Adding New Weapons to my Game!

Dani
10 Jul 202012:15
EducationalLearning
32 Likes 10 Comments

TLDRThe video follows game developer Danny as he works on his game Carlson. Danny discusses improvements made to Carlson like new maps, weapons, visual upgrades, seamless level transitions, and an exciting new trailer. He also talks about the challenges of game development, noting that while 10 minute devlog videos may seem to show a lot of quick progress, they actually represent weeks or months of hard work. Danny is optimistic about the future of Carlson but recognizes finishing the ambitious game is an arduous task requiring substantial time and effort.

Takeaways
  • ๐Ÿ˜€ The story so far is that you escape a facility prison in chapter 1, end up on a rooftop in chapter 3, and in the sky somehow in chapter 4
  • ๐Ÿ‘พ New maps, weapons, parkour moves, and a trailer are made to improve the gameplay and Steam page appeal of the game Carlson
  • ๐Ÿ”ซ New pistol and AK-47 inspired AT-48 weapons are added, as well as a higher detail shotgun with a jumping boost ability
  • ๐Ÿ—บ๏ธ 15 new maps created for chapter 1 to speed up the process, with no baked lighting yet
  • ๐ŸŽฎ Mario-inspired bouncing on enemy heads, ledge grabbing to maintain momentum, and smoother level transitions added
  • ๐Ÿ”Š An upgraded steam page and trailer with key sound design dramatically improve appeal
  • ๐ŸŽฅ The trailer alone took 9 hours with intricate sound effects and music
  • ๐Ÿ“ˆ Wishlisting Carlson is critical to get to the #1 spot
  • โณ Although 10 minute videos summarize weeks of work, finishing a quality game like Carlson takes a very long time
  • ๐Ÿ‘ Fan art and suggestions directly make it into Carlson's new weapons and character models
Q & A
  • What is the main goal of Chapter 1 in the game?

    -The main goal of Chapter 1 is to escape from the facility prison area.

  • What new movement ability did the developer add?

    -The developer added vaulting, which allows the player to run into edges and vault over them to keep momentum and speed.

  • What was one way the developer sped up the mapping process?

    -The developer made one map per day without much detail or baked lighting, planning to add those later to speed up the process.

  • What is the at-48 weapon inspired by?

    -The at-48 weapon is inspired by an AK-47 assault rifle.

  • How does the new shotgun allow the player to boost themselves upwards?

    -Shooting the ground with the shotgun creates a recoil effect that boosts the player upwards.

  • What does the developer say is one of the biggest issues with making these videos?

    -One issue is not being able to show a lot of the progress made because it would spoil the game for when people eventually play it.

  • What does the developer compare finishing a game like Carlson to?

    -The developer says that finishing a game like Carlson is an extremely time-consuming and difficult task.

  • How did the developer upgrade the steam page?

    -The developer took new screenshots and gifs, made a new trailer, and overall made the page look less amateur.

  • What social media platforms does the developer list to follow progress?

    -The developer lists Twitter, Facebook, Instagram, Discord, Skype, Myspace, and RuneScape to follow progress.

  • What does the developer encourage viewers to do at the end of the video?

    -The developer encourages viewers to like the video, dislike if they don't like it, subscribe for more videos, and wishlist the game Carlson.

Outlines
00:00
๐Ÿ‘พ Introducing Carlson Devlog Episode 7

The developer provides an overview of what will be covered in this devlog video, including creating more maps, adding new weapons, making a gameplay trailer, and sharing that Carlson is currently the 38th most wishlisted game on Steam. He then talks about needing more gameplay content and maps to accompany the storywriting he has done so far.

05:02
๐Ÿ—บ๏ธ Rapid Map Creation and New Parkour Mechanics

The developer rapidly creates 15 basic maps for Chapter 1 to speed up the process, allowing time to add more detail later. A new pistol unlock map is made. New parkour mechanics are added, including katana launching control, vaulting over edges smoothly, and bouncing on enemies' heads.

10:05
๐Ÿ”ซ Implementing Community Weapon Concept Art

The developer implements community-created weapon concept art provided by a Discord user named Shep, creating in-game models for a rifle and shotgun. The new shotgun enables a shotgun jump mechanic for creative vertical map traversal.

