Warhammer the Old World - The nature of MAGIC - Warhammer Fantasy - Total War Warhammer 3 Lore

Only War
19 Feb 202144:56
EducationalLearning
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TLDRThis script delves into the intricate lore of Warhammer Fantasy, exploring the origins and nature of magic within the Old World. It discusses the influence of ancient and modern religious theology, mythology, and mysticism on the Warhammer setting. The script also examines the role of the Old Ones, the creation of various races, and the struggle against the encroachment of chaos. It highlights the concept of the winds of magic, the significance of the geomantic web, and the rise of dark magic. The narrative is rich with details, drawing connections between the Warhammer universe and real-world mystical symbols, such as the eight of wands from the Thoth tarot deck, and the works of authors like Michael Moorcock and Aleister Crowley.

Takeaways
  • 🌀 The Warhammer Fantasy setting is heavily influenced by ancient and modern religious theology, mythology, and mysticism, combined with historical events and civilizations.
  • 🔮 Magic in Warhammer originates from the realm of Chaos, with the Old Ones and their creations playing a significant role in shaping the world and its magical energies.
  • 🏺 The Old Ones created the Salaam Mage Priests, the Slan, who were capable of harnessing the chaotic energies from the polar gates and tapping into the geomantic web.
  • 🎇 The Warhammer world is saturated with magic due to the influx of energies from the realm of Chaos, leading to a rich and complex magical environment.
  • 🌍 The creation of the Great Vortex of Ulthuan was a pivotal event that helped to drain away the tides of magic that had flooded the world, altering it significantly.
  • 🔯 The eight winds of magic are central to the lore, each representing different aspects and energies that can be harnessed by magic users in the Warhammer Fantasy setting.
  • 🧙 High magic, or 'quiesce', is the result of a precise and balanced weaving of the winds of magic, creating spells of powerful effect.
  • 🔳 Dark magic, or 'dar', is the result of a careless and instinctive use of multiple winds of magic, leading to unpredictable and dangerous outcomes.
  • 🔱 The use of magic in Warhammer is not inherently evil, but the risks of being seduced by the demon gods or warped by the ether's power are more pronounced for those who utilize the power of chaos.
  • 🎴 The influence of Michael Moorcock's work, particularly his Elric series, is evident in the nature of chaos and the symbolism of the eight-pointed star in the Warhammer setting.
  • 🃏 The interplay between law and chaos, order and disorder, is a fundamental theme in Warhammer, reflecting the struggle between these forces in the universe.
Q & A
  • What is the main theme discussed in the transcript?

    -The main theme discussed in the transcript is the origins and nature of magic in the Warhammer Fantasy universe, including its entrance into the old world, its relationship with various races and civilizations, and the influence of real-world theology, mythology, and historical events on the Warhammer setting.

  • Who are the Old Ones in the context of the Warhammer Fantasy world?

    -In the context of the Warhammer Fantasy world, the Old Ones are a race of beings with immense scientific advancement and psychic power. They are recognized for creating the first spawning of the Salaam Mage, priests and for their role in shaping the universe and establishing the geomantic web.

  • What is the significance of the eight winds of magic in the Warhammer Fantasy setting?

    -The eight winds of magic in the Warhammer Fantasy setting represent the different aspects of magic that emanate from the realm of chaos. Each wind has a unique color and is associated with specific magical properties and abilities, which can be harnessed by various races and practitioners of magic.

  • How does the concept of 'high magic' differ from 'dark magic' in the Warhammer universe?

    -High magic in the Warhammer universe refers to the balanced and precise weaving of the winds of magic, which requires focus, skill, and control. Dark magic, on the other hand, is the result of a careless, instinctive, and grasping use of multiple winds of magic, often leading to unpredictable and dangerous side effects.

  • What is the role of the geomantic web in the Warhammer Fantasy world?

    -The geomantic web in the Warhammer Fantasy world is an interlinked matrix of natural earth energy that spans the globe. It serves as a vital nexus for the Old Ones and their creations to draw upon the energies of magic and manipulate powerful enchantments and devices.

  • How did the influence of Michael Moorcock and Aleister Crowley manifest in the Warhammer setting?

    -The influence of Michael Moorcock can be seen in the nature of chaos and the concept of the eternal warrior in the Warhammer setting, particularly through his Elric series. Aleister Crowley's influence is noted in the design of the eight of wands tarot card, which bears similarities to the symbol of chaos in the Warhammer universe.

  • What is the significance of the Great Vortex of Ulthuan in the Warhammer Fantasy lore?

