The most amazing physics simulations right now #4

The Cutting Edge
9 Jul 202311:09
EducationalLearning
32 Likes 10 Comments

TLDRThis episode of 'Breaking Bread' explores the immersive potential of innovative physics in video games, beyond just stunning graphics. It features projects like an indie studio's FPS game using Unreal Engine for advanced physics and slow motion, ASMR food experience for a realistic culinary simulation, and the Material Point Method for complex material behavior. The episode also dives into VR experiments by Daniel Beauchamp, showcasing hand tracking for creative destruction, and impressive Unreal Engine 5 demos by developers like Fickle Swimming and Asher Zoo, highlighting melting objects, volumetric fog, and realistic fabrics. The discussion emphasizes how these physics simulations could revolutionize gaming experiences, offering players a sense of unlimited choices and manipulation within digital worlds.

Takeaways
  • ๐ŸŽฎ Immersion in a game's world is crucial, and while graphics play a role, physics can be more important for the gaming experience.
  • ๐Ÿ”จ The script introduces a game with advanced physics and slow-motion effects, emphasizing the potential for innovative interactive experiences.
  • ๐Ÿ’ฅ Destruction physics in games, such as the shattering of glass or twisting of metal, reveal the underlying code and algorithms governing the virtual world.
  • ๐Ÿ‘ฅ An independent studio with only two developers is highlighted, using Unreal Engine to create a game with weapons and advanced physics.
  • ๐ŸŽง ASMR food experience is mentioned as an impressive simulator with a focus on audio and the sensory experience of food, requiring headphones for full effect.
  • ๐Ÿฐ The Material Point Method (MPM) is discussed as a popular method for simulating complex physics behavior, which can replicate real-world material properties.
  • ๐Ÿ” The script explores the science behind food preparation, such as the microscopic bubbles in pumpkin pie, and how physics can be applied to video games.
  • ๐Ÿคฒ Daniel Beauchamp's VR prototypes are featured, demonstrating how hand tracking can turn fingers into tools for creativity and destruction in virtual reality.
  • ๐ŸŒฒ A realistic wood carving mechanic is suggested as a way to add immersion to survival games, requiring physical effort to create usable tools.
  • ๐Ÿง€ The script discusses the potential for physics simulations to enhance game design, allowing for unique and creative gameplay, such as sculpting with digital clay.
  • ๐Ÿงต Unreal Engine 5's capabilities are showcased, including volumetric fog and realistic fabric modeling, which can improve immersion and realism in games.
Q & A
  • What is the speaker's preference when it comes to game graphics and physics?

    -The speaker would prefer a game with great physics and average or even below average graphics over one with stunning graphics but poor physics.

  • What is the focus of the video series 'Breaking Bread'?

    -The series 'Breaking Bread' focuses on showcasing innovative ways in which video games are being developed and how they can provide immersive experiences beyond just visual appeal.

  • What is the appeal of destruction physics in video games?

    -Destruction physics in video games is appealing because it allows players to see the hidden order of the game's code and algorithms, offering a glimpse into the inner workings of a virtual world.

  • What is the name of the independent studio mentioned in the script that uses Unreal Engine for advanced physics?

    -The independent studio's name is not mentioned in the script, but it is described as a studio comprising only two developers using Unreal Engine to combine weapons and advanced physics in slow motion.

  • What is the ASMR food experience and why are headphones recommended for it?

    -The ASMR food experience is a simulator game that focuses on the sensory experience of food preparation. Headphones are recommended, and in fact, mandatory, to fully immerse the player in the sounds associated with the food preparation process.

  • What is the Material Point Method (MPM) and how is it used in the script?

    -The Material Point Method (MPM) is a popular method for simulating complex physics behavior among researchers. In the script, it is used to replicate the real-world behaviors of complex materials, such as food, in a video game setting.

  • What is the significance of the scene with 150,000 particles running at one frame per second?

    -The scene with 150,000 particles running at one frame per second demonstrates the challenge of tracking a medium that deforms and lacks a permanent structure, such as the behavior of marshmallows when stretched and relaxed.

  • What is the potential impact of realistic physics simulations on video games?

    -Realistic physics simulations can make video games more immersive and true to life, providing players with a sense of control and the ability to manipulate digital worlds as they wish.

  • What is the potential of VR hand tracking in video games according to Daniel Beauchamp?

    -Daniel Beauchamp, known as push Matrix on Twitter, has experimented with VR prototypes that utilize hand tracking to turn fingers into a source of creativity, destruction, or nightmares, suggesting a high potential for immersive and interactive gaming experiences.

  • What is the significance of the work by developer Fickle Swimming and Epic Games' Asher Zhu in terms of physics simulation?

    -Fickle Swimming and Asher Zhu are highlighted for their work in emulating realistic physics for objects melting and creating stunning visual effects like volumetric fog and realistic fabrics, which can enhance the immersion and visual fidelity of video games.

  • How does the speaker suggest that advanced physics simulations can change the gaming experience?

    -The speaker suggests that advanced physics simulations can solidify the idea that digital worlds are interactive and manipulable by players, offering virtually unlimited choices and a personalized gaming experience.

Outlines
00:00
๐ŸŽฎ The Importance of Physics in Gaming

The paragraph emphasizes the significance of physics in creating an immersive gaming experience, suggesting that physics can be more important than graphics. It introduces a series called 'Breaking Bread' and discusses the beauty of destruction physics in games. The paragraph highlights a project by an indie studio using Unreal Engine to combine advanced physics with slow-motion effects, emphasizing the limitless potential of interactive experiences. It also mentions an ASMR food experience game that simulates the sensory pleasure of food preparation, suggesting the use of headphones for an immersive experience.

