TEDxDartmouth 2011- Michael Chaney: How to Read a Graphic Novel - March 6, 2011

Dartmouth
11 Apr 201117:24
EducationalLearning
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TLDRThe speaker explores the evolution and depth of graphic novels, challenging the perception of comics as simplistic entertainment. They discuss the unique narrative and representational opportunities offered by the medium, including iconic abstraction and the complex interplay between words and images. The talk delves into how graphic novels like 'Persepolis' and 'Maus' depict identity and history, using visual and textual elements to provoke deeper engagement and meaning, beyond what traditional films or photographs can convey.

Takeaways
  • πŸ“š Graphic novels are essentially comic books that are more serious in tone and often used as a medium for storytelling with depth.
  • 🎬 Many films are adapted from graphic novels, which can sometimes lead to disappointment when scenes are directly taken from the source material without adaptation.
  • 🧠 The human brain is naturally inclined to recognize 'mind' in faces, and graphic novels utilize this by combining images with words to convey thoughts and emotions.
  • 🎭 Iconic abstraction in comics, such as simplified character designs, allows readers to more easily project themselves onto characters, enhancing the sense of identification.
  • 🀍 The use of cartoonish representations in autobiographical graphic novels like 'Persepolis' helps readers connect with the author's experiences on a personal level.
  • πŸ” Comics can depict individuality even amidst a sea of similar characters, training readers to discern unique traits despite visual similarities.
  • πŸ“· The script discusses the complex relationship between photography and illustration in comics, suggesting that drawings can sometimes convey more nuanced truths than photographs.
  • 🎭 The stillness of comic images, as opposed to the motion in films, allows for a unique form of visual storytelling that can echo and reference other images within the same work.
  • πŸ‘€ Comics invite active reader participation, unlike films which are often a more passive experience, encouraging readers to analyze and interpret the interplay of words and images.
  • 🌐 The script highlights the power of comics to represent complex social relations and abstractions through the juxtaposition of visual and textual elements.
  • 🌟 The final takeaway emphasizes that the truth in comics is found in the intricate relationship between words and images, requiring readers to actively engage with the material to fully understand the story.
Q & A
  • What is the term 'graphic novel' often considered to be synonymous with?

    -The term 'graphic novel' is often considered synonymous with 'comic book', but it implies a more serious or complex narrative form.

  • What does the speaker suggest about the evolution of comic books?

    -The speaker suggests that comic books have matured over time and now offer unique opportunities for exploring social themes and individual relationships within communities.

  • Why do many films take graphic novels as their source material?

    -Films take graphic novels as their source material because they provide opportunities for identification through character depiction and because the storytelling challenges have already been addressed in the graphic novel format.

  • What is the concept of 'iconic abstraction' as discussed by Scott McCloud in 'Understanding Comics'?

    -Iconic abstraction refers to the idea that less realistic, more cartoon-like depictions can actually enhance the viewer's ability to identify with and understand the characters and narrative in comics.

  • How does the speaker describe the use of the cartoon avatar in Marjane Satrapi's 'Persepolis'?

    -The speaker describes the cartoon avatar as an immediate reflection of the author-artist, used to establish a personal connection with the reader and convey a sense of individual identity despite the cartoon's simplicity.

  • What is the significance of the photograph in the context of comics, as discussed in the script?

    -The photograph in comics is often presented as subordinate to the reflection and interpretation offered by the comic's illustrations, challenging the traditional hierarchy of art forms where photography is seen as more objective.

  • How does the script discuss the role of suspicion towards photography within comics?

    -The script discusses the suspicion towards photography as a way to highlight the unique capabilities of comics to convey meaning and emotion through a combination of images and text, rather than relying on the perceived objectivity of photographs.

  • What is the significance of the pattern on Rorschach's mask in 'Watchmen'?

    -The pattern on Rorschach's mask is significant because it visually echoes other patterns in the comic, creating a dynamic interplay between images that a motion picture cannot replicate due to the limitations of the comic medium.

  • How does the script differentiate between the roles of the reader in comics versus in cinema?

    -The script differentiates by suggesting that the reader of a comic book is an active participant, engaging with the material in a psychoanalytic manner, while the cinema viewer is more of a passive spectator.

  • What does the speaker mean by the 'metaphysical power' of the gutter in comics?

