FFX Was Finally Broken After 20 Years By Speedrunners

DoctorSwellman
22 Oct 202120:22
EducationalLearning
32 Likes 10 Comments

TLDRThe Final Fantasy series, renowned for its popularity and iconic status in the JRPG genre, has seen over 161 million game units sold worldwide as of June 2021. The community surrounding Final Fantasy 10, particularly speedrunners, has made significant strides in understanding and manipulating the game's mechanics to achieve faster completion times. This includes the discovery of the 'no encounters' ability through rare equipment drops, the use of game mechanics to simplify boss fights, and the intricate manipulation of RNG (Random Number Generation) seeds to control encounters and item drops. Through the dedicated efforts of speedrunners like Karakarin, Gray Fox, Matayama, Rossi, and Crimson Inferno, the community has developed tools and strategies that have not only reduced the game's completion time but also transformed the way speedruns are approached. These advancements have led to the separation of speedrun categories based on RNG manipulation, with the HD remaster version seeing significant time reductions in completion times. The ongoing research and development within the community continue to push the boundaries of what's possible in Final Fantasy 10 speedrunning, showcasing the game's depth even two decades after its initial release.

Takeaways
  • ๐ŸŽฎ The Final Fantasy series, particularly Final Fantasy 10, is renowned for its popularity and has a dedicated speedrunning community.
  • ๐Ÿƒโ€โ™‚๏ธ Speedrunners in Final Fantasy 10 have developed strategies to optimize gameplay, including exploiting game mechanics and memory corruption.
  • ๐Ÿ“ˆ Stats and equipment are crucial for a successful speedrun, with specific items like the strength spear from the Blitzball tournament significantly impacting character performance.
  • ๐ŸŽฐ Randomness in the game, such as equipment drops and encounter rates, can affect the speedrun's outcome, with some drops being extremely rare.
  • ๐Ÿ‘ป The 'No Encounters' ability, obtained from a rare Ghost enemy, can eliminate random encounters for the rest of the game, but acquiring it is highly challenging.
  • ๐Ÿ”ข Through extensive research, the speedrunning community discovered that the game's RNG (Random Number Generator) seeds could be manipulated, allowing for more predictable and controlled gameplay.
  • ๐Ÿ“‰ Manipulating RNG seeds has led to significant time savings in speedruns, with some runners achieving personal bests by using this technique.
  • ๐Ÿ’ป The PC version of Final Fantasy 10 has been found to have fewer RNG seeds than the PS2 version, making it easier to manipulate and predict outcomes.
  • ๐Ÿ“Š Tools have been developed by the community to track and predict RNG patterns for encounters, item drops, and even critical hits.
  • ๐ŸŒŸ The advancements in RNG manipulation have led to a separation in speedrun categories, with some specifically for runs that use seed manipulation.
  • ๐Ÿ”ฅ The Final Fantasy 10 speedrunning community continues to push the limits of the game, with ongoing research and development aiming to further optimize and control the game's randomness.
Q & A
  • How many units have the games in the Final Fantasy series sold worldwide as of June 2021?

    -The games in the Final Fantasy series have sold 161 million units worldwide as of June 2021.

  • What is the goal of the game in a Final Fantasy 10 speed run?

    -In a Final Fantasy 10 speed run, the goal is to travel through Spira, gather the Aeons, help end the Spiral of death, and deal with Titus's daddy issues.

  • Why is winning the main story blitzball tournament in Luca important in a speed run?

    -Winning the main story blitzball tournament in Luca is important because the prize, a strength spear, significantly helps with Titus's damage output for the rest of the game.

  • What is the significance of the 'no encounters' ability in Final Fantasy 10 speedrunning?

    -The 'no encounters' ability, when equipped, eliminates all random encounters for the rest of the game, which can save time and streamline the speedrunning process.

  • What is the challenge with obtaining the 'no encounters' ability in the game?

