Object Oriented Programming (OOP) in C++ Course
TLDRIn this programming tutorial video, instructor Saldina walks through key object-oriented programming concepts including classes, objects, encapsulation, abstraction, inheritance, and polymorphism. Using C++ code examples, Saldina explains how to structure real-world entities like cars and employees into reusable code components. The video covers creating class attributes and behaviors, restricting access with public and private modifiers, inheriting common functionality between classes, and allowing derived classes to override base class methods. Saldina aims to not only demonstrate these coding techniques but communicate how object-oriented principles facilitate code organization and reuse.
Takeaways
- ๐ OOP allows representing real-life entities in code using classes and objects
- ๐ฉโ๐ป Classes bundle data and methods that operate on the data
- ๐ Encapsulation hides implementation details within a class using access modifiers
- ๐ญ Abstraction simplifies complex code by exposing only essential details
- ๐ช Inheritance allows classes to acquire properties and behaviors from parent classes
- ๐ Polymorphism allows treating derived classes through their parent class interface
- ๐ Constructors initialize class properties when an object is created
- ๐ Methods define object behaviors and implement class abstractions
- ๐ Getters and setters control access to private class data members
- ๐ก Using OOP principles results in modular, maintainable code
Q & A
What is OOP and what problem does it aim to solve?
-OOP stands for Object-Oriented Programming. It is a programming paradigm that aims to represent real-life entities like objects, attributes, and behaviors in computer programs to solve complex problems.
What are the four main principles of OOP?
-The four main principles of OOP are: encapsulation, abstraction, inheritance, and polymorphism.
How does encapsulation help in OOP?
-Encapsulation bundles data and methods within a class and prevents direct access to ensure data integrity. It provides control over the data through getter and setter methods.
What is abstraction in OOP?
-Abstraction hides complex implementation details behind a simple interface. It provides only the essential details to the user to make things simple.
What is inheritance and how does it help?
-Inheritance allows a derived/child class to acquire properties and behaviors from a parent/base class. It promotes reuse of code and behaviors across classes.
What is polymorphism in OOP?
-Polymorphism allows objects and methods to take many forms. A parent class reference can refer to a child class object which allows different implementations of the same method.
What are classes and objects in OOP?
-A class is a blueprint that describes attributes and behaviors. An object is an instance created from a class that contains real data values and methods.
What is a constructor in OOP?
-A constructor is a special method that initializes objects. It has the same name as the class and no return type. It is called automatically when an object is created.
What are access modifiers in OOP?
-Access modifiers like public, private, and protected control accessibility of class members. Private restricts access to the class, public allows global access, protected allows access in child classes.
How are getters and setters used in OOP?
-Getters return private properties and setters modify them. They provide controlled access which aids encapsulation. Validation can be added in setters.
Outlines
๐ Introduction to speaker and course
The speaker introduces herself as Saldina, a software engineer who makes programming tutorials on YouTube. She introduces the video course on object-oriented programming which will cover basics to advanced concepts in C++ code examples.
๐ Explaining classes, objects, attributes and behaviors
The paragraph explains the concepts of classes and objects in OOP. Classes represent real-life entities with attributes and behaviors. Objects are instances created from classes. An example of car class with attributes like name and behaviors like drive() is shown.
๐ Discussing access modifiers in classes
The speaker discusses three access modifiers in C++ classes - private, public and protected. Private members are only accessible within the class, public can be accessed from outside the class. Protected is accessible in derived classes. An example fixing private access on Employee class is shown.
๐ Construction and deconstruction of objects
The paragraph explains how constructors work in C++ classes, to initialize object attributes. Rules and example of creating constructor in Employee class is given. How constructor of base class is called from derived Developer class through inheritance is also shown.
๐ Introducing encapsulation with getter/setter
Encapsulation is explained as bundling data with methods operating on it within class, preventing direct external interaction. Getter and setter methods control access to private properties. Example getters/setters for Employee name, company etc. controlling access are given.
๐ฎ The what, why and how of abstraction
Abstraction means hiding complex implementation behind a simple interface. Example of smartphone camera button hiding complex logic is given. Abstract class with askPromotion() method contract is implemented in Employee class, forcing contract rules.
๐ Exchanging gifts through inheritance
Inheritance allows a derived subclass to inherit attributes and behaviors from a base superclass. Examples of ElectricCar and ConventionalCar inheriting from base Car class are given. How inheritance works through Developer subclass example is shown.
๐ Achieving polymorphism through many forms
Polymorphism allows a base class reference to refer to derived class objects. Virtual functions help achieve runtime polymorphism. Example of base Employee pointer referring to derived Developer and Teacher objects is given.
๐ Summary of OOP principles explained so far
The speaker summarizes the key principles of OOP covered so far - encapsulation, abstraction, inheritance and polymorphism. Transition to continue concepts is made.
โ Clarification sought on inheritance access
A question is posed by the speaker whether base class members are directly accessible in derived class, or through getters. After testing, protected access modifier is shown to enable direct access in subclasses.
๐ Inheriting attributes, behaviors and constructs
Additional Teacher subclass inheriting from Employee is created. Constructor creation, inheritances rules and access concepts are reinforced through Teacher class examples.
๐ Becoming famous through polymorphism
More demonstration done on achieving polymorphic behavior by creating virtual function in base Employee class. How correct overriden methods in derived classes are identified and executed is shown.
Mindmap
Keywords
๐กobject-oriented programming
๐กclass
๐กobject
๐กencapsulation
๐กinheritance
๐กpolymorphism
๐กabstraction
๐กconstructor
๐กaccess modifiers
๐กvirtual method
Highlights
OOP is a programming paradigm which is a set of rules and ideas and concepts that is a standard in programming.
A class is a building block of OOP and a user-defined data type that serves as a blueprint for creating objects.
Everything inside a class in C++ is private by default, meaning class members cannot be accessed from outside the class.
Encapsulation bundles data and methods within a class to prevent direct external interaction, but allows interaction through public methods.
Abstraction hides complex implementation details behind a simple interface to reduce complexity for users.
Inheritance allows a derived child class to inherit attributes and behaviors from a parent base class.
Polymorphism describes the ability of a method to have different implementations or forms based on which class it is called on.
A virtual function tells derived classes to override the method if they have their own implementation.
OOP allows modeling real world entities like cars with classes that have attributes like color and behaviors like driving.
Getters and setters allow controlled interaction with encapsulated class data.
An abstract class defines an interface that derived classes must implement.
Making inheritance public allows access to inherited base class members.
A class constructor initializes new class instances.
Derived classes should call base class constructors to initialize inherited members.
Protected inheritance allows access in derived classes but not outside the class.
Transcripts
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