    -The 'metaphysical power' of the gutter refers to the way the space between comic panels can influence the reader's perception and interpretation, even causing them to 'unsee' something that is visually present due to the narrative context provided by the text.

  • How does the script use the example from 'Maus' to illustrate the tension between words and images in comics?

    -The script uses 'Maus' to show how the words claim one thing while the images tell another, creating a complex interplay that challenges the reader to reconcile the narrative with the visual representation.

  • What is the unique ability of comics highlighted in the panel from Marjane Satrapi's 'Persepolis'?

    -The unique ability highlighted is the capacity of comics to show complexities of identity and influence within a single frame, offering an economy of style and concise representation that moving images cannot easily replicate.

Outlines
00:00
πŸ“š The Evolution and Impact of Graphic Novels

This paragraph introduces the speaker's focus on graphic novels, which are often misunderstood as mere comic books but are, in fact, a mature and serious form of literature. The speaker argues that graphic novels offer unique perspectives on social issues and individuality, often depicted through a single figure's relationship with a community. The speaker also touches on the influence of graphic novels on cinema, citing examples like 'From Hell' and 'A History of Violence', and discusses the reasons why films are increasingly based on these novels, including the opportunity for identification and the pre-solution of visual storytelling challenges.

05:01
🎭 Iconic Abstraction and the Power of Comics

The speaker delves into the concept of iconic abstraction in comics, using Scott McCloud's 'Understanding Comics' as a reference. They explain how simplified, cartoonish depictions can enhance the reader's ability to identify with characters and extract meaning, as opposed to realistic depictions that may detract from this process. The paragraph also explores the idea of narcissistic projection, where readers see a reflection of themselves in the simplest of facial representations. The discussion then moves to Marjane Satrapi's 'Persepolis', an autobiographical graphic novel that illustrates the author's life during the Iranian Revolution, highlighting the use of cartoon avatars to represent the author and the contrast between individuality and seriality among peers.

10:02
🎨 The Hierarchy of Arts and Suspicion of Photography in Comics

This section challenges the traditional hierarchy of arts, suggesting that comics can convey a sense of immediacy and reflection that photographs cannot. The speaker uses 'Persepolis' to illustrate how the comic format can transform historical photographs into meaningful narratives. The suspicion of photography within comics is further explored through 'Maus', where photographs are used sparingly andθ΄¨η–‘εœ°, questioning their authenticity and the stories they tell. The paragraph also introduces the character Rorschach from 'Watchmen', whose mask, though static in the comic, holds power through its visual connection to other images in the narrative.

15:04
🌐 The Active Engagement and Social Commentary in Comics

The final paragraph emphasizes the active engagement required from readers of graphic novels, contrasting it with the passive experience of watching films. The speaker revisits 'Persepolis' to discuss the complex interplay between words and images, and how it trains readers to observe and interpret the narrative. The use of captions and their interaction with the visual elements is highlighted, as well as the fictionality of the text in relation to the images. The paragraph concludes with examples from 'Maus' and 'Palestine', showing how comics can capture and convey the essence of human experiences in ways that photographs and films cannot, encouraging readers to find meaning in the intricate relationship between words and images.

