My Top Five Video Games
TLDRTim shares his top five most influential video games, chosen for their innovation, impact on gaming, and personal meaning. Beginning with 1979's Star Raiders for its early 3D graphics and assembly code complexity, he continues chronologically through genre-defining RPG Ultima III, free-roaming space adventure Star Control II, immersive Star Wars space sim X-Wing, and massively multiplayer trailblazer EverQuest. He explores each game's key contributions to graphics, gameplay mechanics, music and sound, storytelling, and community.
Takeaways
- ๐ Tim shares his top 5 most influential video games
- ๐ The games range from 1979 to 1999, showing Tim's long gaming history
- ๐ค The first game is 1979's Star Raiders for the Atari 800
- ๐ฎ Star Raiders amazed Tim with its impressive 3D graphics in just 8KB
- ๐ฒ The second game is Ultima 3 from 1983, Tim's first RPG love
- ๐ 1992's Star Control 2 had a huge influence on Fallout with its open world and story
- ๐พ 1993's Star Wars X-Wing absorbed Tim with its immersive 3D space simulation
- ๐น EverQuest in 1999 was Tim's first MMO, showing how multiplayer games differed
- ๐ค The games influenced Tim's own game designs and mechanics
- ๐ Tim hopes the audience enjoyed hearing about his top nostalgic game picks
Q & A
What criteria did Tim use to choose the games for his top 5 list?
-Tim chose the games that were the most influential for him personally and were also potentially the first of their genre or to have certain features. He did not just pick games he played the most or had the most hours in.
What was innovative about the 1979 game Star Raiders that impressed Tim?
-Star Raiders was one of the first true 3D games, with 3D locations and rotations, despite using 2D sprites. It was extremely impressive that it was made in only 8KB.
When did Tim first play Ultima 3 and why did he have time to play it then?
-Tim first played Ultima 3 in the summer of 1987, after finishing engineering school and before starting graduate school. His mom encouraged him to take the summer off, so he spent mornings gardening and afternoons playing Ultima 3.
How did Star Control 2 influence the Fallout series?
-Star Control 2's open world/galaxy, story, characters, and blend of humor and dark themes directly influenced the Fallout series, which Tim worked on.
Why was X-Wing more impressive than similar space games of the era?
-X-Wing used true 3D graphics, so the ships and their motions were more realistic than competitors using 2D sprites. The sound and effects were also spot-on.
What unique guilds and groups did Tim join in EverQuest?
-Tim mentions joining guilds like the Spice Girls, where everyone played as a Spice Girl, an all-necromancer guild called Necro Squad, and a Hobbit-themed guild named after Lord of the Rings characters.
How old was Tim when the earliest game on his list, Star Raiders, first came out?
-Tim mentions he was 14 years old when Star Raiders came out in 1979.
What did Tim learn from EverQuest that influenced later work?
-EverQuest was Tim's first MMO experience, and he learned how multiplayer mechanics like difficulty, combat, exploration, and storytelling differ from single-player games. This directly led to him working on MMOs like WildStar later.
What genre are all the games on Tim's list?
-All of the games on Tim's top 5 list are considered role-playing games (RPGs) in some form, though they have different settings and styles.
Did Tim rank the games in any particular order?
-No, Tim specifically states he is listing the games chronologically by release year, not ranking them in order of preference.
Outlines
๐ Introducing Tim's top five most influential video games
Tim introduces himself and explains he will be discussing his top five most influential video games that were innovative, memorable, and ignited his passion for gaming and technology. He decided to focus on games that were influential rather than just ones he played a lot. All the games he lists are over 20 years old.
๐ Playing Ultima 3 all summer long in 1987
Tim didn't play Ultima 3 when it first came out in 1983 because he was busy with engineering school. In the summer of 1987 between undergrad and grad school, Tim's mom suggested he take the summer off to relax. He spent his mornings gardening and afternoons playing Ultima 3. Tim loved the party control, puzzles, 3D dungeons, and final battle with Exodus. He explains dungeons had fixed difficulty unlike the scaled outdoor areas.
๐ Discovering an open galaxy in Star Control 2
Star Control 2 exploded Tim's brain in 1992 with its nonlinear, open galaxy and great story full of memorable, funny characters juxtaposed with a dark storyline. It heavily influenced Fallout. Tim loved strategically choosing ships for combat. He still remembers the music today.
โ๏ธ The joy of piloting X-Wings in Star Wars: X-Wing
Although Tim enjoyed Wing Commander, he loved Star Wars: X-Wing more when it released in 1993. The 3D graphics brought X-Wings and TIE fighters to life, and gameplay captured the feel of the movies with power management and authentic sounds. Tim was so obsessed he bought a joystick just for this game.
๐ฎ Getting addicted to the immersive world of EverQuest
EverQuest was Tim's first MMO experience when it released in 1999. He loved the huge, lore-filled world and addictive, challenging, rewarding gameplay that forced cooperation. Tim talks about his memorable groups like the Spice Girls and learning how single player games differ from MMOs.
Mindmap
Keywords
๐กRPG
๐กMMORPG
๐กsimulation
๐กsandbox
๐กtechnical innovation
๐กinfluential
๐กnostalgia
๐ก3D graphics
๐กstorytelling
๐กreplay value
Highlights
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Transcripts
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