The History of Anthropomorphism: Clever Fox Academy- Episode 1
TLDRProfessor Volpes from Clever Fox Academy explores the history of anthropomorphism, the artistic concept of attributing human characteristics to non-human entities. The lesson delves into its origins from ancient Egyptian zoomorphic deities to modern characters like Mickey Mouse, tracing its evolution through literature, cinema, and television. This engaging journey highlights the creativity and impact of anthropomorphism in shaping iconic characters and inspiring a dedicated fandom.
Takeaways
- ๐ Anthropomorphism is the concept of attributing human characteristics or behavior to non-human entities, such as animals, objects, or gods.
- ๐ Anthropomorphism differs from personification, which attributes human traits to intangible concepts like emotions or weather.
- ๐ฐ๏ธ Anthropomorphism predates ancient Egypt by several millennia, with the oldest known example being the Lรถwenmensch figurine, dating back to around 40,000 years ago.
- ๐ The civilization of Egypt, which started around 5000 BCE, featured many anthropomorphic gods in its polytheistic religious beliefs.
- ๐ Aesop, who lived in the 6th century BCE, wrote fables with anthropomorphic animal characters that are still popular today.
- ๐จ Fairy tales, a genre that emerged from literature inspired by Aesop's fables, often feature anthropomorphic creatures and have been widely influential.
- ๐ญ Lewis Carroll's 'Alice's Adventures in Wonderland' is a famous example of literature featuring anthropomorphic characters, published in 1865.
- ๐ฌ The first anthropomorphic character in cinema was Felix the Cat, who debuted in 1919, predating Mickey Mouse by almost a decade.
- ๐บ Television development in the 1920s used a paper mache figurine of Felix the Cat to test broadcasts, making Felix the first TV star.
- ๐ฎ Anthropomorphic characters are also prevalent in video games, with Frogger and Donkey Kong being early examples from the 1980s.
- ๐ Anthropomorphism has been a driving force in creativity across various media, inspiring countless iconic characters and fostering a dedicated fandom.
Q & A
What is the main subject of today's lesson in the video script?
-The main subject of today's lesson is the history of anthropomorphism, exploring its origins and development in various forms of media.
What is the difference between anthropomorphism and personification as explained in the script?
-Anthropomorphism is a more literal term that attributes human-like characteristics to non-human things such as animals, plants, objects, or gods. Personification, on the other hand, is a more figurative term that attributes human-like characteristics to intangible concepts like time, emotion, or weather.
What is the oldest example of anthropomorphism mentioned in the script?
-The oldest example of anthropomorphism mentioned in the script is the Lรถwenmensch figurine, discovered in Hohlenstein-Stadel Cave in southern Germany, dated to be around 40,000 years old.
Which ancient civilization is known for its anthropomorphic deities, and what are some examples?
-The ancient Egyptian civilization is known for its anthropomorphic deities, with examples including Anubis, Bastet, Horus, and Ra, the god of the sun.
What is the significance of Aesop's Fables in the context of anthropomorphism?
-Aesop's Fables are significant as they contain stories with anthropomorphized animal characters in human-like situations, which have influenced later works of literature and the development of the fairy tale genre.
What is the connection between anthropomorphism and the early development of television broadcasts?
-During the early testing and development of television broadcasts, a 13-inch paper mache figurine of Felix the Cat was used as a placeholder to test the broadcasts due to its heat resistance and color scheme, making Felix the first TV star.
Which character is considered the first anthropomorphic character in cinema, and when did they debut?
-Felix the Cat is considered one of the first anthropomorphic characters in cinema, debuting in 1919 in the film 'Feline Follies'.
What is the script's claim about the first anthropomorphic character in video games?
-The script claims that Frogger, introduced in 1981, was the first anthropomorphic character in video games, predating Donkey Kong's North American debut by a few months.
How has anthropomorphism evolved in the context of children's literature and entertainment?
-Anthropomorphism has evolved from its early roots in ancient civilizations and literature to become a staple in children's entertainment, with iconic characters in books, cinema, television, and video games that have captured the imagination of children for decades.
What was the homework assignment given by Professor Volpes at the end of the lesson?
-The homework assignment was to like the video, leave a comment, subscribe to the channel, and share the notes with friends, with the overarching goal of learning something new every day.