05:01
๐Ÿค– Advanced Physics Simulations and Their Application in VR

This paragraph delves into the material Point method, a popular technique for simulating complex physical behaviors, and its potential application in video games. It describes a project that uses this method to accurately reproduce the physical properties of materials like marshmallows, showcasing the dynamic complexity and the challenge of tracking a deforming medium. The speaker then imagines the application of these physics simulations in virtual reality, suggesting experiences like sculpting with digital clay or participating in a chainsaw sculpting contest. The paragraph also touches on the work of developers experimenting with physics simulations for melting objects and creating realistic effects like volumetric fog and fabrics, hinting at the future of immersive gaming.

10:04
๐ŸŽ‰ The Future of Immersive Gaming Experiences

The final paragraph wraps up the video with a question to the audience about which project caught their attention the most. It humorously lists several projects, including an Untitled FPS and a VR hand potato peeling simulator, and introduces the host, Jace Marcus, with a playful description. The script is attributed to 'marine iguana Studios,' and the video concludes with a catchy sign-off, inviting viewers to surrender to the cutting-edge content they've just experienced.

Mindmap
Keywords
๐Ÿ’กImmersion
Immersion in the context of gaming refers to the experience where players feel deeply involved in the game's world, as if they are part of it. The video emphasizes the importance of immersion and how it can be achieved not only through stunning graphics but also through great physics. For instance, the script mentions that the speaker would prefer a game with great physics over one with average graphics, highlighting the role of physics in creating an immersive experience.
๐Ÿ’กPhysics
Physics in video games is the simulation of the natural laws that govern the behavior of objects in the real world, such as gravity, collision, and motion. The script discusses the significance of physics in enhancing the realism and interactivity of games. An example from the script is the use of the material Point method to simulate complex physical behaviors, which can make games feel more true to life.
๐Ÿ’กDestruction Physics
Destruction physics is a subset of game physics that deals with the simulation of objects breaking or being destroyed in a realistic manner. The script describes how the way glass shatters or metal tears can be beautifully simulated, providing a glimpse into the inner workings of a virtual world and contributing to the game's immersion.
๐Ÿ’กUnreal Engine
Unreal Engine is a popular game engine used by developers to create visually stunning and high-performance games. The script mentions an independent studio using Unreal Engine to combine advanced physics with slow-motion effects, showcasing the engine's capabilities in creating innovative gaming experiences.
๐Ÿ’กASMR Food Experience
ASMR (Autonomous Sensory Meridian Response) is a tingling sensation experienced by some people in response to certain stimuli, often used in relaxation videos. The script refers to an ASMR food experience simulator, which is an innovative concept that aims to replicate the sensory experience of food preparation in a game, enhancing the player's immersion.
๐Ÿ’กMaterial Point Method (MPM)
The Material Point Method is a numerical technique used to simulate the behavior of materials under various physical conditions. The script discusses MPM as a method that has the potential to replicate real-world behaviors of complex materials, such as the softness and stickiness of marshmallows, in video games.
๐Ÿ’กVR (Virtual Reality)
Virtual Reality is a technology that allows users to interact with and immerse themselves in a simulated environment. The script explores the idea of applying complex physics to VR, enabling players to experience physics with their own hands, such as sculpting digital clay or carving wood, thus enhancing the sense of presence in the game world.
๐Ÿ’กParticle System
A particle system in game development is used to create visual effects such as smoke, fire, or fog. The script highlights Unreal's particle system Niagara and its ability to render volumetric fog in real time, demonstrating how such systems contribute to the visual and immersive aspects of games.
๐Ÿ’กFabric Dynamics
Fabric dynamics refers to the simulation of the movement and behavior of cloth and other flexible materials in a realistic manner. The script mentions the accurate modeling of fabrics in Unreal Engine 5, which can make games feel more true to life and contribute to the overall immersion.
๐Ÿ’กClipping
Clipping in video games is a graphical glitch where objects or characters pass through solid surfaces. The script points out that realistic fabric dynamics can help avoid clipping issues, thus improving the visual fidelity and immersion of the game.
๐Ÿ’กInteractivity
Interactivity in games refers to the ability of players to influence and interact with the game environment and its elements. The script discusses various examples, such as the VR hand tracking prototypes, that demonstrate how interactivity can be enhanced through realistic physics simulations, allowing players to manipulate digital worlds in unprecedented ways.
Highlights

Importance of immersion in games and preference for great physics over graphics.

Introduction to a series showcasing innovative video games beyond pleasing visuals.

Destruction physics and their role in revealing the inner workings of games.

Independent studio using Unreal Engine for advanced physics and slow motion effects.

ASMR food experience simulator with a focus on audio and visual immersion.

The Material Point Method (MPM) for simulating complex physical behaviors.

Application of MPM to accurately reproduce the physical properties of food.

Challenges of real-time application of complex physics in gaming.

VR prototypes by Daniel Beauchamp using hand tracking for immersive experiences.

Concept of using physics for creative tasks like sculpting or wood carving in VR.

Experiments with digital clay and its potential for game interactivity.

Fascinating physics-based melting effects for game design by Fickle Swimming.

Epic Games' Asher Zhu's work with Unreal's particle system Niagara for realistic effects.

Real-time volumetric fog and fluid dynamics in Unreal Engine 5.

Realistic fabric modeling in Unreal Engine 5 for enhanced immersion.

Potential for material Point method to work in real time with interactive particles.

The transformative potential of realistic physics in video games for player interaction.

Engaging question to viewers about which project caught their attention the most.

Transcripts
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