Rudolf Arnheim's Formalist Film Theory Part 2: Playtime

Film & Media Studies
8 Feb 202115:49
EducationalLearning
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TLDRThe video analyzes the film Playtime through the lens of Rudolf Arnheim's ideas about defamiliarization and two-foldness in art. It examines how Playtime uses film techniques like unusual camera angles and elaborate sets to reveal the unfamiliar within familiar modern cityscapes. The video traces an arc from the film's sterile, geometric beginning to a liberation of the senses in chaotic restaurant scenes. It ultimately argues that while the film grapples with encroaching modernity, its ending suggests optimism about finding beauty and humanity within the architecture of modern life.

Takeaways
  • 😊 The concept of 'twofoldness' in cinema refers to showing a subject in a characteristic way while satisfying the viewer's sense of form.
  • πŸŽ₯ Examples in Playtime include visual gags using clever camera angles and placements.
  • πŸŒ‡ The elaborate, unrealistic sets in Playtime create a 'partial illusion' on screen vs how they'd look in reality.
  • 🚏 There's tension between Paris' cultural specificity and the encroaching sameness of modernization.
  • πŸŒ† Images show distinction between places getting erased by modernist architecture.
  • 😢 Early on, the film's sterile aesthetic makes the world seem dead and robotic.
  • πŸŽͺ Later, chaotic scenes burst out, seeking to liberate the senses.
  • πŸ” The film moves from gray stillness to carnivalesque vitality.
  • 😊 Its optimism resides in seeing beauty in modern forms once considered sterile.
  • πŸ’ The ending suggests modern people can still perceive organic shapes in inorganic designs.
Q & A
  • What is the 'two-fold effect' that Arnheim discusses in relation to film techniques?

    -The 'two-fold effect' refers to when a camera angle or composition shows the subject in a characteristic way while also satisfying the viewer's sense of visual form. It creates two perspectives at once.

  • How does the film Playtime exemplify the idea of 'two-foldness'?

    -The film uses visual gags and set designs that look one way to the viewer but are actually something different in reality. This creates a kind of double vision or perception.

  • What is Arnheim's concept of 'defamiliarization'?

    -Defamiliarization refers to depicting familiar things in an unfamiliar way in order to make viewers see them differently. Playtime does this by showing modern cityscapes and architecture as strange or dehumanizing.

  • What is the concern about modernization expressed in Playtime?

    -The film suggests that modernist architecture and global cosmopolitanism may erase cultural distinctiveness and make things sterile or dehumanized.

  • How might the film's ending suggest a more optimistic view?

    -The ending shows the female tourist noticing beauty in the modern streetlights, hinting that humanity and art can still exist despite modernization.

  • Why does the film open with such drab and boring imagery?

    -The opening grayscale, geometric imagery creates a suffocating sterility that makes the later eruption of chaos and play more liberating by contrast.

  • How does Tati's character Mr. Hulot defamiliarize things?

    -Through slapstick mishaps and accidents, Hulot unintentionally makes people see familiar spaces and objects in new, unexpected ways.

  • What is an example of a visual gag in the film?

    -When the waiter appears to be watering flowers but is actually pouring drinks lined up perfectly behind the flowers.

  • How does the film transition over its course?

    -It goes from sterile, oppressive cityscapes to chaotic play and finally to seeing beauty and humanity in the modern environment.

  • Why do the characters not see the 'carnival ride' effect on the bus?

    -Only the viewer sees it because of our privileged camera perspective bending the reflection. The bus riders just see forward.

Outlines
00:00
πŸŽ₯ Introducing lecture topics and key ideas from Arnheim

The speaker introduces the key topics to be covered regarding Arnheim's ideas of two-fold effect and defamiliarization in relation to the film Playtime. Visual examples from Playtime are described to illustrate Arnheim's concept of seeing one thing as two separate things simultaneously. The elaborate constructed set of Tativille is discussed as an example of partial illusion.

05:13
🌎 Exploring themes of modernization and cosmopolitanism

The tension between Parisian cultural specificity and the erosion of distinction through modernist architecture is analyzed. The flattening of national identities through indistinct modern buildings is discussed. The dehumanization and loss of the organic through modernization is considered as a sterile sensory experience, relating to Arnheim's ideas.

