I'm Making A Game About Chemistry | Devlog #1

AsodiacAyve
15 May 202307:17
EducationalLearning
32 Likes 10 Comments

TLDREvie, a 15-year-old game developer, introduces 'Alcarto,' a chemistry-inspired card game prototype combining elements for strategic battles. The Unity-based game draws inspiration from 'Magic the Gathering' and 'Exploding Kittens.' Evie seeks feedback on the early demo, featuring a tutorial, AI opponent, and plans for a deck editor and story mode. The game aims to be enjoyable with a cup of coffee, using a vector art style and ambient water sounds to create a relaxing atmosphere.

Takeaways
  • ๐Ÿ˜€ The video introduces a new game called 'Alcarto', a card game inspired by 'Magic the Gathering' and 'Exploding Kittens'.
  • ๐ŸŽ“ The game is created by a 15-year-old developer named Evie, who uses Unity for game development and has experience from previous projects.
  • ๐Ÿ”ฌ Alcarto combines chemistry with card gameplay, where players use chemical reactions to deal damage to opponents and apply status effects.
  • ๐Ÿ’ก The game is still in the prototyping stage, with a demo version available for playtesting and feedback.
  • ๐Ÿค– An AI opponent was created for the tutorial, initially hard-coded due to difficulties with a neural network approach.
  • ๐ŸŽฒ The game includes a Battle Zone for combining elements, a deck editor, and plans for a story mode with unique characters and decks.
  • ๐Ÿ“š The story mode is envisioned with separate chapters, each featuring a boss with a unique deck and potential humorous dialogue.
  • ๐Ÿ’ผ The game will not feature microtransactions; currency and items will be earned through gameplay, such as winning battles and progressing in the story.
  • ๐Ÿ“ฆ Packs in the game will contain elements or items, with the latter's purpose still being conceptualized.
  • ๐ŸŽจ The game uses a vector art style instead of pixel art, which the developer feels is cleaner and more fitting for Alcarto.
  • ๐ŸŽถ The music style for the game is challenging to define, but the developer has chosen ambient water sounds to fit the game's relaxing vibe.
Q & A
  • What is the name of the game that the developer, Evie, is working on?

    -The game is called 'Alcarto'.

  • How old is the game developer, Evie?

    -Evie is 15 years old.

  • What development tool does Evie use for game development?

    -Evie uses Unity for game development.

  • What inspired Evie to create Alcarto?

    -Evie was inspired to create Alcarto by combining her interest in chemistry with card games she has been playing, such as Magic the Gathering, Exploding Kittens, and Clank! A Deck-Building Adventure.

  • What is the basic concept of Alcarto?

    -The basic concept of Alcarto is to use chemical reactions to deal damage to the opponent, with the ability to combine chemicals for more damage and status effects.

  • What additional features does Evie plan to add to Alcarto?

    -Evie plans to add features like pack opening, a deck editor, and a story mode to Alcarto.

  • What is the current stage of the game's development?

    -Alcarto is currently in the prototyping stage.

  • What does Evie hope to achieve with the demo version of Alcarto?

    -Evie hopes to get a feel for what needs to be improved, see if the game has potential for success, and gather feedback from players.

  • How does Evie plan to make the AI in Alcarto more challenging in the future?

    -Evie plans to make the AI more difficult by adjusting it and possibly adding unique decks for different characters in the story mode.

  • What is the method of earning currency in Alcarto to obtain new elements or items?

    -Currency in Alcarto is earned by winning battles, progressing in the story mode, and achieving high ranks in tournaments.

  • What art style did Evie choose for Alcarto, and why?

    -Evie chose a vector art style for Alcarto because she feels it is cleaner and fits the game better than pixel art.

  • What is the music style for Alcarto, and why was it chosen?

    -The music style for Alcarto is ambient water sounds, chosen because they fit the chemical and relaxing vibe of the game.

Outlines
00:00
๐ŸŽฎ Introduction to Alcarto Game Development

Evie, a 15-year-old game developer, introduces her latest project, Alcarto, a card game inspired by Magic the Gathering and Exploding Kittens. The game combines chemistry with card gameplay, where players use chemical reactions to deal damage to opponents. Evie has been working on Alcarto alongside other projects but is now focusing on this game, which is in its prototyping stage. She invites viewers to try an early demo version and provide feedback, highlighting the game's battle zone mechanics and the tutorial she created to help understand the game. Evie also discusses her experience with Unity and previous game jams, and her intention to develop more features like pack opening, a deck editor, and a story mode.