    -The Great Vortex of Ulthuan is a significant magical phenomenon in Warhammer Fantasy lore. It was created by the elves through a great ritual that drained away the tides of magic that had flooded the world, depriving the demonic legions of their lifeblood and causing them to disappear back to their realm.

  • What is the role of the waystones or ogum in the Warhammer world?

    -In the Warhammer world, waystones, or ogum, are structures that were erected by various ancient beings and later by humans, often over existing lines of power or places contaminated by warp stone. These waystones, which are believed by some to have been placed by gods and spirits, serve as focal points for magical energy and are often used for travel, communication, and ritual purposes.

  • What is the concept of 'true dar' or 'trudar' in the context of Warhammer magic?

    -True dar or trudar in the context of Warhammer magic refers to a form of dark magic that is highly dangerous and unpredictable. It is the result of all the colors of magic merging together under physical reality's pressure, leading to stagnation and decay. Practitioners who use trudar often require immense mental strength and a megalomaniacal self-confidence, and its use can lead to severe psychological effects.

  • How did the Great War against Chaos influence the perception of magic in the Warhammer world?

    -The Great War against Chaos was a significant event in the Warhammer world that greatly influenced the perception of magic. During this conflict, Emperor Magnus the Pious lifted the ban on wizardry, accepting the aid of human spellcasters and demonstrating that magic could be used for positive ends. This event led to a shift in the understanding of magic, showing that it was not inherently evil but rather a tool that could be used for various purposes depending on the user's intent.

  • What is the role of the Salaam Mage priests in the Warhammer Fantasy setting?

    -In the Warhammer Fantasy setting, the Salaam Mage priests were the first creations of the Old Ones. They were beings of prodigious intellect believed to be the only ones capable of withstanding direct contact with the Old Ones and comprehending their teachings. Their purpose was to guide the lesser races that followed, including the creation of the first elves, dwarves, and men.

Outlines
00:00
🎭 Introduction to Warhammer Fantasy Magic

The script begins with a dramatic introduction to the world of Warhammer Fantasy, highlighting the complex nature of magic within this universe. It introduces Lorkhan, the host, and sets the stage for an exploration of magic's origins and its role in shaping the Old World. The segment also touches on the influence of various mythologies and theologies on the Warhammer setting, emphasizing the blend of historical events and fictional lore that creates a rich tapestry of fantasy and chaos.

05:02
🌟 The Old Ones and the Birth of Magic

This paragraph delves into the history of the Old Ones, a highly advanced race whose scientific and psychic prowess predated the gods of chaos. It describes their arrival on the world and their reshaping of it to fit their grand designs. The creation of the Salaam Mage priests and the Slan, beings capable of understanding and channeling the Old Ones' teachings, is detailed. The paragraph also discusses the establishment of the geomantic web, a network of natural earth energy, and the emergence of various magical races, including Elves, Dwarves, and Men.

10:02
🌀 The Nature of Magic and Its Impact

The nature of magic in the Warhammer universe is explored, revealing it as an intrusive force from the realm of the void. The paragraph discusses the theories of magic, highlighting the teachings of Tec拉斯 and Finra, who explain magic as an otherworldly phenomenon leaking into the mortal realm. The concept of the eight winds of magic is introduced, each associated with different colors and magical properties. The paragraph also examines the idea that magic is bound by mortal laws, yet has the power to change them, and the various ways in which magic manifests in the world.

15:05
🔮 The Eight Winds of Magic

This segment provides an in-depth look at the eight winds of magic, each with its unique characteristics and associations. From the white wind of light and enlightenment to the purple wind of time and endings, each wind is described with its corresponding color and influence on magic and the world. The paragraph also discusses the practices of different magical orders, such as the Light Order and the Celestial Order, and how they interact with these winds. The influence of magic on the physical and emotional states of beings is also highlighted.

20:07
🏹 The Fall of the Old Ones and the Rise of Chaos

The paragraph discusses the cataclysmic fall of the Old Ones and the subsequent rise of chaos. It describes the collapse of the safeguards that kept the chaotic energies at bay and the resulting flood of magic that transformed the world. The paragraph details the demonic invasion and the war that ensued, with the Slan and their Saurus armies battling against the tide of chaos. The creation of the great vortex by the Elves and the role of the dwarves in fortifying the geomantic web against the forces of chaos are also covered.