10:14
πŸ˜„ Tracing the narrative arc towards play and humanity

The progression is described from visual sterility to perceptual chaos and finally to a rediscovery of playful forms within the environment. Examples are given of how objects take on a carnivalesque spirit. The drunken man seeing a map in the marble is discussed as an example of defamiliarization. The ending is considered as possibly optimistic regarding preserving humanity within modernity.

15:18
🌷 Concluding thoughts on form, perception and architecture

The paper closes by focusing on the key idea that architecture can be perceived for its formal beauty as well as its function. Through a shift in perception, inspired by the plastic flowers, industrial forms can take on an organic, natural elegance. This suggests a potential continuity between the artificial and natural world.

Mindmap
Keywords
πŸ’‘two-fold effect
A two-fold effect refers to seeing something in two different ways at the same time. Arnheim argues that clever camera positions in films can create a two-fold effect that shows the subject in a characteristic fashion but also satisfies the viewer's visual perception. Examples in the video include the waiter watering flowers while pouring drinks behind them and the placement of the priest creating a visual gag.
πŸ’‘defamiliarization
Defamiliarization means making the familiar seem unfamiliar, usually through an artistic technique. Though not used by Arnheim, the concept relates to his idea of film manipulating perception to make us see ordinary objects in new ways. The film takes familiar images of Paris and modern architecture and shows their unfamiliar, inhuman sterility.
πŸ’‘tativille
Tativille was the elaborate set Jacques Tati built for filming Playtime, with buildings and structures of different sizes to create forced perspective illusions. It illustrates the theme of modern architectures' false uniformity eroding distinction.
πŸ’‘modernization
A major theme of the film is how modernization and cosmopolitanism are eroding cultural distinction and identity, seen in the flood of international tourists and identical modernist buildings lacking in color and humanity.
πŸ’‘perception
Arnheim and the film are highly concerned with perception - how film and art can manipulate perception to help us see familiar objects in new ways. The tourists finally see the city environment as carnival rides.
πŸ’‘aesthetic
Arnheim worries that modernity's sterile, geometric aesthetic deadens the senses. Playtime shows this suffocating world then breaks out into chaotic play and renewed perception of urban forms.
πŸ’‘gag
Playtime uses visual gags taking advantage of film's unique capacity for two-fold effects. Examples are the waiter watering flowers and the drunk man seeing the marble floor as a map.
πŸ’‘architecture
The modernist architecture in the film reflects key themes about sterility versus human chaos and perception. In the end, the tourist sees the organic in the inorganic forms.
πŸ’‘set
The elaborate set Tati built, Tativille, illustrates themes of modernity's false uniformity. Its buildings and angles created forced perspective illusions, differing from real buildings.
πŸ’‘color
Color is symbolic in the film's trajectory from deadening gray sterility to renewed, chaotic perception - such as Ulo turning on an orange light in a gray world.
Highlights

Arnheim discusses the 'two-fold effect' in film, where a shot shows something in a characteristic way but also satisfies the viewer's sense of form.

The two-fold effect is illustrated in Playtime through visual gags enabled by camera positioning, like the waiter watering flowers that are actually pouring drinks.

The elaborate, unrealistic sets in Playtime, like the identical modernist buildings of Tativille, exemplify the idea of 'partial illusion'.

There is a tension in Playtime between the cultural specificity of Paris and the encroaching homogeneity of modernist architecture.

Playtime explores how the world is changing towards a cosmopolitan aesthetic that erodes cultural distinction and organic humanity.

The film goes from the visual sterility of modernism to perceptual chaos and then returns to show forms within the city as transformed.

Arnheim wants film to make us see the unfamiliar within familiar objects, achieving defamiliarization.

The character Hulot unintentionally defamiliarizes objects and situations throughout Playtime.

After an absence of color, Hulot turning on an orange light is experienced as a perceptual shock.

In the final restaurant sequence, other characters take on the two-fold effect previously reserved for the viewer.

The bus sequence conflates the passenger's and viewer's perspectives, with the passengers reacting to how the camera sees them.

The ending suggests optimism that humanity can be preserved within modernist architecture through perception.

The tourist seeing the streetlight's formal resemblance to her flowers illustrates perception's key role.

The ending hinges on seeing functional objects as aesthetic forms, like the flower shape of the lamp.

The film explores both the loss from encroaching modernity but also the potential for renewed perception.

Transcripts
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