05:01
๐Ÿ›  Alcarto's Development Progress and Future Features

The second paragraph delves into the development progress of Alcarto, including the creation of a tutorial AI, which Evie initially attempted to develop using neural networks but eventually hardcoded for simplicity. She discusses plans for a story mode with unique characters and decks, and the idea of having different classes that players can choose from, similar to Five Nights at Freddy's. Evie also mentions the need for a deck-building system and the inclusion of packs in the game, which will contain elements or items that can be earned through gameplay. She clarifies that the game will not feature microtransactions and that all content will be accessible by playing. Additionally, Evie talks about the game's title screen design, the use of vector art instead of pixel art for a cleaner look, and the challenges of finding suitable music that captures the game's relaxing and chemical themes.

Mindmap
Keywords
๐Ÿ’กUnity
Unity is a powerful cross-platform game engine developed by Unity Technologies, widely used for creating both 2D and 3D games. It is known for its flexibility and ability to deploy games across various platforms. In the video, the creator mentions using Unity for game development, which is central to the video's theme of game creation.
๐Ÿ’กGame Development
Game development is the process of designing, creating, and programming video games. It involves various stages, from concept to release. The video's creator, Evie, discusses their journey in game development, highlighting the challenges and projects they have undertaken, including the game 'alcarto'.
๐Ÿ’กChemistry
Chemistry is the scientific study of the composition, structure, properties, and reactions of matter. In the context of the video, chemistry is a key theme of the game 'alcarto', where chemical reactions are used as a gameplay mechanic to deal damage to opponents.
๐Ÿ’กCard Game
A card game is a type of game using playing cards as the primary device with which the game is played. 'alcarto' is described as a card game inspired by others like 'Magic: The Gathering', where players use cards to interact and compete.
๐Ÿ’กDevlog
A devlog, short for development log, is a video or series of videos documenting the progress of a project, often used in game development to share updates with the community. The video's creator introduces this as their first devlog for the game 'alcarto'.
๐Ÿ’กPrototyping
Prototyping in game development refers to the early stages of creating a game where basic mechanics and ideas are tested. The creator mentions that 'alcarto' is still in a prototyping stage, indicating that it is in the early phases of development.
๐Ÿ’กAI
AI, or artificial intelligence, is the simulation of human intelligence in machines. In the video, the creator discusses implementing AI for the game's tutorial, which is a significant aspect of the game's development and player experience.
๐Ÿ’กTutorial
A tutorial is a set of instructions or guidance on how to use a system or software. The creator has made a tutorial for 'alcarto' to help players understand the game's mechanics, particularly the combination of elements to deal damage.
๐Ÿ’กFeedback
Feedback in this context refers to comments or opinions given by users to help improve a product or service. The video's creator encourages viewers to try out the game's demo and provide feedback, which is crucial for the game's refinement and success.
๐Ÿ’กVector Graphics
Vector graphics are images created with algorithms and defined by a set of points, lines, and curves. The creator discusses using a vector style for the game's art, which differs from their usual pixel art, and believes it fits better with the game's theme.
๐Ÿ’กDiscord
Discord is a VoIP, instant messaging, and digital distribution platform that is popular among gamers for its community features. The creator invites viewers to join their Discord server to help with ideas and feedback, showing the importance of community engagement in game development.
Highlights

Introduction to Evie, a 15-year-old game developer using Unity.

Evie's motivation to start a new game project after abandoning multiple projects due to loss of motivation.

The game 'Alcarto' is a card game inspired by 'Magic the Gathering' and 'Exploding Kittens'.

Combining chemistry with card games to create a unique gameplay experience.

Basic game mechanics involve chemical reactions to deal damage and apply status effects.

Plans to add features like pack opening, deck editor, and story mode to 'Alcarto'.

The goal is to create a game enjoyable with a cup of tea or coffee, emphasizing playability.

The game is in prototyping stage with a demo version available for playtesting.

Request for feedback on the early demo version of 'Alcarto'.

Introduction of the 'Battle Zone' where elements are combined for combat.

Tutorial creation to help understand the game mechanics.

Initial attempt at creating an AI for the game using hard coding.

AI development challenges and the decision to hard code for the tutorial.

Plans for story mode with unique characters and decks.

Concept of separate story chapters with boss fights.

Discussion on the design of the tutorial and story mode decks.

Lack of a deck building system currently, with plans for future implementation.

Earning currency in-game through battles, story mode progression, and tournaments.

No microtransactions; everything is earned by playing the game.

Concept of packs containing elements or items for gameplay variety.

Engagement with the community via Discord for ideas and feedback.

Transition from pixel art to vector art for cleaner visuals.

Challenges in finding music that fits the game's chemical and relaxing theme.

Use of ambient water sounds to create a calming atmosphere.

Final thoughts and anticipation for the next video.

Transcripts
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