that play on in-game screens to progress the plot and tutorialize
  • πŸ‘ Showcased improved gameplay with grappling hook points and destructible environment
Q & A
  • What type of game is Carlson?

    -Carlson is a first-person puzzle/platformer game with mechanics inspired by games like Portal.

  • Why did the creator originally make Carlson multiplayer?

    -The creator originally made Carlson multiplayer because 'multiplayer' is in the name. However, he realized you need friends to play multiplayer games and he does not have any friends.

  • What planning and research did the creator do?

    -The creator tried to do planning and research but gave up after 5 minutes because he finds it boring and is 'not a nerd'.

  • What is the premise of Carlson?

    -You start in a closed facility as a prisoner and test subject. Your goal is to escape by getting to the milk as fast as possible.

  • What recurring character is in Carlson?

    -Billy is the helper robot in Carlson who aids the player but often gets abused by the creator.

  • How did the creator come up with enemies?

    -The creator experimented with robot leg designs to make enemy turrets mobile. Rocket launchers were also added as enemies that follow and shoot at the player like in real life.

  • How did the creator plan the game's story and maps?

    -The creator used both digital docs and pen/paper for the first time to plan dialogue, story, and map ideas before building out the actual gameplay and mechanics.

  • What new mechanics were added?

    -New mechanics added include destructible walls, grappling points instead of guns, better visuals for bullets and models, and showcasing maps.

  • What's the response been to the game so far?

    -The game has received strong support and a wishlist on Steam. The creator is thankful for the channel growth.

  • When will Carlson be released?

    -No set release date yet. Likely $5-10 price range with a launch discount around $5.

Outlines
00:00
πŸ˜† Introduction and Game Development Process

The first paragraph is an introduction to Carlson, a game the narrator is developing. It talks about making Carlson multiplayer but needing friends to play it. So a single player version is being made for friendless people. Some game development and planning is discussed, such as modeling a security camera and vent for escaping, as Carlson takes place in a facility.

05:04
πŸ˜€ Billy the Robot Companion

The second paragraph discusses Billy, a robot companion in Carlson to help guide the player. The narrator bullies and abuses Billy for fun. More robot voice lines and emotions for Billy are added. The narrator realizes Billy was meant to be an enemy that shoots at the player, so other enemies like rocket turrets need to be made instead.

10:07
πŸ‘Ύ New Mechanics and Polish

The third paragraph talks about adding more obstacles, enemies, and mechanics to Carlson, as well as polishing the gameplay. New things added include destructible walls, grappling hook points, showcasing maps, and plans not to directly copy gameplay from similar games that look better than Carlson.

Mindmap
Keywords
πŸ’‘Carlson
Carlson is the name of the game the narrator is developing. It is a first person shooter game with parkour elements that takes place in a facility. The player's goal is to escape and get milk.
πŸ’‘milk
Milk is a key theme and objective in the Carlson game. At the start of the game, the player is told their only objective is to get to the milk. It seems to have an important meaning or role.
πŸ’‘Billy
Billy is a robot character created by the narrator. He was originally meant to be an enemy turret, but ended up becoming the player's companion who helps them through the journey in Carlson.
πŸ’‘mechanics
Mechanics refer to the gameplay elements and functions in Carlson, like shooting, grappling, sliding, etc. The narrator focuses on polishing mechanics before designing maps.
πŸ’‘grappling
Grappling refers to a mechanic in Carlson where players can grapple/swing from specific grapple points. The narrator improves this by allowing shooting while grappling.
πŸ’‘parkour
Parkour is a key element of Carlson's gameplay, requiring agile movements like sliding, grappling, wall-running to evade enemies and traverse the facility maps.
πŸ’‘maps
Maps refers to the levels and environments designed for gameplay in Carlson. The narrator plans to have multiple maps to showcase mechanics.
πŸ’‘enemies
Enemies are hostile NPCs and obstacles that the player must overcome in Carlson, like turrets and rocket launchers. The narrator designs these to challenge players.
πŸ’‘story
Story refers to the background narrative and context for the events in Carlson. The narrator aims to create an interesting fiction to drive the gameplay.
πŸ’‘prisoner
In the intro video in Carlson, it is revealed that the player character is a prisoner and test subject in the facility, setting up the narrative premise.
Highlights

Currently making a game called Carlson, turned it into a multiplayer game

Did some planning before getting started on single player Carlson

Modeled a security camera and vent for escaping the facility

Added a robot voice with terrible jokes and subtitles

Set up mechanics and movement techniques list since some players were confused

Introduced new mechanics like gates and jump pads

Made a stationary turret enemy, then gave it legs to hunt the player

The turret enemy ended up becoming a friendly robot named Billy

Made rocket enemies that follow and target the player

Did writing and planning for maps, story, and dialogue

Made a video screen model for displaying in-game videos

Recorded robot voiceover lines and made a welcome video

Improved bullets, player model, and shooting visuals

Added grappling hook points for faster gameplay

Put together a test map to showcase new gameplay elements

Transcripts
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