Being A Gay Game Developer
TLDRTim Cain reflects on his 42-year career as an openly gay video game developer, recalling how homophobia and lack of inclusion impacted him over the decades. From witnessing discrimination in the 80s and 90s to receiving a death threat in 2016, he describes his personal struggles and the gradual improvement of attitudes. Cain concludes that while political issues remain, the games industry is much more welcoming now than before, with greater diversity and interesting characters.
Takeaways
- ๐จ He faced discrimination and homophobia throughout his career, from the 80s through today
- ๐ He was closeted for the first half of his career but came out later
- ๐ฌ He had positive experiences being out at some companies like Carbine and Obsidian
- ๐ณ๏ธโ๐ He helped feature gay characters in games like Arcanum and Temple of Elemental Evil
- ๐ He faced backlash for being openly gay, including online harassment and threats
- ๐ Legal protections and social attitudes improved over time, making it safer to be out
- ๐ Lack of mentorship from other openly gay developers due to his long career
- ๐ค Tried to mentor younger LGBTQ devs and be visible to inspire others
- ๐ฎ Helped push industry towards more inclusion and diversity over decades
- ๐ Despite setbacks, he feels things have gotten much better for LGBTQ people overall
Q & A
What was Tim's first job in the game industry and when did he start?
-Tim's first job was at a company called Pegasus that later changed its name to Cybron. He started working there in 1981 while still in high school.
How did Tim feel when a gay designer was hired at his company in the 1980s?
-Tim felt it was great that everyone at the company seemed cool with the designer being gay. It made Tim think that maybe things were more accepting than he realized.
What incident reinforced to Tim that being openly gay was still not safe even in the late 1980s?
-In graduate school, one of Tim's friends came out to his father and lost all financial support. He could no longer afford school and was kicked out of student housing with almost no notice.
What was the environment like at Interplay in the early 1990s regarding homosexuality?
-There was a near constant level of homophobia and microaggressions. People regularly used homophobic slurs casually in conversation.
How did some employees at Interplay react to a transitioning trans woman using the women's restroom?
-Some employees, including managers, complained that it made them uncomfortable. One said Tim just didn't understand why it was an imposition.
Why did Tim remain closeted for most of his time running his own studio Troika?
-He worried that if he came out openly as gay, it might negatively impact contracts and business deals, as the game industry was still very conservative.
What was the environment like at Obsidian Entertainment regarding inclusion and diversity?
-Obsidian was the single most diverse and inclusive place Tim had ever worked. He couldn't recall any homophobic incidents happening there.
Why did Tim decide to start speaking at and organizing gay gaming conferences?
-He wanted to serve as a mentor to others, as he had never had an openly gay mentor himself in over 40 years in the industry.
What does Tim feel has improved regarding homosexuality and the game industry between the 1980s and now?
-Things are much better now in terms of inclusion and acceptance. There are many more openly LGBTQ+ people in the industry who are well received.
What message does Tim want people to take away from his long career as an openly gay game developer?
-Despite negative voices, things have greatly improved for LGBTQ+ people in the games industry and being openly gay does not prevent success.
Outlines
๐ Early career cloaked in fear amid the AIDS crisis
Paragraph 1 covers Tim's early career in the 80s, including his first job at Pegasus/Cybron while closeted in high school. He discusses the fear around being gay amid the AIDS crisis. A gay coworker faced discrimination, making Tim realize things weren't safe.
๐ฟ Tragedy - a promising student's dreams destroyed
Paragraph 2 tells the story of a gay graduate school classmate who lost all financial support after coming out to his father in the late 80s. He was forced to leave school and move out suddenly, leaving him devastated.
๐ก Ongoing homophobia and transphobia in the 90s
Paragraph 3 covers Tim's experiences in the 90s at Interplay and later his own studio Troika. There were constant microaggressions and homophobia at Interplay. Later, a transitioning employee at Troika faced backlash. Tim slowly began coming out.
๐ Finally finding acceptance and speaking out
Paragraph 4 shares Tim's positive experiences coming out at Carbine and later co-founding Obsidian, contrasting with previous decades. A minor incident was quickly addressed at Carbine. He began speaking at conferences to mentor others.
๐ Achieving visibility to create change
In paragraph 5, Tim reflects on starting to speak at gaming conferences to increase visibility, wishing he'd had an older LGBTQ+ mentor. He sees signs of positive change in the industry compared to past decades.
Mindmap
Keywords
๐กComing Out
๐กHomophobia
๐กAIDS Epidemic
๐กLGBTQ Representation
๐กCompany Culture
๐กCensorship
๐กMentorship
๐กMilestones
๐กWellbeing
๐กProgress
Highlights
Was closeted and scared in the 80s due to the AIDS crisis and homophobia
Experienced microagressions and constant homophobia while working at Interplay in the 90s
Was worried about coming out at his company Troika in the 2000s, fearing it would impact contracts
Atari wanted to cut a quest about a lesbian prostitute from Temple of Elemental Evil
Came out after Temple and got support, but later got a death threat on Facebook for being gay
Had a great, inclusive experience working at Obsidian with no homophobia
Couldn't donate blood at Obsidian due to outdated policies about gay men
Realized he's never had an openly gay mentor in the industry to provide guidance
Started speaking at conferences to be visible and support younger LGBTQ people entering the industry
Helped interview candidates at Obsidian who were looking for signs it was LGBTQ friendly
Sees more interesting, diverse characters in games now with more LGBTQ creators
Despite political issues, things are much better for LGBTQ people in the industry compared to past decades
Was scared to come out in the 80s due to homophobia and the AIDS crisis
A gay coworker was forced to drop out of college after his father disowned him for coming out
Transitioning employee faced harassment even after specifying which restroom she would use
Transcripts
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