25:08
🌍 The New Age of Magic and Its Consequences

This section explores the lingering effects of the great cataclysm on the world and its magical inhabitants. It describes how the Slan and the Elves struggled to remember and control the rituals that once guided them. The paragraph also discusses the spread of magic across the world and the establishment of the waystones and obelisks by various races. The paragraph highlights the cooperative efforts between the ancient creations of the Old Ones to manage the tides of chaotic energy and the rise of human civilizations and their interaction with the magical energies of the world.

30:09
🔕 The Dark Side of Magic: Dar and Trudar

The paragraph delves into the darker aspects of magic, focusing on Dar and Trudar. It explains the reckless use of multiple winds of magic and the resulting unpredictable and dangerous effects. The paragraph describes Trudar as a terrifying force that can transform and mutate both matter and flesh, and how it is often drawn to those with ill intentions. The influence of Michael Moorcock's work on the concept of chaos and magic in the Warhammer setting is also discussed, along with the potential origins of these ideas in ancient philosophies and mythologies.

35:10
🏛️ The Wizard's War and the Complexities of Magic

This section discusses the historical conflict known as the Wizard's War, which was a result of the misuse of magic and its destructive consequences. It highlights the persecution of magic practitioners and the eventual acceptance of their abilities by Emperor Magnus the Pious during the Great War against Chaos. The paragraph also explores the teachings of Teklus and the revelation of the true nature of magic as originating from the chaos realm. The influence of various belief systems on the understanding and morality of magic is discussed, emphasizing the nuanced view of magic as neither inherently good nor evil.

40:10
🎭 Conclusion and Reflection on Warhammer Magic

The script concludes with a reflection on the nature of magic in the Warhammer universe, acknowledging the influence of Michael Moorcock and other sources on its development. It highlights the ongoing struggle against chaos and the ever-present threat it poses to the world. The paragraph invites the audience to continue exploring the rich lore and complex history of Warhammer, leaving them with a sense of anticipation for future discussions and revelations.

Mindmap
Keywords
💡Lore
Lore refers to the collective body of stories, myths, and traditions that form the background or history of a fictional world. In the context of the video, it is used to describe the rich and complex background of the Warhammer Fantasy universe, which includes its origins, nature of magic, and the events leading up to the Great Cataclysm. The lore is essential for understanding the intricate relationships between different races, factions, and the overarching narrative of the Warhammer world.
💡Michael Moorcock
Michael Moorcock is a well-known author whose works, particularly the Elric series, have significantly influenced the Warhammer setting, especially in terms of the nature of chaos. His creation of the character Elric, along with the concept of the eight-pointed symbol of chaos, has left a lasting impact on the Warhammer universe, shaping its depiction of the forces of law and chaos.
💡Aleister Crowley
Aleister Crowley was an English author and occultist who had a significant impact on modern occultism and mysticism. His work, including the Thoth Tarot deck which features the eight of wands card, has been linked to the Warhammer setting, particularly in the representation of chaos and the eight-pointed star symbol. The video discusses the possible connections between Crowley's work and the Warhammer universe, as well as the influence on authors like Moorcock.
💡Old Ones
The Old Ones are a race of beings with immense scientific advancement and psychic power in the Warhammer Fantasy universe. They are recognized for creating the first spawning of the Slan, a highly intelligent race that would guide the lesser races, and for shaping the world to fit their needs. The Old Ones are central to the lore of the Warhammer world, as their actions and creations have set the stage for the unfolding of events and conflicts.
💡Slan
The Slan are a fictional race in the Warhammer Fantasy universe, believed to be the only beings capable of withstanding direct contact with the Old Ones and comprehending their teachings. They were tasked with guiding the lesser races and played a crucial role in the establishment of the rainforest temple cities and the geomantic web. The Slan are central to the understanding of magic and its origins in the Warhammer world.
💡Geomantic Web
The geomantic web is an interlinked matrix of natural earth energy formed by a series of temple cities and architectural wonders constructed across the globe in the Warhammer Fantasy universe. It serves as a vital nexus that allows the Old Ones and the Slan to draw upon a vast reservoir of energy to manipulate powerful devices and enchantments. The geomantic web is integral to the functioning of magic and the maintenance of the world's balance.
💡Magic
In the Warhammer Fantasy universe, magic is not a natural part of the mortal world but an intrusion from the realm of chaos, known as the Immaterium or the Warp. It is the force of raw potential and is bound by the laws of the mortal universe, which gives it structure and form. Magic is a central element of the Warhammer world, influencing the development of civilizations, the conflicts between races, and the struggle against the forces of chaos.
💡Chaos
Chaos in the Warhammer Fantasy universe represents the forces of disorder, change, and destruction. It is a malevolent power that seeks to unravel the fabric of reality and is in constant conflict with the forces of law and order. The Chaos Gods are embodiments of these forces, and their influence permeates the world, often leading to corruption and mutation. The struggle against chaos is a recurring theme in the Warhammer lore.
💡Great Cataclysm
The Great Cataclysm is a pivotal event in the Warhammer Fantasy universe, marking the end of the Old Ones' civilization and the unleashing of chaotic energies upon the world. This catastrophic event led to the creation of the Slan, the establishment of the geomantic web, and the subsequent struggle of the mortal races against the encroachment of chaos. The Great Cataclysm is a defining moment that shapes the history and lore of the Warhammer world.
💡Warp
The Warp, also known as the Immaterium or the ether, is the realm of chaos and the source of magic in the Warhammer Fantasy universe. It is an immaterial dimension that exists beyond the mortal world, characterized by constant change, unlimited possibility, and the embodiment of raw, uncontrolled potential. The Warp is a central concept in understanding the nature of magic and the forces of chaos in the Warhammer lore.
💡Winds of Magic
The Winds of Magic are the eight distinct aspects or flavors of magic in the Warhammer Fantasy universe, each associated with a specific color and type of magical energy. They represent the different manifestations of the raw, chaotic energy from the Warp as it enters the mortal world and becomes subject to its laws. Understanding the Winds of Magic is crucial for those who seek to wield magic and comprehend its true nature.
💡High Magic
High Magic in the Warhammer Fantasy universe refers to the process of weaving together the various Winds of Magic in a balanced, focused, and controlled manner. It is a form of magic that is more versatile and powerful than other forms, as it utilizes the combined energies of the different Winds. High Magic is often used by those with a deep understanding of magic and its origins, such as the Slan and the ancient Elven civilization.
Highlights

