32-bit Computer Inside Terraria? | Prime Reacts
TLDRThis video unfolds an extraordinary journey of innovation within the sandbox game Terraria, where a young enthusiast, seemingly surpassing his own expectations, crafts a fully operational computer system inside the game. The creator humorously reflects on the chat's reactions, his initial boredom with the game, and the unexpected dive into Terraria's wiring system that led to this groundbreaking achievement. Over 600 hours and five months, he meticulously constructed a computer, running on the game's unique logic gates, to perform real-world computing tasks. This venture not only showcases his remarkable dedication and ingenuity but also humorously explores the broader implications and absurdities of such a feat, comparing it to historical milestones and pondering the modern marvels of technology, all while offering an inspirational message about the value of exploring and building, no matter how whimsical the project may seem.
Takeaways
- ๐ฎ A 16-year-old significantly advanced in a complex project, showcasing their remarkable talent and dedication.
- ๐คฏ The creation of a complex system within Terraria, akin to groundbreaking achievements like Gutenberg's press or the Eiffel Tower, reflects the innovative use of technology.
- ๐ฎ Terraria, a sandbox adventure game, offers a powerful wiring system that allows for intricate creations and simulations within its 2D world.
- ๐ง The project involved building a computer inside Terraria using a unique logic gate system, a significant departure from traditional digital logic designs.
- ๐ The creator invested 600 hours over five months, demonstrating an extraordinary commitment and passion for the project.
- ๐ก The endeavor highlights the potential of video games as educational tools, providing a deep understanding of digital logic and computer architecture.
- ๐ Despite the limitations of Terraria's game engine for massive wiring projects, a custom mod was developed to enhance performance dramatically.
- ๐ The project culminated in the creation of fully functional programs within Terraria, including Pong and a 3D renderer, showcasing the computer's capabilities.
- ๐จโ๐ป The entire project is open source, encouraging community engagement and further development by others interested in this intersection of gaming and technology.
- ๐ The experience emphasizes the value of hands-on learning and experimentation in acquiring deep technical knowledge and problem-solving skills.
Q & A
What did the creator achieve in Terraria, and why is it significant?
-The creator built a functional computer within the game Terraria, using the game's wiring system to simulate the inner workings of a real computer. This achievement is significant because it demonstrates a deep understanding of computer science concepts and digital logic, all within the constraints of a sandbox video game.
What is the common comparison made between Terraria and another popular game, and why do some people disagree with it?
-Terraria is often compared to Minecraft, referring to it as a '2D Minecraft clone'. Some people disagree with this comparison because, despite superficial similarities in sandbox gameplay, Terraria has its own unique mechanics, progression system, and content that distinguish it from Minecraft.
How did the creator start their project in Terraria?
-The creator started the project by experimenting with Terraria's wiring system on a whim after getting a bit bored with regular gameplay. They quickly realized the wiring system's potential for complex creations and decided to explore it further.
null
-The basic building blocks of computers mentioned are logic gates, which take several inputs and emit an output based on some condition. In Terraria, the creator used the game's wiring system to simulate these logic gates, creating NAND gates and other components necessary for building a computer.
What challenges did the creator face during the project?
-The creator faced several challenges, including the limitations of Terraria's logic gates, the need to redesign traditional circuits due to the game's mechanics, the massive jump in complexity from creating basic circuits to a full computer, and optimizing the game to handle the extensive wiring required for the project.
null
-The creator developed a mod called 'wirehead' to override Terraria's wiring system with a custom version that kept the in-game logic identical but ran much faster. This allowed the computer to run at significantly higher speeds, increasing from 0.1 instructions per second without the mod to around 5000 instructions per second with it.
What kinds of programs were successfully run on the Terraria computer?
-The creator was able to run several programs on the Terraria computer, including Pong, Conway's Game of Life, and a basic 3D rendering program. These examples demonstrate the computer's capability to handle real-time interaction, simulate complex systems, and even venture into 3D graphics.
What future project did the creator express interest in attempting next?
-The creator expressed interest in attempting to run a simple version of Terraria within the Terraria computer they built. This ambitious next step would involve further work and optimizations but represents an exciting challenge.
How did the creator view the educational value of their Terraria project?
-The creator viewed the project as highly educational, providing them with a practical application of digital logic and CPU design. They believed that exploring and building within the game significantly improved their understanding and even career prospects, advocating for the value of hands-on experimentation and learning.
What advice did the creator give to others inspired by their project?
-The creator encouraged others to explore and build anything that interests them, highlighting the value of engaging with projects that ignite curiosity. They emphasized that even seemingly silly or trivial projects can lead to substantial learning and skill development.