Outlines
๐ Introduction to Anthropomorphism in History and Literature
Professor Volpes introduces the concept of anthropomorphism, the attribution of human characteristics to non-human entities such as animals, objects, or gods. The lesson delves into the history of anthropomorphism, dating back to the 40,000-year-old Lion Man figurine, and explores its presence in ancient Egyptian mythology with zoomorphic deities like Anubis and Ra. The script distinguishes anthropomorphism from personification, highlighting the difference between attributing human traits to non-human things and intangible concepts. The professor also provides a brief overview of anthropomorphic characters in early literature, such as the Egyptian scribe Inanna's 'Tale of Two Brothers,' and sets the stage for a deeper exploration of the subject in subsequent paragraphs.
๐ The Evolution of Anthropomorphic Characters in Literature and Early Cinema
This section of the script traces the development of anthropomorphic characters in literature from Aesop's Fables, featuring moral lessons through animal characters, to the fairy tales of the Brothers Grimm, which often included talking animals. The script discusses the influence of these stories on the genre of fairy tales and introduces Lewis Carroll's 'Alice's Adventures in Wonderland,' famous for its extensive use of anthropomorphism with characters like the Cheshire Cat and the White Rabbit. The summary also touches on the early days of cinema, correcting the misconception that Mickey Mouse was the first anthropomorphic character in film, and instead highlights Felix the Cat as an early example, predating Mickey Mouse by nearly a decade.
๐บ The Rise of Anthropomorphic Characters in Television and Video Games
The final paragraph of the script discusses the rise of anthropomorphic characters in television, starting with the early testing of broadcast technology using a Felix the Cat figurine, which led to Felix being considered the first TV star. The summary outlines the introduction of beloved anthropomorphic characters on television in the 1950s and the impact of home television on the video game industry. It mentions the development of video games since the 1950s, the popularity of games like 'Pong,' and iconic anthropomorphic characters in video games such as those from 'Super Mario Brothers' and other modern games. The paragraph concludes by emphasizing the enduring influence of anthropomorphism in creative works and its role in inspiring a community of artists and fans.
Mindmap
Keywords
๐กAnthropomorphism
๐กPersonification
๐กZoomorphic Deities
๐กAesop's Fables
๐กFairy Tales
๐กAlice's Adventures in Wonderland
๐กCinema
๐กTelevision
๐กVideo Games
๐กFandom
๐กCleverfox Academy
Highlights
Introduction to the concept of anthropomorphism in history and its significance in various forms of media.
Definition of anthropomorphism as attributing human characteristics to non-human entities.
Differentiation between anthropomorphism and personification, highlighting their distinct uses.
Historical roots of anthropomorphism predating ancient Egypt, with the Lรถwenmensch figurine dating back to 40,000 years ago.
Ancient Egyptian polytheistic beliefs featuring zoomorphic deities such as Anubis, Bastet, Horus, and Ra.
The emergence of anthropomorphism in literature, exemplified by the Tale of Two Brothers from 1185 BCE.
Aesop's Fables from 6th century BCE Greece, featuring anthropomorphized animals in moral stories.
The influence of Aesop's Fables on the development of fairy tales and children's literature.
Introduction of anthropomorphic characters in fairy tales by the Brothers Grimm, including Cinderella and Hansel and Gretel.
Lewis Carroll's 'Alice's Adventures in Wonderland' as a prominent example of literary anthropomorphism.
The rise of anthropomorphic characters in children's literature following the success of 'Alice in Wonderland'.
Cinema's early adoption of anthropomorphism, with Felix the Cat predating Mickey Mouse by almost a decade.
The impact of Walt Disney's anthropomorphic characters on the animation industry, including Mickey Mouse and Donald Duck.
Competition in the animation industry leading to the creation of Warner Bros.' Looney Tunes and characters like Porky Pig.
Felix the Cat's role as the first TV star due to its use in early television broadcast testing.
The prevalence of anthropomorphic characters in television shows from the 1950s onwards, such as Tom and Jerry and The Looney Tunes.
The evolution of anthropomorphism into the video game industry, with characters like Frogger and Donkey Kong.
The continued popularity and innovation of anthropomorphic characters in modern video games, including Star Fox and Crash Bandicoot.
Anthropomorphism as a driving force in creativity and its impact on art and entertainment throughout history.
Transcripts
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