Mindmap
Keywords
πŸ’‘Graphic Novels
Graphic novels are a form of storytelling that combines sequential art and text to depict a narrative. They are often mistakenly viewed as 'comics' but are distinguished by their more serious and complex themes. In the video, the speaker argues that graphic novels offer unique opportunities for social commentary and personal expression, as seen in works like 'Persepolis' and 'Maus'.
πŸ’‘Iconic Abstraction
Iconic abstraction refers to the simplified and stylized representations of characters and objects in graphic novels. It helps readers to identify with the characters more easily by abstracting away from realistic details. Scott McCloud's 'Understanding Comics' is mentioned in the script, where he suggests that cartoonish depictions allow readers to project their own minds onto the characters.
πŸ’‘Identification
Identification in the context of the video is the process by which readers connect with characters in graphic novels. The human brain is wired to recognize faces, and graphic novels leverage this by using 'doll faces' to imbue characters with mind and personality, as discussed in the script, thus facilitating a deeper emotional engagement.
πŸ’‘Autobiography
An autobiography is a self-written account of a person's life. The script highlights that many graphic novels, such as 'Persepolis,' are based on autobiographical experiences. This genre allows for a more intimate and personal exploration of the author's life events and emotions, adding authenticity to the narrative.
πŸ’‘Seriality
Seriality in the video refers to the repetitive or patterned depiction of characters that can make them appear indistinguishable from one another. However, the script points out that despite this seriality, graphic novels can still convey individuality, as seen in the contrast between Marjane Satrapi's avatar and her peers.
πŸ’‘Fantasy of Immediacy
The fantasy of immediacy is the illusion created in graphic novels where the reader is led to believe they are experiencing the events firsthand. The script uses the first panel of 'Persepolis' as an example, where the reader is immediately introduced to the author's avatar as if they are meeting the author in person.
πŸ’‘Suspicion of Photography
The suspicion of photography in the context of the video refers to the skepticism towards the authenticity and objectivity of photographs within the narrative of graphic novels. The script contrasts the stillness and subjectivity of photographs with the dynamic and interpretive nature of cartoons, questioning which medium more truthfully conveys history.
πŸ’‘Rorschach Test
In the video, the Rorschach test is used metaphorically to describe the way readers engage with graphic novels. The pattern on Rorschach's mask from 'Watchmen' is an example of how the static image in a comic can hold power and meaning, prompting readers to participate actively in the narrative by interpreting the visual and textual cues.
πŸ’‘Cinematic Adaptation
Cinematic adaptation refers to the process of turning a graphic novel into a film. The script discusses how many films are based on graphic novels, suggesting that the visual storytelling and pre-resolved narrative challenges of graphic novels make them ideal for adaptation. However, it also raises questions about the loss of certain graphic novel elements in the transition to film.
πŸ’‘Interplay of Words and Images
The interplay of words and images is a core concept in graphic novels, where the combination of visual art and text work together to convey meaning. The script emphasizes this interplay as a unique strength of the medium, allowing for a complex representation of social relations and personal identity, as illustrated in the various examples from 'Persepolis,' 'Maus,' and 'Palestine.'
πŸ’‘Gutter
In the context of graphic novels, the gutter refers to the space between panels that the reader's mind must bridge to construct the narrative flow. The script uses the term to discuss how the gutter can have a 'metaphysical, magical power' to influence the reader's perception and interpretation of the story, as seen in the panels from 'Persepolis.'
Highlights

Graphic novels are a mature form of comic books that offer unique opportunities for social depiction and individual representation.

Many films, such as 'From Hell' and 'A History of Violence', are adapted from graphic novels, indicating their influence in the film industry.

Comics provide opportunities for identification through the use of 'doll faces' that are imbued with mind through accompanying words.

The problems of storytelling through visuals are already solved in graphic novels, making them practical templates for movies.

Iconic abstraction in comics, as described by Scott McCloud, allows for more meaningful engagement than realistic depictions.

Comics enable readers to project themselves onto simplified facial features, reflecting their own mind's eye view of themselves.

In Marjane Satrapi's 'Persepolis', the use of a cartoon avatar allows for an immediate reflection of the author's experiences.

Comics can depict individuality despite seriality, as shown in 'Persepolis' with the differentiation of the author from her peers.

The juxtaposition of photographs and cartoons in 'Persepolis' challenges the hierarchy of arts and the objectivity of images.

In 'Maus', the use of anthropomorphic mice to depict humans, alongside inserted photographs, questions the truthfulness of visual representation.

The suspicion of photography within comics suggests a preference for the static, symbolic power of images over dynamic, real-life depictions.

The character Rorschach from 'Watchmen' uses a mask that, despite being static in comics, holds power through visual echoes with other images.

Comics engage readers more actively than films, as seen in the interaction with the Rorschach test ink blot pattern.

The 'gutter' in comics, the space between panels, has a metaphysical power that influences how readers perceive continuity and change.

In 'Maus', the comic form captures and revives the essence of people and events that photographs alone cannot convey.

Joe Sacco's 'Palestine' uses comics to depict intimate moments and shared experiences that traditional journalism might overlook.

Comics challenge readers to question the claims of text through the visual evidence provided in the images, as seen in 'Palestine'.

In 'Persepolis', the complexity of identity and cultural influences is depicted concisely and economically, showcasing the unique capabilities of comics.

The interplay of words and images in comics requires readers to actively engage in finding meaning, training them to see for themselves.

Transcripts
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