The discussion delves into the origins and nature of magic in the Warhammer Fantasy setting, exploring its ancient roots and development through significant events like the Great Catastrophe.

The creation of the Great Vortex of Ulthuan and the ley line network of waystones and hinges are mentioned as key elements in the management of chaotic energies in the material realm.

Influences behind the Warhammer setting are explored, highlighting the blend of ancient and modern religious theology, mythology, and mysticism with historical events and civilizations.

The Elric series by Michael Moorcock is noted for its influence on the Warhammer setting, particularly in the concept of Chaos.

Aleister Crowley's Thoth tarot deck, specifically the Eight of Wands card, is discussed as an influence on the Warhammer setting and its representation of chaos.

The Old Ones are recognized as a race of immense scientific advancement and psychic power, shaping the destiny of the Warhammer world through their creation of various races and civilizations.

The Slan, created by the Old Ones, played a crucial role in guiding the lesser races and harnessing the power of magic through the geomantic web.

The nature of magic is described as an intrusion from the realm of the void, with the eight winds of magic representing different aspects and colors associated with various magical practices.

The concept of High Magic is introduced as a precise and balanced use of the winds of magic, capable of producing spells of immense power and complexity.

Dark Magic, or Dar, is presented as a wild and unpredictable force, often resulting from the careless or instinctive use of multiple winds of magic.

The Great War against Chaos is mentioned as a pivotal event where human spellcasters were utilized by Emperor Magnus the Pious, changing the perception and role of magic in the Empire.

The concept of True Dar is explored, describing it as a dangerous and malevolent force that requires immense strength of mind and will to control.

The Warhammer narrative is shown to have been influenced by various sources, including Michael Moorcock's works and potentially those of Aleister Crowley, in its depiction of magic and the forces of chaos.

The transcript discusses the idea that magic in Warhammer is not inherently evil but carries significant risks due to its ties with the chaotic energies of the void.

The lore of Warhammer is highlighted as rich and complex, filled with rabbit holes of information and influenced by a variety of sources from different time periods.

The concept of the Ether and its relation to the mortal realm is explored, describing it as a force that introduces change and potential into the otherwise static and timeless material world.

The transcript touches on the idea of alignment in role-playing games like Dungeons & Dragons, highlighting how Games Workshop expanded on the concepts of Chaos and magic in Warhammer.

The role of magic in shaping the Warhammer world and its inhabitants is discussed, from the creation of races to the ongoing struggle against the encroachment of chaos.

The transcript explores the consequences of the Old Ones' actions and the eventual collapse of their civilization, leading to catastrophic events and the unleashing of demonic legions.

Transcripts
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