๐ŸŸข Upgrading Graphics and Billy's Character Model

Unity's built-in render pipeline is configured to add reflections quickly. Billy's character model is upgraded for more detail while maintaining his classic cube shape, based on Reddit fan art. The visual improvements are showcased.

๐Ÿš€ Blueprint Manipulation Mechanics

Inspired by Counter-Strike bunny hop maps, blue jump pads are added to launch players, enabling creative map designs. Smoother level transitions are also implemented to better emulate moving through an interconnected world.

๐ŸŽฅ Putting the Finishing Touches on the Gameplay Trailer

After acquiring a custom soundtrack and recording gameplay, the developer spends significant time on sound design and editing to create an exciting trailer. Updated Steam store page assets and info are added alongside the polished trailer.

๐Ÿ˜ŠClosing Thoughts and Call to Action

The developer reflects on the progress made so far and ongoing challenges, emphasizing the tremendous time required to make games. He encourages viewers to wishlist Carlson on Steam and engage on social media for more frequent updates.

Mindmap
Keywords
๐Ÿ’กCarlson
Carlson is the name of the game the video creator, Danny, is developing. It is a fast-paced, movement-focused game inspired by games like Portal. Danny frequently refers to adding new features, mechanics, weapons, maps, and lore to Carlson over the course of the video.
๐Ÿ’กmaps
Maps refers to the different levels or environments that a player explores in Carlson. Danny discusses working on creating new maps for the game, including setting up puzzles, challenges, and secrets for players to discover.
๐Ÿ’กweapons
Weapons are tools the player uses in Carlson to attack enemies or interact with the environment. Danny shows off new weapons he has added to the game like pistols, shotguns, and rifles.
๐Ÿ’กstory
The story in Carlson provides context and narrative for the player as they progress. Danny talks about developing the story across multiple chapters, though he struggles with writer's block at points.
๐Ÿ’กtrailer
A game trailer serves to advertise and set expectations for Carlson to potential players. Danny puts significant effort into developing a high-quality new trailer for Carlson's Steam page.
๐Ÿ’กBilly
Billy is an in-game assistant character who guides and sometimes antagonizes the player. Danny upgrades Billy's visual design to match concept art from Carlson fans.
๐Ÿ’กSteam
Steam is an online video game store and platform. Danny hopes to release Carlson on Steam, and works on improving the game's Steam page to attract wishlists and sales.
๐Ÿ’กwishlist
Players can wishlist upcoming games on Steam to express interest and support for a game prior to its full release. Danny frequently promotes wishlisting Carlson.
๐Ÿ’กfan art
Fan art refers to artwork related to Carlson created by fans in the game's community. Danny integrates fan art and concepts to help inspire and improve new content.
๐Ÿ’กsound design
Sound design encompasses the sound effects, music, and audio atmosphere of a game. Danny spends significant time refining Carlson's sound design to increase immersion and impact.
Highlights

Introduction to Carlson devlog episode, discussing past achievements and the plan to add more maps, new weapons, and make a game trailer.

Acknowledgment of Carlson being the 38th most wishlisted game on Steam and a call to action for viewers to wishlist the game.

Discussion on the lack of gameplay due to an incomplete story and few maps, leading to a focus on story writing for the game.

The basic story outline for Carlson, humorously admitting to not knowing how to write a good story.

Decision to speed up map creation by focusing less on detail and baked lighting initially.

Introduction of the pistol in the game, with humorous tips on how to use it.

Modification to the katana's mechanics to improve gameplay experience.

Implementation of a vaulting feature to prevent 'smashed face disease'.

Introduction of enemy head bouncing, akin to Mario, and community involvement in weapon design.

Design and implementation of new weapons, including the AT-48, inspired by community concept art.

Creation of a new shotgun model and introduction of shotgun jumping for dynamic gameplay.

Upgrade to the character Billy and efforts to improve the game's visual appeal with reflections.

Implementation of seamless level transitions to enhance the game's world coherence.

Overhaul of the Steam page and the creation of a new game trailer focused on sound design for impact.

Discussion on the challenges of game development and the time-consuming nature of finishing a game like Carlson.

Transcripts
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