    -The challenge is that a ghost, which has a 1 in 13 chance of appearing, must drop the peaceful equipment with the 'no encounters' ability, and the drop rate for this equipment is only five percent.

  • How long does it take to go into an encounter, flee, and exit the post-battle rewards scene with the first strike ability?

    -With the first strike ability, battles effectively become safe 12 seconds, which is the time it takes to completely go into an encounter, flee, and exit the post-battle rewards scene.

  • What is the concept of 'seeded' encounter rates in the context of Final Fantasy 10 speedrunning?

    -Seeded encounter rates suggest that there is a set value assigned at the start of a game file that determines all of the player's encounters in the game.

  • How did Rossi's research contribute to the understanding of RNG seeds in the PS2 version of Final Fantasy 10?

    -Rossi discovered that the RNG seeds are based on a formula that includes the system clock, the number of frames since the game was booted, and that it gets set sometime after hitting 'New Game' on the main menu.

  • What is the significance of the number 68 in the context of RNG values in Final Fantasy 10?

    -There are 68 different values that affect random aspects of the game, each being attributed to something unique in the game's memory.

  • How did the development of the RNG tracker for the PC version of Final Fantasy 10 impact the speedrunning community?

    -The development of the RNG tracker allowed runners to perform their own runs with RNG manipulation, leading to significant time improvements in speedrun completion times.

  • What was the community's response to the advancements in RNG manipulation for Final Fantasy 10 speedrunning?

    -The community leaders separated the HD remaster's console any percent category into set seed manipulation and non-manipulation to accommodate the new developments and maintain fair competition.

  • How did the advancements in RNG manipulation affect the speedrunning times for Final Fantasy 10 on the PC version?

    -Several runners were able to push their times down to sub 8 hours and 50 minutes without loads, showcasing the impact of RNG manipulation on speedrunning efficiency.

Outlines
00:00
๐Ÿ•น๏ธ The Evolution of Final Fantasy 10 Speedrunning

The Final Fantasy series is renowned for its popularity and success, with the games selling 161 million units worldwide by June 2021. Speedrunners have taken on various challenges within these games, and in Final Fantasy 10, they've discovered ways to exploit the game's mechanics to speedrun effectively. This includes strategies that have evolved significantly over time, with recent developments in the game's code by the community leading to a deeper understanding of the game's mechanics. A key example is the any% speed run by Care Card VI, which achieved a sub-10 hour completion on PS2. The run involves traveling through Spira, collecting Aeons, and managing stats and equipment to optimize the run. Unexpected elements such as the Blitzball tournamentๅฅ–ๅ“ and random weapon drops add variance to the run. The possibility of obtaining a 'no encounters' ability through a rare item drop from a ghost in the Cavern of Stolen Faith is also discussed, which, despite its low drop rate, can significantly speed up the game if acquired.

05:01
๐ŸŽฒ RNG Seed Manipulation and Its Impact on Speedrunning

The speedrunning community for Final Fantasy 10 has been dedicated to understanding and exploiting the game's random number generator (RNG) to improve run times. Notably, a speedrunner named Karakarin spent a year grinding to achieve a world record using the game's RNG to his advantage. In 2021, runners Gray Fox and Matayama conducted tests on ghost encounter rates, leading to the hypothesis that encounter rates might be 'seeded,' meaning a set value could determine all encounters in a game session. This was further explored by runners like Rossi, who discovered that the PS2 version's RNG seeds behaved differently than those in the HD remaster. Rossi's research led to a method for determining the number of possible seeds and how to influence them, which was a significant breakthrough for the speedrunning community. This understanding of RNG seeds has since been used to manipulate the game's random elements, such as enemy drops and encounter rates, to the runners' benefit.

10:02
๐Ÿ“Š Breakdown of RNG Values and Their Effects on the Game

The manipulation of RNG in Final Fantasy 10 has been taken to a granular level by the speedrunning community. It was discovered that there are 68 different RNG values that affect various aspects of the game, such as enemy drops, encounter formations, and even camera angles. Rossi developed a method to track the first six in-game attacks to predict ghost encounters, which was a significant step in RNG manipulation. Further research led to the creation of tools that could track and predict not just ghost encounters, but also item drops and even critical hits. This level of control over the game's randomness has allowed runners to perform manipulated runs, achieving personal bests and pushing the limits of what's possible in the game.

15:04
๐Ÿ” Advanced RNG Tracking and Community Contributions

The community's efforts to understand and manipulate RNG in Final Fantasy 10 have led to the development of advanced tracking tools. Rossi's work on the PS2 version's RNG values was complemented by Crimson Inferno's seed spreadsheet for the remastered version, which allowed runners to identify their current seed and predict outcomes. Tools were developed to track not just ghost encounters but also equipment drops and rare item rolls, with specific RNG values (RNG 10, RNG 12, and RNG 13) identified as key to these processes. The culmination of these efforts resulted in a comprehensive RNG tracker that could predict encounters, drops, and even critical hits for all seeds in the remastered version of the game. This has had a profound impact on the speedrunning community, allowing for more consistent and faster runs.

20:04
๐ŸŒŸ The Future of Final Fantasy 10 Speedrunning

The Final Fantasy 10 speedrunning community has seen significant advancements in RNG manipulation, leading to faster and more consistent runs. The development of tools to track and manipulate RNG values has transformed the game's inherent randomness into a calculable and predictable element for speedrunners. This has resulted in category separation in the HD remaster console any% category to accommodate seed manipulation. The community's ongoing research and development have pushed the boundaries of what's possible in the game, with runners achieving times that were previously unimaginable. As the understanding of the game's mechanics and RNG deepens, the potential for further breakthroughs in speedrunning remains an exciting prospect for the community.

Mindmap
Keywords
๐Ÿ’กJRPG
JRPG stands for Japanese Role-Playing Game, a genre of video games that originated in Japan and is characterized by its narrative-driven gameplay and turn-based combat system. In the context of the video, JRPG is used to describe the 'Final Fantasy' series, which is one of the most iconic and popular franchises within this genre.
๐Ÿ’กSpeedrunning
Speedrunning refers to the practice of completing a video game or a specific task within a game in the shortest time possible. It is a competitive hobby where players strive to set records and improve upon them. In the video, speedrunning is the central theme, as it discusses the strategies and techniques used to complete 'Final Fantasy 10' as quickly as possible.
๐Ÿ’กAny% Speed Run
An Any% Speed Run is a type of speedrun where the goal is to complete the game as fast as possible without any restrictions on the methods used. It is called 'Any%' because the runner can achieve any percentage of the game's completion to finish the run. The video uses the example of Care Card VI's sub 10-hour run on the PS2 to illustrate the concept of an Any% speed run in 'Final Fantasy 10'.
๐Ÿ’กRNG (Random Number Generator)
RNG stands for Random Number Generator, a concept used in video games to determine random events such as item drops, enemy encounters, and other probabilistic outcomes. In the video, RNG plays a significant role in speedrunning 'Final Fantasy 10', as runners manipulate the game's RNG to control for random elements and improve their run times.
๐Ÿ’กSeed Manipulation
Seed manipulation is a technique used in speedrunning where players control the initial state of the game's RNG to influence random events in a predictable way. The video discusses how runners in the 'Final Fantasy 10' community have discovered and exploited seed manipulation to increase the likelihood of beneficial random outcomes, such as obtaining rare items or avoiding unwanted encounters.
๐Ÿ’กCritical Hit
A critical hit is a term used in many video games, including 'Final Fantasy 10', to describe an attack that deals extra damage compared to a regular hit. In the context of the video, critical hits are important for speedrunning because they can significantly reduce the time spent in battles, and runners have developed methods to manipulate the RNG to increase the chances of landing critical hits.
๐Ÿ’กDrop Rates
Drop rates refer to the probability of an item being dropped by an enemy or obtained from a specific action in a game. In the video, understanding and manipulating drop rates is crucial for speedrunners, as certain items can greatly enhance a character's abilities or make subsequent encounters easier.
๐Ÿ’กPS2 and HD Remaster
PS2 refers to the PlayStation 2 gaming console, while HD Remaster refers to a higher-definition version of a game that has been updated with improved graphics and potentially other enhancements. The video discusses differences in RNG behavior between the original 'Final Fantasy 10' on PS2 and its HD Remaster version, which affects speedrunning strategies.
๐Ÿ’กBlitzball Tournament
Blitzball is a mini-game within 'Final Fantasy 10' that is also a major story element. The Blitzball Tournament is an event in the game where players participate in a water-based sport to win prizes. In the context of the video, winning the Blitzball Tournament is important for speedrunning because the prize, a Strength Spear, significantly boosts the main character's damage output.
๐Ÿ’กOverdrive
Overdrive is a special ability in 'Final Fantasy 10' that characters can use when their Overdrive gauge is full. These abilities are powerful and can turn the tide of battle. The video mentions Titus's Overdrive, Spiral Cut, as an example of a mechanic that speedrunners use to optimize their gameplay.
๐Ÿ’กNo Encounters Ability
The No Encounters Ability is a feature in 'Final Fantasy 10' that, when equipped on a character, prevents random encounters from happening for the rest of the game. The video discusses how this ability, obtained from a rare item drop, can greatly speed up runs by eliminating the time spent on random battles.
Highlights

The Final Fantasy series has sold 161 million units worldwide as of June 2021, making it one of the most iconic and popular JRPG franchises.

Speedrunners have found ways to exploit and break the game mechanics in various ways, including corrupting the game's memory and using in-game mechanics to defeat bosses with ease.

In Final Fantasy 10, strategies have evolved significantly, with the community discovering obscure findings in the game's code, leading to a deeper understanding of the game's mechanics.

Care Card VI achieved a sub-10 hour run on the PS2, showcasing the importance of stats and equipment in an FFX any percent run.

The main story blitzball tournament in Luca is crucial for obtaining a strength spear, significantly boosting damage output for the rest of the game.

The probability of obtaining specific weapons from post-boss drops is extremely low, but they can save time and make later fights easier.

The No Encounters ability, obtained from a rare Ghost enemy drop, eliminates random encounters for the rest of the game, but the drop rate is very low.

Karakarin achieved a world record run by obtaining the Ghost enemy drop on his third encounter, demonstrating the potential for RNG manipulation.

Runners have spent significant time grinding the game to understand encounter rates and item drops, with some dedicating a year to perfect their strategies.

Researchers found that encounter rates might be seeded, with a set value determining all encounters in the game, generated at the start of a file.

Rossi discovered a formula for RNG seeds in the PS2 version, based on the system clock, frames since boot, and a set time after hitting 'New Game'.

There are 68 different RNG values in Final Fantasy 10 that affect random aspects of the game, including enemy drops, encounter formations, and camera angle.

Crimson Inferno published a seed spreadsheet for the remastered version, allowing players to identify their possible seed and predict RNG outcomes.

Rossi developed a Ghost encounter tracker for the PS2 version, enabling players to predict when the Ghost will appear based on in-game actions.

The PC version of the game was found to have far fewer seeds, with the HD version reading certain memory values as zero, simplifying RNG manipulation.

Runners have used the new RNG tracking tools to achieve significantly faster times, with some reaching sub-8 hour and 50-minute runs on the PC version.

The community has separated the HD remaster's console any percent category into set seed manipulation and non-manipulation, reflecting the impact of RNG research on speedrunning.

The ongoing research and manipulation of RNG in Final Fantasy 10 has transformed the game's speedrunning scene, with runners now able to control previously random elements.

Transcripts
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