Outlines
๐ค Building a Terraria Computer
The video script starts with the narrator expressing amazement at a 16-year-old kid who spent 600 hours and 5 months building a functioning computer inside the game Terraria. The kid explains that Terraria is a sandbox game similar to Minecraft, and he has simulated the inner workings of a computer using the game's wiring system. He introduces the basic building blocks of his computer, which are logic gates that take inputs and produce outputs based on certain rules. The narrator is impressed by the kid's dedication and the complexity of the project.
๐ง Understanding the Computer's Architecture
The kid explains the architecture of the computer he built, which includes an arithmetic logic unit (ALU), registers (A and B), a control unit, and a set of instructions represented in binary. He compares the high-level functionality of a computer to a combination of a button, a list of instructions, a calculator, and scratch paper. The narrator is amazed by the kid's ability to create such a complex system inside a video game and draws parallels between the kid's project and the real-world development of computers.
๐ง Overcoming Challenges and Optimizations
The kid discusses some of the challenges he faced during the project, such as the game's limitations in handling massive wiring projects and the need to redesign traditional circuits to work in Terraria's pulse-based system. He also mentions the difficulties in finding bugs and the extensive debugging process. To optimize the computer's performance, the kid created a mod called WireHead that overrides Terraria's wiring system with a custom, faster version. He also developed tools and a software toolchain to support development and testing.
๐ Debugging and Optimization Woes
The kid shares some of the debugging nightmares he faced during the project, such as a single wire being the wrong shade of green causing the entire system to behave unpredictably. He also discusses the game engine's limitations in handling massive wiring projects, which initially caused the computer to run at an extremely slow speed of 0.1 instructions per second. The kid's WireHead mod significantly improved performance, allowing the computer to run at around 5,000 instructions per second.
๐ฎ Showcasing the Terraria Computer's Capabilities
The kid showcases some programs running on his Terraria computer, including a real-time game of Pong, where he controlled one of the paddles using in-game inputs. He also demonstrates Conway's Game of Life, which simulates the evolution of a grid of cells based on simple rules. Additionally, the computer is capable of rendering a 3D world, although the rendering is currently slow due to the computer's resource limitations. The kid expresses his desire to create a simple version of Terraria running inside the game itself as the next milestone.
๐ Conclusion and Future Prospects
The video concludes with the kid encouraging viewers to check out the open-source repositories for his project and inviting others to contribute programs for the Terraria computer. The narrator praises the kid's achievement and encourages viewers to build and explore, emphasizing that becoming an expert often comes from doing seemingly dumb things and experimenting. The video serves as an inspiration to embrace challenges and pursue ambitious projects, as they can lead to personal growth and mastery.
Mindmap
Keywords
๐กTerraria
๐กWiring system
๐กLogic gates
๐กCPU (Central Processing Unit)
๐กInstruction set
๐กRegisters
๐กOptimization
๐กOpen source
๐ก3D rendering
๐กCreativity
Highlights
The creator built a fully functional computer inside the video game Terraria, simulating the inner workings of a computer using the game's wiring system.
The computer was designed and built from scratch over the course of 5 months, with the creator learning a significant amount about digital logic and CPU design.
The computer uses a specific type of logic gate exclusively, as traditional logic gates were too difficult to work with due to timing issues.
The final computer has 100 kilobytes of memory and runs at around 5000 instructions per second, a significant improvement over the initial prototype.
The creator developed a mod called 'wirehead' to override and optimize Terraria's wiring system, enabling faster execution of the computer.
The creator built an extensive software toolchain, including a Rust application driver, support for the RISC-V instruction set, and Docker images for continuous integration.
The computer can run programs like Pong and Conway's Game of Life, with the latter running 240 times faster than real-time.
The computer can even render 3D graphics, though it takes 45 seconds to render a single frame.
The creator aims to create a simple version of Terraria running inside the game itself, as the next milestone for the project.
The entire project is open-source and available on public GitHub repositories, with the Rust interface designed to be easy to use for writing new programs.
The creator encourages others to explore and build things, as it can lead to becoming an expert in unexpected ways.
The video demonstrates the power of tinkering and pursuing seemingly absurd projects, which can lead to significant learning and skill development.
The creator spent extensive time debugging and troubleshooting issues, such as a wire being the wrong shade of green, highlighting the level of detail and complexity involved.
The video humorously compares the speed improvement achieved by the 'wirehead' mod to the difference between a 95-year-old pedestrian and a supersonic aircraft.
The creator acknowledges that while the project may seem absurd, it has improved their career prospects by applying and learning concepts in an engaging, hands-on manner.
Transcripts
5.0 / 5 (0 votes)
Thanks for rating: